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authorxians@chromium.org <xians@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-07 14:12:21 +0000
committerxians@chromium.org <xians@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-07 14:12:21 +0000
commit4ba14e1044e2e837a8c81894df156e4fd4be86bd (patch)
treefb8ec039504e26e4c3b8db67bf55ba88b138c89b /content/renderer/media/audio_device.cc
parentfc5427c5ffa4590cb984472813e69a726dc78927 (diff)
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There is a racing between SyncSocket::Receive in audio_thread_ and SyncSocket::Close in renderer thread.
This patch fixes it by using a waitable event to signal the audio thread that it should stop. Test=content_unittests by running Valgrind BUG=103711 Review URL: http://codereview.chromium.org/8659040 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113386 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/media/audio_device.cc')
-rw-r--r--content/renderer/media/audio_device.cc51
1 files changed, 30 insertions, 21 deletions
diff --git a/content/renderer/media/audio_device.cc b/content/renderer/media/audio_device.cc
index c3bef803..a1e3991 100644
--- a/content/renderer/media/audio_device.cc
+++ b/content/renderer/media/audio_device.cc
@@ -25,7 +25,8 @@ AudioDevice::AudioDevice(size_t buffer_size,
callback_(callback),
audio_delay_milliseconds_(0),
volume_(1.0),
- stream_id_(0) {
+ stream_id_(0),
+ memory_length_(0) {
filter_ = RenderThreadImpl::current()->audio_message_filter();
audio_data_.reserve(channels);
for (int i = 0; i < channels; ++i) {
@@ -55,7 +56,8 @@ void AudioDevice::Start() {
base::Bind(&AudioDevice::InitializeOnIOThread, this, params));
}
-bool AudioDevice::Stop() {
+void AudioDevice::Stop() {
+ DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop());
// Max waiting time for Stop() to complete. If this time limit is passed,
// we will stop waiting and return false. It ensures that Stop() can't block
// the calling thread forever.
@@ -70,18 +72,19 @@ bool AudioDevice::Stop() {
// We wait here for the IO task to be completed to remove race conflicts
// with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous
// function call.
- if (completion.TimedWait(kMaxTimeOut)) {
- if (audio_thread_.get()) {
- socket_->Close();
- audio_thread_->Join();
- audio_thread_.reset(NULL);
- }
- } else {
+ if (!completion.TimedWait(kMaxTimeOut)) {
LOG(ERROR) << "Failed to shut down audio output on IO thread";
- return false;
}
- return true;
+ if (audio_thread_.get()) {
+ // Close the socket handler to terminate the main thread function in the
+ // audio thread.
+ {
+ base::SyncSocket socket(socket_handle_);
+ }
+ audio_thread_->Join();
+ audio_thread_.reset(NULL);
+ }
}
bool AudioDevice::SetVolume(double volume) {
@@ -167,6 +170,7 @@ void AudioDevice::OnLowLatencyCreated(
DCHECK_GE(socket_handle, 0);
#endif
DCHECK(length);
+ DCHECK(!audio_thread_.get());
// Takes care of the case when Stop() is called before OnLowLatencyCreated().
if (!stream_id_) {
@@ -176,14 +180,12 @@ void AudioDevice::OnLowLatencyCreated(
return;
}
- shared_memory_.reset(new base::SharedMemory(handle, false));
- shared_memory_->Map(length);
+ shared_memory_handle_ = handle;
+ memory_length_ = length;
DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_);
- socket_.reset(new base::SyncSocket(socket_handle));
- // Allow the client to pre-populate the buffer.
- FireRenderCallback();
+ socket_handle_ = socket_handle;
audio_thread_.reset(
new base::DelegateSimpleThread(this, "renderer_audio_thread"));
@@ -206,21 +208,28 @@ void AudioDevice::Send(IPC::Message* message) {
void AudioDevice::Run() {
audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
+ base::SharedMemory shared_memory(shared_memory_handle_, false);
+ shared_memory.Map(memory_length_);
+ // Allow the client to pre-populate the buffer.
+ FireRenderCallback(reinterpret_cast<int16*>(shared_memory.memory()));
+
+ base::SyncSocket socket(socket_handle_);
+
int pending_data;
const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
- while ((sizeof(pending_data) == socket_->Receive(&pending_data,
- sizeof(pending_data))) &&
+ while ((sizeof(pending_data) == socket.Receive(&pending_data,
+ sizeof(pending_data))) &&
(pending_data >= 0)) {
// Convert the number of pending bytes in the render buffer
// into milliseconds.
audio_delay_milliseconds_ = pending_data / bytes_per_ms;
- FireRenderCallback();
+ FireRenderCallback(reinterpret_cast<int16*>(shared_memory.memory()));
}
}
-void AudioDevice::FireRenderCallback() {
+void AudioDevice::FireRenderCallback(int16* data) {
TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
if (callback_) {
@@ -229,7 +238,7 @@ void AudioDevice::FireRenderCallback() {
// Interleave, scale, and clip to int16.
media::InterleaveFloatToInt16(audio_data_,
- static_cast<int16*>(shared_memory_data()),
+ data,
buffer_size_);
}
}