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author | dongseong.hwang <dongseong.hwang@intel.com> | 2015-08-16 01:10:57 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-08-16 08:11:31 +0000 |
commit | 1eebeac3e05c2035139c04226b34cef745cfd822 (patch) | |
tree | 3286ea843ac1b4aa4b9e15edb5bc252fa2cfde45 /gpu | |
parent | 1b72c8bb41d9bda5a85bb7d9bba8045d5bc020c0 (diff) | |
download | chromium_src-1eebeac3e05c2035139c04226b34cef745cfd822.zip chromium_src-1eebeac3e05c2035139c04226b34cef745cfd822.tar.gz chromium_src-1eebeac3e05c2035139c04226b34cef745cfd822.tar.bz2 |
gpu: workaround force_cube_map_positive_x_allocation fixes Android crash.
Adreno Android (e.g. Nexus5) crashes on allocating a cube map texture bound to FBO, if
the CUBE_MAP_POSITIVE_X texture is not allocated yet. The Workaround forces to allocate
the CUBE_MAP_POSITIVE_X texture.
Add new unittests to prevent regression. ANGLE crashes on GLCubeMapTextureTest.ReadPixels
It's will be fixed in ANGLE project.
TEST=gl_tests.GLCubeMapTextureTests.*
BUG=518889
Review URL: https://codereview.chromium.org/1280163004
Cr-Commit-Position: refs/heads/master@{#343600}
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/BUILD.gn | 1 | ||||
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 4 | ||||
-rw-r--r-- | gpu/command_buffer/service/texture_manager.cc | 50 | ||||
-rw-r--r-- | gpu/command_buffer/service/texture_manager.h | 17 | ||||
-rw-r--r-- | gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc | 138 | ||||
-rw-r--r-- | gpu/config/gpu_driver_bug_list_json.cc | 14 | ||||
-rw-r--r-- | gpu/config/gpu_driver_bug_workaround_type.h | 2 | ||||
-rw-r--r-- | gpu/gpu.gyp | 1 |
8 files changed, 221 insertions, 6 deletions
diff --git a/gpu/BUILD.gn b/gpu/BUILD.gn index 1f7f5fe..3d1f3f8 100644 --- a/gpu/BUILD.gn +++ b/gpu/BUILD.gn @@ -85,6 +85,7 @@ test("gl_tests") { "command_buffer/tests/gl_clear_framebuffer_unittest.cc", "command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc", "command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc", + "command_buffer/tests/gl_cube_map_texture_unittest.cc", "command_buffer/tests/gl_depth_texture_unittest.cc", "command_buffer/tests/gl_gpu_memory_buffer_unittest.cc", "command_buffer/tests/gl_lose_context_chromium_unittest.cc", diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index db91adf..2de670a 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -2577,9 +2577,7 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group) : false), viewport_max_width_(0), viewport_max_height_(0), - texture_state_(group_->feature_info() - ->workarounds() - .texsubimage_faster_than_teximage), + texture_state_(group_->feature_info()->workarounds()), cb_command_trace_category_(TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED( TRACE_DISABLED_BY_DEFAULT("cb_command"))), gpu_decoder_category_(TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED( diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc index ed0fd10..53715c4 100644 --- a/gpu/command_buffer/service/texture_manager.cc +++ b/gpu/command_buffer/service/texture_manager.cc @@ -1939,6 +1939,14 @@ void TextureManager::ValidateAndDoTexImage( return; } + if (texture_state->force_cube_map_positive_x_allocation) { + if (!DoTexImage2DCubeMapPositiveXIfNeeded( + texture_state, state->GetErrorState(), framebuffer_state, + function_name, texture_ref, args)) { + return; + } + } + DoTexImage(texture_state, state->GetErrorState(), framebuffer_state, function_name, texture_ref, args); } @@ -1955,6 +1963,48 @@ GLenum TextureManager::AdjustTexFormat(GLenum format) const { return format; } +// Nexus 5 crashes on allocating a cube map texture bound to FBO, if +// the CUBE_MAP_POSITIVE_X texture is not allocated yet. +bool TextureManager::DoTexImage2DCubeMapPositiveXIfNeeded( + DecoderTextureState* texture_state, + ErrorState* error_state, + DecoderFramebufferState* framebuffer_state, + const char* function_name, + TextureRef* texture_ref, + const DoTexImageArguments& args) { + switch (args.target) { + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + break; + default: + return true; + } + + // ValidateTexImage is passed already. + Texture* texture = texture_ref->texture(); + int width = 0; + int height = 0; + bool positive_x_level_defined = texture->GetLevelSize( + GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, &width, &height, nullptr); + if (!positive_x_level_defined) { + DoTexImageArguments positive_x_args = args; + positive_x_args.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; + positive_x_args.pixels = nullptr; + if (!memory_tracker_managed_->EnsureGPUMemoryAvailable(2 * + args.pixels_size)) { + ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, function_name, + "out of memory"); + return false; + } + DoTexImage(texture_state, error_state, framebuffer_state, function_name, + texture_ref, positive_x_args); + } + return true; +} + void TextureManager::DoTexImage( DecoderTextureState* texture_state, ErrorState* error_state, diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h index e97feb3..49571d1 100644 --- a/gpu/command_buffer/service/texture_manager.h +++ b/gpu/command_buffer/service/texture_manager.h @@ -14,6 +14,7 @@ #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "gpu/command_buffer/service/async_pixel_transfer_delegate.h" +#include "gpu/command_buffer/service/feature_info.h" #include "gpu/command_buffer/service/gl_utils.h" #include "gpu/command_buffer/service/memory_tracking.h" #include "gpu/gpu_export.h" @@ -532,10 +533,13 @@ class GPU_EXPORT TextureRef : public base::RefCounted<TextureRef> { struct DecoderTextureState { // total_texture_upload_time automatically initialized to 0 in default // constructor. - explicit DecoderTextureState(bool texsubimage_faster_than_teximage) + explicit DecoderTextureState(const FeatureInfo::Workarounds& workarounds) : tex_image_failed(false), texture_upload_count(0), - texsubimage_faster_than_teximage(texsubimage_faster_than_teximage) {} + texsubimage_faster_than_teximage( + workarounds.texsubimage_faster_than_teximage), + force_cube_map_positive_x_allocation( + workarounds.force_cube_map_positive_x_allocation) {} // This indicates all the following texSubImage*D calls that are part of the // failed texImage*D call should be ignored. The client calls have a lock @@ -548,6 +552,7 @@ struct DecoderTextureState { base::TimeDelta total_texture_upload_time; bool texsubimage_faster_than_teximage; + bool force_cube_map_positive_x_allocation; }; // This class keeps track of the textures and their sizes so we can do NPOT and @@ -888,6 +893,14 @@ class GPU_EXPORT TextureManager : public base::trace_event::MemoryDumpProvider { TextureRef* texture_ref, const DoTexImageArguments& args); + bool DoTexImage2DCubeMapPositiveXIfNeeded( + DecoderTextureState* texture_state, + ErrorState* error_state, + DecoderFramebufferState* framebuffer_state, + const char* function_name, + TextureRef* texture_ref, + const DoTexImageArguments& args); + void StartTracking(TextureRef* texture); void StopTracking(TextureRef* texture); diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc new file mode 100644 index 0000000..7644a82 --- /dev/null +++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc @@ -0,0 +1,138 @@ +// Copyright 2015 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include <GLES2/gl2.h> + +#include "gpu/command_buffer/tests/gl_manager.h" +#include "gpu/command_buffer/tests/gl_test_utils.h" +#include "testing/gtest/include/gtest/gtest.h" + +namespace gpu { + +namespace { +const GLenum kCubeMapTextureTargets[] = { + GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, +}; +} // namespace + +// A collection of tests that exercise the cube map texture. +class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { + protected: + void SetUp() override { + gl_.Initialize(GLManager::Options()); + for (int i = 0; i < 256; i++) { + pixels_[i * 4] = 255u; + pixels_[(i * 4) + 1] = 0; + pixels_[(i * 4) + 2] = 0; + pixels_[(i * 4) + 3] = 255u; + } + + glGenTextures(1, &texture_); + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + glGenFramebuffers(1, &framebuffer_id_); + } + + void TearDown() override { + glDeleteTextures(1, &texture_); + glDeleteFramebuffers(1, &framebuffer_id_); + gl_.Destroy(); + } + + GLManager gl_; + uint8 pixels_[256 * 4]; + const int width_ = 16; + GLuint texture_; + GLuint framebuffer_id_; +}; + +INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, + GLCubeMapTextureTest, + ::testing::ValuesIn(kCubeMapTextureTargets)); + +TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { + GLenum cube_map_target = GetParam(); + + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, + texture_, 0); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, + GL_UNSIGNED_BYTE, pixels_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); +} + +TEST_P(GLCubeMapTextureTest, ReadPixels) { + GLenum cube_map_target = GetParam(); + + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + // Make a cube texture complete + for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) { + glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, + GL_RGBA, GL_UNSIGNED_BYTE, pixels_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + } + + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, + texture_, 0); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + // Check that FB is complete. + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), + glCheckFramebufferStatus(GL_FRAMEBUFFER)); + + GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); + EXPECT_TRUE(GL_NO_ERROR == glGetError()); +} + +#if defined(OS_WIN) +// TODO(dshwang): ANGLE crashes. crbug.com/518889 +TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) { +#else +TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) { +#endif + GLenum cube_map_target = GetParam(); + + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, + GL_UNSIGNED_BYTE, pixels_); + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, + texture_, 0); + + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); + + GLsizei size = width_ * width_ * 4; + scoped_ptr<uint8[]> pixels(new uint8[size]); + // ANGLE crashes on glReadPixels() from incomplete FBO. + glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); + // TODO(dshwang): According to spec, above glReadPixels() should fail and + // glGetError() should report an error, but some drivers are fine to bind + // incomplete cube map texture to FBO. crbug.com/517548 + glGetError(); +} + +} // namespace gpu diff --git a/gpu/config/gpu_driver_bug_list_json.cc b/gpu/config/gpu_driver_bug_list_json.cc index ca8fcc1..3b24cdc 100644 --- a/gpu/config/gpu_driver_bug_list_json.cc +++ b/gpu/config/gpu_driver_bug_list_json.cc @@ -19,7 +19,7 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST( { "name": "gpu driver bug list", // Please update the version number whenever you change this file. - "version": "8.22", + "version": "8.23", "entries": [ { "id": 1, @@ -1481,6 +1481,18 @@ LONG_STRING_CONST( "features": [ "disable_program_cache" ] + }, + { + "id": 127, + "description": "Crash on binding cube map texture to FBO", + "cr_bugs": [518889], + "os": { + "type": "android" + }, + "gl_renderer": "Adreno.*", + "features": [ + "force_cube_map_positive_x_allocation" + ] } ] } diff --git a/gpu/config/gpu_driver_bug_workaround_type.h b/gpu/config/gpu_driver_bug_workaround_type.h index 418391c..c657e84 100644 --- a/gpu/config/gpu_driver_bug_workaround_type.h +++ b/gpu/config/gpu_driver_bug_workaround_type.h @@ -52,6 +52,8 @@ etc1_power_of_two_only) \ GPU_OP(EXIT_ON_CONTEXT_LOST, \ exit_on_context_lost) \ + GPU_OP(FORCE_CUBE_MAP_POSITIVE_X_ALLOCATION, \ + force_cube_map_positive_x_allocation) \ GPU_OP(FORCE_DISCRETE_GPU, \ force_discrete_gpu) \ GPU_OP(FORCE_GL_FINISH_AFTER_COMPOSITING, \ diff --git a/gpu/gpu.gyp b/gpu/gpu.gyp index bffaf94..2a98fd9 100644 --- a/gpu/gpu.gyp +++ b/gpu/gpu.gyp @@ -362,6 +362,7 @@ 'command_buffer/tests/gl_clear_framebuffer_unittest.cc', 'command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc', 'command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc', + 'command_buffer/tests/gl_cube_map_texture_unittest.cc', 'command_buffer/tests/gl_depth_texture_unittest.cc', 'command_buffer/tests/gl_gpu_memory_buffer_unittest.cc', 'command_buffer/tests/gl_lose_context_chromium_unittest.cc', |