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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-20 09:31:22 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-20 09:31:22 +0000
commit48b80ad447c2c4b0450f80a4cc97c2ab1076641b (patch)
tree48602f57d7c06f89fe83c8b93c650504f1f4259c /gpu
parent8dbb764ef23f647729fb9a538229996d5e504aad (diff)
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Update Chrome's GLES2 Headers
BUG=none Review URL: https://chromiumcodereview.appspot.com/11316046 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@168768 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rwxr-xr-xgpu/command_buffer/build_gles2_cmd_buffer.py34
-rw-r--r--gpu/command_buffer/client/gles2_c_lib_autogen.h399
-rw-r--r--gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h166
3 files changed, 355 insertions, 244 deletions
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
index 5c424aa..b310c45 100755
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
@@ -2721,6 +2721,10 @@ TEST_F(%(test_name)s, %(name)sInvalidArgs%(arg_index)d_%(value_index)d) {
func.MakeOriginalArgString("")))
file.Write("}\n")
+ def WriteGLES2Header(self, func, file):
+ """Writes a re-write macro for GLES"""
+ file.Write("#define gl%s GLES2_GET_FUN(%s)\n" %(func.name, func.name))
+
def WriteClientGLCallLog(self, func, file):
"""Writes a logging macro for the client side code."""
comma = ""
@@ -6127,6 +6131,10 @@ class Function(object):
"""Writes the GLES2 Implemention definition."""
self.type_handler.WriteGLES2Implementation(self, file)
+ def WriteGLES2Header(self, file):
+ """Writes the GLES2 Implemention unit test."""
+ self.type_handler.WriteGLES2Header(self, file)
+
def WriteGLES2ImplementationUnitTest(self, file):
"""Writes the GLES2 Implemention unit test."""
self.type_handler.WriteGLES2ImplementationUnitTest(self, file)
@@ -6895,6 +6903,27 @@ void GLES2DecoderTestBase::SetupInitStateExpectations() {
""")
file.Close()
+ def WriteGLES2Header(self, filename):
+ """Writes the GLES2 header."""
+ file = CHeaderWriter(
+ filename,
+ "// Because we are using both the real system GL and our own.\n"
+ "// emulated GL we need to use different names to avoid conflicts.\n"
+ "\n")
+
+ file.Write("""#if defined(GLES2_USE_CPP_BINDINGS)
+#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
+#else
+#define GLES2_GET_FUN(name) GLES2 ## name
+#endif
+
+""")
+
+ for func in self.original_functions:
+ func.WriteGLES2Header(file)
+
+ file.Write("\n")
+ file.Close()
def WriteGLES2CLibImplementation(self, filename):
"""Writes the GLES2 c lib implementation."""
@@ -6912,7 +6941,7 @@ NameToFunc g_gles2_function_table[] = {
""")
for func in self.original_functions:
file.Write(
- ' { "gl%s", reinterpret_cast<GLES2FunctionPointer>(GLES2%s), },\n' %
+ ' { "gl%s", reinterpret_cast<GLES2FunctionPointer>(gl%s), },\n' %
(func.name, func.name))
file.Write(""" { NULL, NULL, },
};
@@ -7044,7 +7073,7 @@ NameToFunc g_gles2_function_table[] = {
if m:
name = m.group(1)
value = m.group(2)
- if not value in dict:
+ if len(value) <= 10 and not value in dict:
dict[value] = name
file = CHeaderWriter(filename)
@@ -7374,6 +7403,7 @@ def main(argv):
"service/gles2_cmd_validation_implementation_autogen.h")
gen.WriteCommonUtilsHeader("common/gles2_cmd_utils_autogen.h")
gen.WriteCommonUtilsImpl("common/gles2_cmd_utils_implementation_autogen.h")
+ gen.WriteGLES2Header("../../third_party/khronos/GLES2/gl2chromium.h")
if gen.errors > 0:
print "%d errors" % gen.errors
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
index 0cb04ad..bcc2f6a 100644
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
@@ -696,333 +696,324 @@ namespace gles2 {
NameToFunc g_gles2_function_table[] = {
{ "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ActiveTexture), },
+ glActiveTexture), },
{ "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(
- GLES2AttachShader), },
+ glAttachShader), },
{ "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindAttribLocation), },
- { "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(GLES2BindBuffer), },
+ glBindAttribLocation), },
+ { "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), },
{ "glBindFramebuffer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindFramebuffer), },
+ glBindFramebuffer), },
{ "glBindRenderbuffer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindRenderbuffer), },
- { "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindTexture), },
- { "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(GLES2BlendColor), },
+ glBindRenderbuffer), },
+ { "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), },
+ { "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), },
{ "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BlendEquation), },
+ glBlendEquation), },
{ "glBlendEquationSeparate", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BlendEquationSeparate), },
- { "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(GLES2BlendFunc), },
+ glBlendEquationSeparate), },
+ { "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), },
{ "glBlendFuncSeparate", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BlendFuncSeparate), },
- { "glBufferData", reinterpret_cast<GLES2FunctionPointer>(GLES2BufferData), },
+ glBlendFuncSeparate), },
+ { "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), },
{ "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BufferSubData), },
+ glBufferSubData), },
{ "glCheckFramebufferStatus", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CheckFramebufferStatus), },
- { "glClear", reinterpret_cast<GLES2FunctionPointer>(GLES2Clear), },
- { "glClearColor", reinterpret_cast<GLES2FunctionPointer>(GLES2ClearColor), },
- { "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ClearDepthf), },
+ glCheckFramebufferStatus), },
+ { "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), },
+ { "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), },
+ { "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), },
{ "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ClearStencil), },
- { "glColorMask", reinterpret_cast<GLES2FunctionPointer>(GLES2ColorMask), },
+ glClearStencil), },
+ { "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), },
{ "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CompileShader), },
+ glCompileShader), },
{ "glCompressedTexImage2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CompressedTexImage2D), },
+ glCompressedTexImage2D), },
{ "glCompressedTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CompressedTexSubImage2D), },
+ glCompressedTexSubImage2D), },
{ "glCopyTexImage2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CopyTexImage2D), },
+ glCopyTexImage2D), },
{ "glCopyTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CopyTexSubImage2D), },
+ glCopyTexSubImage2D), },
{ "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CreateProgram), },
+ glCreateProgram), },
{ "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CreateShader), },
- { "glCullFace", reinterpret_cast<GLES2FunctionPointer>(GLES2CullFace), },
+ glCreateShader), },
+ { "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), },
{ "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteBuffers), },
+ glDeleteBuffers), },
{ "glDeleteFramebuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteFramebuffers), },
+ glDeleteFramebuffers), },
{ "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteProgram), },
+ glDeleteProgram), },
{ "glDeleteRenderbuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteRenderbuffers), },
+ glDeleteRenderbuffers), },
{ "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteShader), },
+ glDeleteShader), },
{ "glDeleteTextures", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteTextures), },
- { "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(GLES2DepthFunc), },
- { "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(GLES2DepthMask), },
- { "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DepthRangef), },
+ glDeleteTextures), },
+ { "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), },
+ { "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), },
+ { "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), },
{ "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DetachShader), },
- { "glDisable", reinterpret_cast<GLES2FunctionPointer>(GLES2Disable), },
+ glDetachShader), },
+ { "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), },
{ "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DisableVertexAttribArray), },
- { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(GLES2DrawArrays), },
+ glDisableVertexAttribArray), },
+ { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), },
{ "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DrawElements), },
- { "glEnable", reinterpret_cast<GLES2FunctionPointer>(GLES2Enable), },
+ glDrawElements), },
+ { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), },
{ "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>(
- GLES2EnableVertexAttribArray), },
- { "glFinish", reinterpret_cast<GLES2FunctionPointer>(GLES2Finish), },
- { "glFlush", reinterpret_cast<GLES2FunctionPointer>(GLES2Flush), },
+ glEnableVertexAttribArray), },
+ { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), },
+ { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), },
{ "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ShallowFlushCHROMIUM), },
+ glShallowFlushCHROMIUM), },
{ "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2FramebufferRenderbuffer), },
+ glFramebufferRenderbuffer), },
{ "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2FramebufferTexture2D), },
- { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(GLES2FrontFace), },
- { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(GLES2GenBuffers), },
+ glFramebufferTexture2D), },
+ { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), },
+ { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), },
{ "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenerateMipmap), },
+ glGenerateMipmap), },
{ "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenFramebuffers), },
+ glGenFramebuffers), },
{ "glGenRenderbuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenRenderbuffers), },
- { "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenTextures), },
+ glGenRenderbuffers), },
+ { "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), },
{ "glGetActiveAttrib", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetActiveAttrib), },
+ glGetActiveAttrib), },
{ "glGetActiveUniform", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetActiveUniform), },
+ glGetActiveUniform), },
{ "glGetAttachedShaders", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetAttachedShaders), },
+ glGetAttachedShaders), },
{ "glGetAttribLocation", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetAttribLocation), },
- { "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetBooleanv), },
+ glGetAttribLocation), },
+ { "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), },
{ "glGetBufferParameteriv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetBufferParameteriv), },
- { "glGetError", reinterpret_cast<GLES2FunctionPointer>(GLES2GetError), },
- { "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(GLES2GetFloatv), },
- { "glGetFramebufferAttachmentParameteriv", reinterpret_cast<GLES2FunctionPointer>(GLES2GetFramebufferAttachmentParameteriv), }, // NOLINT
- { "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetIntegerv), },
+ glGetBufferParameteriv), },
+ { "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), },
+ { "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), },
+ { "glGetFramebufferAttachmentParameteriv", reinterpret_cast<GLES2FunctionPointer>(glGetFramebufferAttachmentParameteriv), }, // NOLINT
+ { "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), },
{ "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetProgramiv), },
+ glGetProgramiv), },
{ "glGetProgramInfoLog", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetProgramInfoLog), },
+ glGetProgramInfoLog), },
{ "glGetRenderbufferParameteriv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetRenderbufferParameteriv), },
- { "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetShaderiv), },
+ glGetRenderbufferParameteriv), },
+ { "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), },
{ "glGetShaderInfoLog", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetShaderInfoLog), },
+ glGetShaderInfoLog), },
{ "glGetShaderPrecisionFormat", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetShaderPrecisionFormat), },
+ glGetShaderPrecisionFormat), },
{ "glGetShaderSource", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetShaderSource), },
- { "glGetString", reinterpret_cast<GLES2FunctionPointer>(GLES2GetString), },
+ glGetShaderSource), },
+ { "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), },
{ "glGetTexParameterfv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetTexParameterfv), },
+ glGetTexParameterfv), },
{ "glGetTexParameteriv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetTexParameteriv), },
+ glGetTexParameteriv), },
{ "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetUniformfv), },
+ glGetUniformfv), },
{ "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetUniformiv), },
+ glGetUniformiv), },
{ "glGetUniformLocation", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetUniformLocation), },
+ glGetUniformLocation), },
{ "glGetVertexAttribfv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetVertexAttribfv), },
+ glGetVertexAttribfv), },
{ "glGetVertexAttribiv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetVertexAttribiv), },
+ glGetVertexAttribiv), },
{ "glGetVertexAttribPointerv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetVertexAttribPointerv), },
- { "glHint", reinterpret_cast<GLES2FunctionPointer>(GLES2Hint), },
- { "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(GLES2IsBuffer), },
- { "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(GLES2IsEnabled), },
+ glGetVertexAttribPointerv), },
+ { "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), },
+ { "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), },
+ { "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), },
{ "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2IsFramebuffer), },
- { "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(GLES2IsProgram), },
+ glIsFramebuffer), },
+ { "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), },
{ "glIsRenderbuffer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2IsRenderbuffer), },
- { "glIsShader", reinterpret_cast<GLES2FunctionPointer>(GLES2IsShader), },
- { "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(GLES2IsTexture), },
- { "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(GLES2LineWidth), },
- { "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(
- GLES2LinkProgram), },
- { "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(
- GLES2PixelStorei), },
+ glIsRenderbuffer), },
+ { "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), },
+ { "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), },
+ { "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), },
+ { "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), },
+ { "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), },
{ "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(
- GLES2PolygonOffset), },
- { "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(GLES2ReadPixels), },
+ glPolygonOffset), },
+ { "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), },
{ "glReleaseShaderCompiler", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ReleaseShaderCompiler), },
+ glReleaseShaderCompiler), },
{ "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>(
- GLES2RenderbufferStorage), },
+ glRenderbufferStorage), },
{ "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>(
- GLES2SampleCoverage), },
- { "glScissor", reinterpret_cast<GLES2FunctionPointer>(GLES2Scissor), },
+ glSampleCoverage), },
+ { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), },
{ "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ShaderBinary), },
+ glShaderBinary), },
{ "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ShaderSource), },
- { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(
- GLES2StencilFunc), },
+ glShaderSource), },
+ { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), },
{ "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>(
- GLES2StencilFuncSeparate), },
- { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(
- GLES2StencilMask), },
+ glStencilFuncSeparate), },
+ { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), },
{ "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>(
- GLES2StencilMaskSeparate), },
- { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(GLES2StencilOp), },
+ glStencilMaskSeparate), },
+ { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), },
{ "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>(
- GLES2StencilOpSeparate), },
- { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(GLES2TexImage2D), },
+ glStencilOpSeparate), },
+ { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), },
{ "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexParameterf), },
+ glTexParameterf), },
{ "glTexParameterfv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexParameterfv), },
+ glTexParameterfv), },
{ "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexParameteri), },
+ glTexParameteri), },
{ "glTexParameteriv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexParameteriv), },
+ glTexParameteriv), },
{ "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexSubImage2D), },
- { "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform1f), },
- { "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform1fv), },
- { "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform1i), },
- { "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform1iv), },
- { "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform2f), },
- { "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform2fv), },
- { "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform2i), },
- { "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform2iv), },
- { "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform3f), },
- { "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform3fv), },
- { "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform3i), },
- { "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform3iv), },
- { "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform4f), },
- { "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform4fv), },
- { "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform4i), },
- { "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(GLES2Uniform4iv), },
+ glTexSubImage2D), },
+ { "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), },
+ { "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), },
+ { "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), },
+ { "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), },
+ { "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), },
+ { "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), },
+ { "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), },
+ { "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), },
+ { "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), },
+ { "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), },
+ { "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), },
+ { "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), },
+ { "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), },
+ { "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), },
+ { "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), },
+ { "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), },
{ "glUniformMatrix2fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2UniformMatrix2fv), },
+ glUniformMatrix2fv), },
{ "glUniformMatrix3fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2UniformMatrix3fv), },
+ glUniformMatrix3fv), },
{ "glUniformMatrix4fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2UniformMatrix4fv), },
- { "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(GLES2UseProgram), },
+ glUniformMatrix4fv), },
+ { "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), },
{ "glValidateProgram", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ValidateProgram), },
+ glValidateProgram), },
{ "glVertexAttrib1f", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib1f), },
+ glVertexAttrib1f), },
{ "glVertexAttrib1fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib1fv), },
+ glVertexAttrib1fv), },
{ "glVertexAttrib2f", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib2f), },
+ glVertexAttrib2f), },
{ "glVertexAttrib2fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib2fv), },
+ glVertexAttrib2fv), },
{ "glVertexAttrib3f", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib3f), },
+ glVertexAttrib3f), },
{ "glVertexAttrib3fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib3fv), },
+ glVertexAttrib3fv), },
{ "glVertexAttrib4f", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib4f), },
+ glVertexAttrib4f), },
{ "glVertexAttrib4fv", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttrib4fv), },
+ glVertexAttrib4fv), },
{ "glVertexAttribPointer", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttribPointer), },
- { "glViewport", reinterpret_cast<GLES2FunctionPointer>(GLES2Viewport), },
+ glVertexAttribPointer), },
+ { "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), },
{ "glBlitFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BlitFramebufferEXT), },
- { "glRenderbufferStorageMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(GLES2RenderbufferStorageMultisampleEXT), }, // NOLINT
+ glBlitFramebufferEXT), },
+ { "glRenderbufferStorageMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorageMultisampleEXT), }, // NOLINT
{ "glTexStorage2DEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexStorage2DEXT), },
+ glTexStorage2DEXT), },
{ "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenQueriesEXT), },
+ glGenQueriesEXT), },
{ "glDeleteQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteQueriesEXT), },
- { "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(GLES2IsQueryEXT), },
+ glDeleteQueriesEXT), },
+ { "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), },
{ "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BeginQueryEXT), },
- { "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2EndQueryEXT), },
+ glBeginQueryEXT), },
+ { "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), },
{ "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetQueryivEXT), },
+ glGetQueryivEXT), },
{ "glGetQueryObjectuivEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetQueryObjectuivEXT), },
+ glGetQueryObjectuivEXT), },
{ "glInsertEventMarkerEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2InsertEventMarkerEXT), },
+ glInsertEventMarkerEXT), },
{ "glPushGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2PushGroupMarkerEXT), },
+ glPushGroupMarkerEXT), },
{ "glPopGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>(
- GLES2PopGroupMarkerEXT), },
+ glPopGroupMarkerEXT), },
{ "glGenVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenVertexArraysOES), },
+ glGenVertexArraysOES), },
{ "glDeleteVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteVertexArraysOES), },
+ glDeleteVertexArraysOES), },
{ "glIsVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>(
- GLES2IsVertexArrayOES), },
+ glIsVertexArrayOES), },
{ "glBindVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindVertexArrayOES), },
- { "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(
- GLES2SwapBuffers), },
+ glBindVertexArrayOES), },
+ { "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), },
{ "glGetMaxValueInBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetMaxValueInBufferCHROMIUM), },
+ glGetMaxValueInBufferCHROMIUM), },
{ "glGenSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenSharedIdsCHROMIUM), },
+ glGenSharedIdsCHROMIUM), },
{ "glDeleteSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DeleteSharedIdsCHROMIUM), },
+ glDeleteSharedIdsCHROMIUM), },
{ "glRegisterSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2RegisterSharedIdsCHROMIUM), },
+ glRegisterSharedIdsCHROMIUM), },
{ "glEnableFeatureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2EnableFeatureCHROMIUM), },
+ glEnableFeatureCHROMIUM), },
{ "glMapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2MapBufferSubDataCHROMIUM), },
+ glMapBufferSubDataCHROMIUM), },
{ "glUnmapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2UnmapBufferSubDataCHROMIUM), },
+ glUnmapBufferSubDataCHROMIUM), },
{ "glMapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2MapTexSubImage2DCHROMIUM), },
+ glMapTexSubImage2DCHROMIUM), },
{ "glUnmapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2UnmapTexSubImage2DCHROMIUM), },
+ glUnmapTexSubImage2DCHROMIUM), },
{ "glResizeCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ResizeCHROMIUM), },
- { "glGetRequestableExtensionsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(GLES2GetRequestableExtensionsCHROMIUM), }, // NOLINT
+ glResizeCHROMIUM), },
+ { "glGetRequestableExtensionsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), }, // NOLINT
{ "glRequestExtensionCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2RequestExtensionCHROMIUM), },
- { "glRateLimitOffscreenContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(GLES2RateLimitOffscreenContextCHROMIUM), }, // NOLINT
+ glRequestExtensionCHROMIUM), },
+ { "glRateLimitOffscreenContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glRateLimitOffscreenContextCHROMIUM), }, // NOLINT
{ "glGetMultipleIntegervCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetMultipleIntegervCHROMIUM), },
+ glGetMultipleIntegervCHROMIUM), },
{ "glGetProgramInfoCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetProgramInfoCHROMIUM), },
+ glGetProgramInfoCHROMIUM), },
{ "glCreateStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CreateStreamTextureCHROMIUM), },
+ glCreateStreamTextureCHROMIUM), },
{ "glDestroyStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DestroyStreamTextureCHROMIUM), },
+ glDestroyStreamTextureCHROMIUM), },
{ "glGetTranslatedShaderSourceANGLE", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GetTranslatedShaderSourceANGLE), },
+ glGetTranslatedShaderSourceANGLE), },
{ "glPostSubBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2PostSubBufferCHROMIUM), },
+ glPostSubBufferCHROMIUM), },
{ "glTexImageIOSurface2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2TexImageIOSurface2DCHROMIUM), },
+ glTexImageIOSurface2DCHROMIUM), },
{ "glCopyTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2CopyTextureCHROMIUM), },
+ glCopyTextureCHROMIUM), },
{ "glDrawArraysInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DrawArraysInstancedANGLE), },
+ glDrawArraysInstancedANGLE), },
{ "glDrawElementsInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>(
- GLES2DrawElementsInstancedANGLE), },
+ glDrawElementsInstancedANGLE), },
{ "glVertexAttribDivisorANGLE", reinterpret_cast<GLES2FunctionPointer>(
- GLES2VertexAttribDivisorANGLE), },
+ glVertexAttribDivisorANGLE), },
{ "glGenMailboxCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2GenMailboxCHROMIUM), },
+ glGenMailboxCHROMIUM), },
{ "glProduceTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ProduceTextureCHROMIUM), },
+ glProduceTextureCHROMIUM), },
{ "glConsumeTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ConsumeTextureCHROMIUM), },
+ glConsumeTextureCHROMIUM), },
{ "glBindUniformLocationCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindUniformLocationCHROMIUM), },
+ glBindUniformLocationCHROMIUM), },
{ "glBindTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2BindTexImage2DCHROMIUM), },
+ glBindTexImage2DCHROMIUM), },
{ "glReleaseTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
- GLES2ReleaseTexImage2DCHROMIUM), },
+ glReleaseTexImage2DCHROMIUM), },
+ { "glTraceBeginCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
+ glTraceBeginCHROMIUM), },
+ { "glTraceEndCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
+ glTraceEndCHROMIUM), },
{ NULL, NULL, },
};
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
index e006a77..901f52a 100644
--- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
+++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
@@ -16,15 +16,20 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
{ 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
{ 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
+ { 0x93A1, "GL_BGRA8_EXT", },
+ { 0x8826, "GL_DRAW_BUFFER1_NV", },
{ 0x1E01, "GL_REPLACE", },
{ 0, "GL_FALSE", },
{ 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
+ { 0x82E6, "GL_SAMPLER", },
{ 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
- { 0x9133, "GL_RENDERBUFFER_SAMPLES_EXT", },
- { 0x9135, "GL_MAX_SAMPLES_EXT", },
- { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", },
+ { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
+ { 0x82E0, "GL_BUFFER", },
+ { 0x9135, "GL_MAX_SAMPLES_IMG", },
+ { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
{ 0x9136, "GL_TEXTURE_SAMPLES_IMG", },
{ 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
+ { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
{ 0x0BC0, "GL_ALPHA_TEST_QCOM", },
{ 0x0006, "GL_TRIANGLE_FAN", },
{ 0x0004, "GL_TRIANGLES", },
@@ -41,10 +46,12 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8740, "GL_Z400_BINARY_AMD", },
{ 0x8192, "GL_GENERATE_MIPMAP_HINT", },
{ 0x87F9, "GL_3DC_X_AMD", },
+ { 0x8A53, "GL_SYNC_OBJECT_APPLE", },
{ 0x8DF8, "GL_SHADER_BINARY_FORMATS", },
{ 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", },
- { 0x8C92, "GL_ATC_RGB_AMD", },
- { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
+ { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH", },
+ { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", },
+ { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", },
{ 0x8B59, "GL_BOOL_VEC4", },
{ 0x8B58, "GL_BOOL_VEC3", },
{ 0x8B57, "GL_BOOL_VEC2", },
@@ -53,10 +60,12 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8B54, "GL_INT_VEC3", },
{ 0x8DF4, "GL_MEDIUM_INT", },
{ 0x8DF5, "GL_HIGH_INT", },
- { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
- { 0x8DF7, "GL_INT_10_10_10_2_OES", },
+ { 0x8B51, "GL_FLOAT_VEC3", },
+ { 0x8B50, "GL_FLOAT_VEC2", },
{ 0x806F, "GL_TEXTURE_3D_OES", },
+ { 0x92E0, "GL_DEBUG_OUTPUT", },
{ 0x806A, "GL_TEXTURE_BINDING_3D_OES", },
+ { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
{ 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", },
{ 0x8069, "GL_TEXTURE_BINDING_2D", },
{ 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
@@ -69,13 +78,13 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x0D05, "GL_PACK_ALIGNMENT", },
{ 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
{ 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
- { 0x87FA, "GL_3DC_XY_AMD", },
+ { 0x2600, "GL_NEAREST", },
{ 0x2601, "GL_LINEAR", },
+ { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
+ { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
{ 0x88BB, "GL_BUFFER_ACCESS_OES", },
{ 0x88BC, "GL_BUFFER_MAPPED_OES", },
{ 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
- { 0x904A, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", },
- { 0x904B, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", },
{ 0x0C10, "GL_SCISSOR_BOX", },
{ 0x0C11, "GL_SCISSOR_TEST", },
{ 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
@@ -105,6 +114,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8B81, "GL_COMPILE_STATUS", },
{ 0x8B82, "GL_LINK_STATUS", },
{ 0x8B83, "GL_VALIDATE_STATUS", },
+ { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", },
{ 0x8D48, "GL_STENCIL_INDEX8", },
{ 0x8D46, "GL_STENCIL_INDEX1_OES", },
{ 0x8D47, "GL_STENCIL_INDEX4_OES", },
@@ -115,9 +125,8 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8D40, "GL_FRAMEBUFFER", },
{ 0x8D41, "GL_RENDERBUFFER", },
{ 0x0BD0, "GL_DITHER", },
- { 0x9047, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", },
- { 0x9049, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", },
- { 0x9048, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", },
+ { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", },
+ { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES", },
{ 0x1801, "GL_DEPTH_EXT", },
{ 0x1800, "GL_COLOR_EXT", },
{ 0x1802, "GL_STENCIL_EXT", },
@@ -126,12 +135,20 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x81A6, "GL_DEPTH_COMPONENT24_OES", },
{ 0x81A7, "GL_DEPTH_COMPONENT32_OES", },
{ 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
+ { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", },
+ { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH", },
{ 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
+ { 0x9145, "GL_DEBUG_LOGGED_MESSAGES", },
+ { 0x9146, "GL_DEBUG_SEVERITY_HIGH", },
+ { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM", },
+ { 0x9148, "GL_DEBUG_SEVERITY_LOW", },
{ 0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
+ { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", },
{ 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
{ 0x822B, "GL_RG8_EXT", },
- { 0x822F, "GL_RG16F_EXT", },
+ { 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", },
{ 0x822D, "GL_R16F_EXT", },
+ { 0x822E, "GL_R32F_EXT", },
{ 1, "GL_ES_VERSION_2_0", },
{ 0x84F9, "GL_DEPTH_STENCIL_OES", },
{ 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
@@ -156,10 +173,14 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", },
{ 0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
{ 0x8B60, "GL_SAMPLER_CUBE", },
+ { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
{ 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
+ { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
{ 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
{ 0x88F0, "GL_DEPTH24_STENCIL8_OES", },
{ 0x80A0, "GL_SAMPLE_COVERAGE", },
+ { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", },
+ { 0x822F, "GL_RG16F_EXT", },
{ 0x80A9, "GL_SAMPLES", },
{ 0x80A8, "GL_SAMPLE_BUFFERS", },
{ 0x0D55, "GL_ALPHA_BITS", },
@@ -194,7 +215,10 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
{ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", },
{ 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", },
- { 0x803C, "GL_ALPHA8_EXT", },
+ { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", },
+ { 0x90F1, "GL_MULTIVIEW_EXT", },
+ { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", },
+ { 0x803C, "GL_ALPHA8_OES", },
{ 0x84F5, "GL_TEXTURE_RECTANGLE_ARB", },
{ 0x882A, "GL_DRAW_BUFFER5_NV", },
{ 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
@@ -205,6 +229,8 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", },
{ 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", },
{ 0x882C, "GL_DRAW_BUFFER7_NV", },
+ { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", },
+ { 0x882D, "GL_DRAW_BUFFER8_NV", },
{ 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
{ 0x0B74, "GL_DEPTH_FUNC", },
{ 0x881B, "GL_RGB16F_EXT", },
@@ -216,6 +242,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x882E, "GL_DRAW_BUFFER9_NV", },
{ 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
{ 0x8072, "GL_TEXTURE_WRAP_R_OES", },
+ { 0x882F, "GL_DRAW_BUFFER10_NV", },
{ 0x80E1, "GL_BGRA_EXT", },
{ 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
{ 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
@@ -230,6 +257,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x800A, "GL_FUNC_SUBTRACT", },
{ 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
{ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
+ { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
{ 0x8006, "GL_FUNC_ADD", },
{ 0x8007, "GL_MIN_EXT", },
{ 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
@@ -249,7 +277,10 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x2901, "GL_REPEAT", },
{ 0x8B99, "GL_PALETTE8_RGB5_A1_OES", },
{ 0x8B98, "GL_PALETTE8_RGBA4_OES", },
+ { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
{ 0x190A, "GL_LUMINANCE_ALPHA", },
+ { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
+ { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", },
{ 0x8B93, "GL_PALETTE4_RGBA4_OES", },
{ 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", },
{ 0x1E02, "GL_INCR", },
@@ -270,40 +301,47 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
{ 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
+ { 0x0C01, "GL_DRAW_BUFFER_EXT", },
{ 0x9250, "GL_SHADER_BINARY_DMP", },
{ 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
+ { 0x8C92, "GL_ATC_RGB_AMD", },
{ 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", },
{ 0x9153, "GL_QUERY_OBJECT_EXT", },
{ 0x9151, "GL_BUFFER_OBJECT_EXT", },
- { 0x00000002, "GL_FRAGMENT_SHADER_BIT_EXT", },
- { 0x00000001, "GL_VERTEX_SHADER_BIT_EXT", },
+ { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
+ { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT", },
+ { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", },
{ 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
{ 0x1702, "GL_TEXTURE", },
{ 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
+ { 0x826A, "GL_DEBUG_TYPE_POP_GROUP", },
{ 0x8828, "GL_DRAW_BUFFER3_NV", },
{ 0x8DF0, "GL_LOW_FLOAT", },
{ 0x1906, "GL_ALPHA", },
{ 0x1907, "GL_RGB", },
- { 0x1901, "GL_STENCIL_INDEX", },
{ 0x1902, "GL_DEPTH_COMPONENT", },
{ 0x8B56, "GL_BOOL", },
+ { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", },
{ 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", },
{ 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", },
- { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
+ { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", },
{ 0x1908, "GL_RGBA", },
{ 0x8DF2, "GL_HIGH_FLOAT", },
- { 0x8826, "GL_DRAW_BUFFER1_NV", },
+ { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", },
{ 0x8827, "GL_DRAW_BUFFER2_NV", },
{ 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", },
{ 0x8DF3, "GL_LOW_INT", },
- { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
+ { 0x82E8, "GL_MAX_LABEL_LENGTH", },
{ 0x8B53, "GL_INT_VEC2", },
- { 0x0C02, "GL_READ_BUFFER_NV", },
- { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", },
+ { 0x0C02, "GL_READ_BUFFER_EXT", },
+ { 0x82E3, "GL_QUERY", },
+ { 0x82E2, "GL_PROGRAM", },
+ { 0x82E1, "GL_SHADER", },
{ 0x8B52, "GL_FLOAT_VEC4", },
{ 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
- { 0x8B51, "GL_FLOAT_VEC3", },
- { 0x8B50, "GL_FLOAT_VEC2", },
+ { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
+ { 0x8230, "GL_RG32F_EXT", },
+ { 0x8DF7, "GL_INT_10_10_10_2_OES", },
{ 0x812F, "GL_CLAMP_TO_EDGE", },
{ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
{ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
@@ -321,11 +359,13 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x1405, "GL_UNSIGNED_INT", },
{ 0x1404, "GL_INT", },
{ 0x1406, "GL_FLOAT", },
- { 0x8040, "GL_LUMINANCE8_EXT", },
- { 0x8045, "GL_LUMINANCE8_ALPHA8_EXT", },
+ { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", },
+ { 0x8040, "GL_LUMINANCE8_OES", },
+ { 0x8045, "GL_LUMINANCE8_ALPHA8_OES", },
{ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
{ 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
{ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", },
+ { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
{ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", },
{ 0x0B90, "GL_STENCIL_TEST", },
{ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", },
@@ -333,6 +373,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", },
{ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", },
{ 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
+ { 0x9112, "GL_OBJECT_TYPE_APPLE", },
{ 0x8038, "GL_POLYGON_OFFSET_FACTOR", },
{ 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", },
{ 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", },
@@ -343,22 +384,31 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x84CF, "GL_TEXTURE15", },
{ 0x84CE, "GL_TEXTURE14", },
{ 0x84CD, "GL_TEXTURE13", },
- { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", },
- { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", },
+ { 0x9115, "GL_SYNC_FLAGS_APPLE", },
+ { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", },
+ { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", },
{ 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", },
- { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
+ { 0x9114, "GL_SYNC_STATUS_APPLE", },
{ 0x8C0A, "GL_SGX_BINARY_IMG", },
+ { 0x911C, "GL_CONDITION_SATISFIED_APPLE", },
+ { 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", },
+ { 0x911A, "GL_ALREADY_SIGNALED_APPLE", },
+ { 0x911D, "GL_WAIT_FAILED_APPLE", },
{ 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", },
{ 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", },
+ { 0x9113, "GL_SYNC_CONDITION_APPLE", },
{ 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", },
- { 0x93A1, "GL_BGRA8_EXT", },
+ { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", },
+ { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", },
{ 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", },
{ 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", },
{ 0x93A2, "GL_TEXTURE_USAGE_ANGLE", },
{ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", },
+ { 0x9119, "GL_SIGNALED_APPLE", },
+ { 0x9118, "GL_UNSIGNALED_APPLE", },
{ 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", },
{ 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", },
- { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
+ { 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", },
{ 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", },
{ 0x84C9, "GL_TEXTURE9", },
{ 0x84C8, "GL_TEXTURE8", },
@@ -381,6 +431,8 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB", },
{ 0x8765, "GL_BUFFER_USAGE", },
{ 0x8764, "GL_BUFFER_SIZE", },
+ { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", },
+ { 0x0503, "GL_STACK_OVERFLOW", },
{ 0x0502, "GL_INVALID_OPERATION", },
{ 0x0501, "GL_INVALID_VALUE", },
{ 0x0500, "GL_INVALID_ENUM", },
@@ -391,10 +443,17 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x0B44, "GL_CULL_FACE", },
{ 0x8B5E, "GL_SAMPLER_2D", },
{ 0x0B46, "GL_FRONT_FACE", },
+ { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", },
+ { 0x824A, "GL_DEBUG_SOURCE_APPLICATION", },
+ { 0x824B, "GL_DEBUG_SOURCE_OTHER", },
+ { 0x824C, "GL_DEBUG_TYPE_ERROR", },
+ { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR", },
+ { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR", },
+ { 0x824F, "GL_DEBUG_TYPE_PORTABILITY", },
{ 0x8B31, "GL_VERTEX_SHADER", },
{ 0x8B30, "GL_FRAGMENT_SHADER", },
{ 0x1E00, "GL_KEEP", },
- { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
+ { 0x8268, "GL_DEBUG_TYPE_MARKER", },
{ 0x84D8, "GL_TEXTURE24", },
{ 0x84D9, "GL_TEXTURE25", },
{ 0x84D6, "GL_TEXTURE22", },
@@ -407,24 +466,34 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x84D1, "GL_TEXTURE17", },
{ 0x1E03, "GL_DECR", },
{ 0x84DF, "GL_TEXTURE31", },
- { 0x882D, "GL_DRAW_BUFFER8_NV", },
+ { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
{ 0x84DD, "GL_TEXTURE29", },
{ 0x84DE, "GL_TEXTURE30", },
{ 0x84DB, "GL_TEXTURE27", },
{ 0x84DC, "GL_TEXTURE28", },
{ 0x84DA, "GL_TEXTURE26", },
- { 0x882F, "GL_DRAW_BUFFER10_NV", },
+ { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", },
+ { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", },
+ { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", },
+ { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", },
+ { 0x8246, "GL_DEBUG_SOURCE_API", },
+ { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", },
+ { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", },
+ { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", },
+ { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
+ { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
{ 0x8865, "GL_CURRENT_QUERY_EXT", },
{ 0x8866, "GL_QUERY_RESULT_EXT", },
{ 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", },
{ 0x300E, "GL_CONTEXT_LOST", },
- { 0x2600, "GL_NEAREST", },
+ { 0x87FA, "GL_3DC_XY_AMD", },
{ 0x84C4, "GL_TEXTURE4", },
{ 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
{ 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", },
{ 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", },
{ 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", },
+ { 0x8251, "GL_DEBUG_TYPE_OTHER", },
{ 0x8C40, "GL_SRGB_EXT", },
{ 0x8C43, "GL_SRGB8_ALPHA8_EXT", },
{ 0x8C42, "GL_SRGB_ALPHA_EXT", },
@@ -461,6 +530,8 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8832, "GL_DRAW_BUFFER13_NV", },
{ 0x8831, "GL_DRAW_BUFFER12_NV", },
{ 0x8830, "GL_DRAW_BUFFER11_NV", },
+ { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", },
+ { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", },
{ 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", },
{ 0x0B93, "GL_STENCIL_VALUE_MASK", },
{ 0x0B92, "GL_STENCIL_FUNC", },
@@ -478,6 +549,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x0DE1, "GL_TEXTURE_2D", },
{ 0x80C9, "GL_BLEND_SRC_RGB", },
{ 0x80C8, "GL_BLEND_DST_RGB", },
+ { 0x0504, "GL_STACK_UNDERFLOW", },
{ 0x8059, "GL_RGB10_A2_EXT", },
{ 0x8058, "GL_RGBA8_OES", },
{ 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
@@ -488,6 +560,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8056, "GL_RGBA4", },
{ 0x150A, "GL_INVERT", },
{ 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
+ { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", },
{ 0x0B45, "GL_CULL_FACE_MODE", },
{ 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
{ 0x8D20, "GL_STENCIL_ATTACHMENT", },
@@ -502,9 +575,18 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8CA3, "GL_STENCIL_BACK_REF", },
{ 0x80CB, "GL_BLEND_SRC_ALPHA", },
{ 0x80CA, "GL_BLEND_DST_ALPHA", },
- { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
+ { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", },
+ { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", },
+ { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", },
+ { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
+ { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
+ { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
+ { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
+ { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
{ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
+ { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
{ 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
+ { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
{ 0x8508, "GL_DECR_WRAP", },
{ 0x8507, "GL_INCR_WRAP", },
@@ -514,6 +596,10 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8892, "GL_ARRAY_BUFFER", },
{ 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
{ 0x84D3, "GL_TEXTURE19", },
+ { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
+ { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
+ { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
+ { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
{ 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
{ 0x8370, "GL_MIRRORED_REPEAT", },
{ 0x84E0, "GL_ACTIVE_TEXTURE", },
@@ -532,6 +618,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x1100, "GL_DONT_CARE", },
{ 0x1101, "GL_FASTEST", },
{ 0x1102, "GL_NICEST", },
+ { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", },
{ 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", },
{ 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", },
{ 0x0408, "GL_FRONT_AND_BACK", },
@@ -546,6 +633,7 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x88E8, "GL_DYNAMIC_DRAW", },
{ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
{ 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
+ { 0x9116, "GL_SYNC_FENCE_APPLE", },
{ 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
{ 0x1903, "GL_RED_EXT", },
{ 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", },
@@ -555,15 +643,17 @@ static GLES2Util::EnumToString enum_to_string_table[] = {
{ 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", },
{ 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", },
{ 0x8A1F, "GL_RGB_422_APPLE", },
- { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
+ { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", },
{ 0x8CE8, "GL_COLOR_ATTACHMENT8_NV", },
{ 0x8CE9, "GL_COLOR_ATTACHMENT9_NV", },
{ 0x0C23, "GL_COLOR_WRITEMASK", },
{ 0x0C22, "GL_COLOR_CLEAR_VALUE", },
+ { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
{ 0x8824, "GL_MAX_DRAW_BUFFERS_NV", },
{ 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", },
{ 0x1909, "GL_LUMINANCE", },
{ 0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
+ { 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", },
{ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
{ 0x8BC0, "GL_COUNTER_TYPE_AMD", },
{ 0x8BC3, "GL_PERCENTAGE_AMD", },