diff options
author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-11 03:50:06 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-11 03:50:06 +0000 |
commit | 6f9ae7ef9fdb15a29b653c2514a106b7f4258233 (patch) | |
tree | 62355195b3c655776a89cc23e92fac71c085af77 /gpu | |
parent | c3ca8c13bf5322d7afa80409690e8effeb4b05be (diff) | |
download | chromium_src-6f9ae7ef9fdb15a29b653c2514a106b7f4258233.zip chromium_src-6f9ae7ef9fdb15a29b653c2514a106b7f4258233.tar.gz chromium_src-6f9ae7ef9fdb15a29b653c2514a106b7f4258233.tar.bz2 |
Expose DXT3 and DXT5 through ANGLE
TEST=made demo and tested it.
BUG=91046
Review URL: http://codereview.chromium.org/7604027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@96317 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/GLES2/gl2ext.h | 12 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo.cc | 11 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_cc.cc | 176 | ||||
-rw-r--r-- | gpu/command_buffer/service/feature_info.cc | 6 |
4 files changed, 198 insertions, 7 deletions
diff --git a/gpu/GLES2/gl2ext.h b/gpu/GLES2/gl2ext.h index c2bec34..68773a4 100644 --- a/gpu/GLES2/gl2ext.h +++ b/gpu/GLES2/gl2ext.h @@ -1034,6 +1034,18 @@ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUM) (); #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 #endif +/* GL_CHROMIUM_texture_compression_dxt3 */ +#ifndef GL_CHROMIUM_texture_compression_dxt3 +#define GL_CHROMIUM_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif + +/* GL_CHROMIUM_texture_compression_dxt5 */ +#ifndef GL_CHROMIUM_texture_compression_dxt5 +#define GL_CHROMIUM_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + /* GL_ARB_robustness */ /* This extension is subsetted for the moment, incorporating only the * enums necessary to describe the reasons that we might encounter for diff --git a/gpu/command_buffer/client/gles2_demo.cc b/gpu/command_buffer/client/gles2_demo.cc index 7dde7f6..974f187 100644 --- a/gpu/command_buffer/client/gles2_demo.cc +++ b/gpu/command_buffer/client/gles2_demo.cc @@ -19,12 +19,14 @@ #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/shared_memory.h" +#include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/gpu_scheduler.h" #include "gpu/command_buffer/service/command_buffer_service.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/gles2_lib.h" #include "gpu/command_buffer/client/gles2_demo_c.h" #include "gpu/command_buffer/client/gles2_demo_cc.h" +#include "ui/gfx/gl/gl_implementation.h" #include "ui/gfx/gl/gl_surface.h" using base::SharedMemory; @@ -52,13 +54,20 @@ GLES2Demo::GLES2Demo() { } bool GLES2Demo::Setup(void* hwnd, int32 size) { +#if defined(OS_WIN) + InitializeGLBindings(gfx::kGLImplementationEGLGLES2); +#else + InitializeGLBindings(gfx::kGLImplementationDesktopGL); +#endif + scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService); if (!command_buffer->Initialize(size)) return NULL; + gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup()); GpuScheduler* gpu_scheduler = GpuScheduler::Create(command_buffer.get(), NULL, - NULL); + group.get()); if (!gpu_scheduler->Initialize(reinterpret_cast<HWND>(hwnd), gfx::Size(), false, diff --git a/gpu/command_buffer/client/gles2_demo_cc.cc b/gpu/command_buffer/client/gles2_demo_cc.cc index e271a0f..80837ea 100644 --- a/gpu/command_buffer/client/gles2_demo_cc.cc +++ b/gpu/command_buffer/client/gles2_demo_cc.cc @@ -1,4 +1,4 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. @@ -14,11 +14,15 @@ // This is here so we have at least some idea that the inline path is working. #define GLES2_INLINE_OPTIMIZATION #include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> #include "../common/logging.h" namespace { -GLuint g_texture = 0; +int g_frameCount = 0; +int g_textureIndex = 0; +int g_numTextures = 1; +GLuint g_textures[5]; int g_textureLoc = -1; GLuint g_programObject = 0; GLuint g_worldMatrixLoc = 0; @@ -165,12 +169,167 @@ GLuint CreateCheckerboardTexture() { return texture; } +GLuint CreateCompressedTexture( + const void* data, + GLsizeiptr size, + GLenum format, + GLint width, + GLint height) { + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glCompressedTexImage2D( + GL_TEXTURE_2D, 0, format, width, height, 0, size, data); + CheckGLError("CreateCompressedTxture", __LINE__); + return texture; +} + +GLuint LoadDXT1RGBTexture() { + static unsigned char data[] = { + 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, + 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, + 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, + 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, + 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, + 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, + 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, + 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, + 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, + 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, + 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, + 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, + 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, + 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, + 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, + 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); +} + +GLuint LoadDXT1RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, + 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, + 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, + 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, + 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, + 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, + 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, + 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, + 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, + 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, + 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, + 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); +} + +GLuint LoadDXT3RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, + 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, + 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, + 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, + 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, + 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, + 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, + 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, + 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, + 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); +} + +GLuint LoadDXT5RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, + 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, + 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, + 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, + 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, + 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, + 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, + 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, + 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, + 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, + 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, + 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, + 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, + 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, + 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, + 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, + 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); +} + } // anonymous namespace. void GLFromCPPInit() { CheckGLError("GLFromCPPInit", __LINE__); + g_textures[0] = CreateCheckerboardTexture(); glClearColor(0.f, 0.f, .7f, 1.f); - g_texture = CreateCheckerboardTexture(); + const char* extensions = + reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); + if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { + g_textures[g_numTextures++] = LoadDXT1RGBTexture(); + g_textures[g_numTextures++] = LoadDXT1RGBATexture(); + } + if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { + g_textures[g_numTextures++] = LoadDXT3RGBATexture(); + } + if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { + g_textures[g_numTextures++] = LoadDXT5RGBATexture(); + } InitShaders(); CheckGLError("GLFromCPPInit", __LINE__); @@ -210,9 +369,18 @@ void GLFromCPPDraw() { rot_matrix[14] = 0.0f; rot_matrix[15] = 1.0f; + g_frameCount++; + if (g_frameCount > 60) + { + g_frameCount = 0; + g_textureIndex = (g_textureIndex + 1) % g_numTextures; + } + // Note: the viewport is automatically set up to cover the entire Canvas. // Clear the color buffer glClear(GL_COLOR_BUFFER_BIT); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CheckGLError("GLFromCPPDraw", __LINE__); // Use the program object glUseProgram(g_programObject); @@ -229,7 +397,7 @@ void GLFromCPPDraw() { reinterpret_cast<const void*>(g_texCoordOffset)); CheckGLError("GLFromCPPDraw", __LINE__); // Bind the texture to texture unit 0 - glBindTexture(GL_TEXTURE_2D, g_texture); + glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); CheckGLError("GLFromCPPDraw", __LINE__); // Point the uniform sampler to texture unit 0 glUniform1i(g_textureLoc, 0); diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc index cde093d..b9e0d36 100644 --- a/gpu/command_buffer/service/feature_info.cc +++ b/gpu/command_buffer/service/feature_info.cc @@ -120,15 +120,17 @@ void FeatureInfo::AddFeatures(const char* desired_features) { bool enable_dxt3 = false; bool enable_dxt5 = false; bool have_s3tc = ext.Have("GL_EXT_texture_compression_s3tc"); + bool have_dxt3 = have_s3tc || ext.Have("GL_ANGLE_texture_compression_dxt3"); + bool have_dxt5 = have_s3tc || ext.Have("GL_ANGLE_texture_compression_dxt5"); if (ext.Desire("GL_EXT_texture_compression_dxt1") && (ext.Have("GL_EXT_texture_compression_dxt1") || have_s3tc)) { enable_dxt1 = true; } - if (have_s3tc && ext.Desire("GL_CHROMIUM_texture_compression_dxt3")) { + if (have_dxt3 && ext.Desire("GL_CHROMIUM_texture_compression_dxt3")) { enable_dxt3 = true; } - if (have_s3tc && ext.Desire("GL_CHROMIUM_texture_compression_dxt5")) { + if (have_dxt5 && ext.Desire("GL_CHROMIUM_texture_compression_dxt5")) { enable_dxt5 = true; } |