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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-27 08:59:01 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-27 08:59:01 +0000
commite126602d4945f0bed0f61c47459af9676fc75454 (patch)
treefe86b0634e333a616b7ccd816e455b92dc2ac447 /gpu
parent3633747057525eac409e480ca167cd4ef8a9876a (diff)
downloadchromium_src-e126602d4945f0bed0f61c47459af9676fc75454.zip
chromium_src-e126602d4945f0bed0f61c47459af9676fc75454.tar.gz
chromium_src-e126602d4945f0bed0f61c47459af9676fc75454.tar.bz2
Move cmd buffer functions to txt file.
This is to get > 80 char lines out of a .py file so gclint will not complain TEST=none BUG=none R=apatrick@chromium.org Review URL: http://codereview.chromium.org/9235075 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@119413 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rwxr-xr-xgpu/command_buffer/build_gles2_cmd_buffer.py178
-rw-r--r--gpu/command_buffer/cmd_buffer_functions.txt176
2 files changed, 181 insertions, 173 deletions
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
index c912d50..57ca482 100755
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
@@ -56,177 +56,6 @@ _GL_TYPES = {
'GLintptr': 'long int',
'GLsizeiptr': 'long int',
}
-_GL_FUNCTIONS = """
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint location, GLint* params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const char** str, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizeiNotNegative count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizeiNotNegative count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizeiNotNegative count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizeiNotNegative count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
-// Non-GL commands.
-GL_APICALL void GL_APIENTRY glSwapBuffers (void);
-GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
-GL_APICALL void GL_APIENTRY glGenSharedIdsCHROMIUM (GLuint namespace_id, GLuint id_offset, GLsizeiNotNegative n, GLuint* ids);
-GL_APICALL void GL_APIENTRY glDeleteSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
-GL_APICALL void GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
-GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
-GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
-GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
-GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
-GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
-GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height);
-GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
-GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
-GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
-GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
-GL_APICALL void GL_APIENTRY glPlaceholder447CHROMIUM (void);
-GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
-GL_APICALL void GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint texture);
-GL_APICALL void GL_APIENTRY glPlaceholder453CHROMIUM (void);
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
-GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
-GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
-"""
# This is a list of enum names and their valid values. It is used to map
# GLenum arguments to a specific set of valid values.
@@ -5590,8 +5419,11 @@ class GLGenerator(object):
return (args, num_pointer_args, is_gl_enum)
def ParseGLH(self, filename):
- """Parses the GL2.h file and extracts the functions"""
- for line in _GL_FUNCTIONS.splitlines():
+ """Parses the cmd_buffer_functions.txt file and extracts the functions"""
+ f = open("gpu/command_buffer/cmd_buffer_functions.txt", "r")
+ functions = f.read()
+ f.close()
+ for line in functions.splitlines():
match = self._function_re.match(line)
if match:
func_name = match.group(2)[2:]
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
new file mode 100644
index 0000000..d69d8b5
--- /dev/null
+++ b/gpu/command_buffer/cmd_buffer_functions.txt
@@ -0,0 +1,176 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is read by build_gles2_cmd_buffer.py to generate commands.
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint location, GLint* params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const char** str, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizeiNotNegative count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizeiNotNegative count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizeiNotNegative count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizeiNotNegative count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizeiNotNegative count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
+// Non-GL commands.
+GL_APICALL void GL_APIENTRY glSwapBuffers (void);
+GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
+GL_APICALL void GL_APIENTRY glGenSharedIdsCHROMIUM (GLuint namespace_id, GLuint id_offset, GLsizeiNotNegative n, GLuint* ids);
+GL_APICALL void GL_APIENTRY glDeleteSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
+GL_APICALL void GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
+GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
+GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
+GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
+GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
+GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height);
+GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
+GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
+GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
+GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
+GL_APICALL void GL_APIENTRY glPlaceholder447CHROMIUM (void);
+GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
+GL_APICALL void GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint texture);
+GL_APICALL void GL_APIENTRY glPlaceholder453CHROMIUM (void);
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
+GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
+GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
+