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authorhamaji <hamaji@chromium.org>2014-09-09 02:19:50 -0700
committerCommit bot <commit-bot@chromium.org>2014-09-09 09:24:58 +0000
commit7bba553d64fdc63b33b976054411ac2827c339fb (patch)
tree4f8c18f5e7641a0a273be3c3881eb26ff6c89bdc /ppapi/api
parent5cdbf79d872e2bbdcf8994da76ef156bc9bacbbc (diff)
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Generate Pepper IDL for OpenGLES2
Previously, we were directly generating header files for OpenGLES2 interface. This is not aligned with other Pepper APIs. The header file generated from the generated IDL file should be compatible with the previous one. To keep OpenGLES2 interfaces in struct namespace, this change introduces "force_struct_namespace" attribute to the generator script. TEST=trybots BUG=411799 Review URL: https://codereview.chromium.org/538903002 Cr-Commit-Position: refs/heads/master@{#293904}
Diffstat (limited to 'ppapi/api')
-rw-r--r--ppapi/api/dev/ppb_opengles2ext_dev.idl27
-rw-r--r--ppapi/api/ppb_opengles2.idl741
2 files changed, 768 insertions, 0 deletions
diff --git a/ppapi/api/dev/ppb_opengles2ext_dev.idl b/ppapi/api/dev/ppb_opengles2ext_dev.idl
new file mode 100644
index 0000000..7d1b5d1
--- /dev/null
+++ b/ppapi/api/dev/ppb_opengles2ext_dev.idl
@@ -0,0 +1,27 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+label Chrome {
+ M39 = 1.0
+};
+
+#inline c
+#include "ppapi/c/pp_resource.h"
+#include "ppapi/c/ppb_opengles2.h"
+
+#endinl
+
+[macro="PPB_OPENGLES2_DRAWBUFFERS_DEV_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2DrawBuffers_Dev {
+ void DrawBuffersEXT([in] PP_Resource context,
+ [in] GLsizei count,
+ [in] GLenum_ptr_t bufs);
+};
+
diff --git a/ppapi/api/ppb_opengles2.idl b/ppapi/api/ppb_opengles2.idl
new file mode 100644
index 0000000..5f08099
--- /dev/null
+++ b/ppapi/api/ppb_opengles2.idl
@@ -0,0 +1,741 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+label Chrome {
+ M39 = 1.0
+};
+
+[version=1.0]
+describe {
+ GLbitfield;
+ GLbitfield_ptr_t;
+ GLboolean;
+ GLboolean_ptr_t;
+ GLbyte;
+ GLbyte_ptr_t;
+ GLclampf;
+ GLclampf_ptr_t;
+ GLclampx;
+ GLclampx_ptr_t;
+ GLenum;
+ GLenum_ptr_t;
+ GLfixed;
+ GLfixed_ptr_t;
+ GLfloat;
+ GLfloat_ptr_t;
+ GLint;
+ GLint_ptr_t;
+ GLintptr;
+ GLintptr_ptr_t;
+ GLshort;
+ GLshort_ptr_t;
+ GLsizei;
+ GLsizei_ptr_t;
+ GLsizeiptr;
+ GLsizeiptr_ptr_t;
+ GLubyte;
+ GLubyte_ptr_t;
+ GLuint;
+ GLuint_ptr_t;
+ GLushort;
+ GLushort_ptr_t;
+};
+
+#inline c
+#include "ppapi/c/pp_resource.h"
+
+#ifndef __gl2_h_
+typedef void GLvoid;
+typedef int GLsizei;
+typedef unsigned short GLushort;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned int GLenum;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef signed char GLbyte;
+typedef unsigned int GLuint;
+typedef int GLfixed;
+typedef int GLclampx;
+#ifdef _WIN64
+typedef long long int GLintptr;
+typedef long long int GLsizeiptr;
+#else
+typedef long int GLintptr;
+typedef long int GLsizeiptr;
+#endif // _WIN64
+#endif // __gl2_h_
+
+#endinl
+
+[macro="PPB_OPENGLES2_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2 {
+ void ActiveTexture([in] PP_Resource context,
+ [in] GLenum texture);
+ void AttachShader([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint shader);
+ void BindAttribLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] cstr_t name);
+ void BindBuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint buffer);
+ void BindFramebuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint framebuffer);
+ void BindRenderbuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint renderbuffer);
+ void BindTexture([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint texture);
+ void BlendColor([in] PP_Resource context,
+ [in] GLclampf red,
+ [in] GLclampf green,
+ [in] GLclampf blue,
+ [in] GLclampf alpha);
+ void BlendEquation([in] PP_Resource context,
+ [in] GLenum mode);
+ void BlendEquationSeparate([in] PP_Resource context,
+ [in] GLenum modeRGB,
+ [in] GLenum modeAlpha);
+ void BlendFunc([in] PP_Resource context,
+ [in] GLenum sfactor,
+ [in] GLenum dfactor);
+ void BlendFuncSeparate([in] PP_Resource context,
+ [in] GLenum srcRGB,
+ [in] GLenum dstRGB,
+ [in] GLenum srcAlpha,
+ [in] GLenum dstAlpha);
+ void BufferData([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLsizeiptr size,
+ [in] mem_t data,
+ [in] GLenum usage);
+ void BufferSubData([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLintptr offset,
+ [in] GLsizeiptr size,
+ [in] mem_t data);
+ GLenum CheckFramebufferStatus([in] PP_Resource context,
+ [in] GLenum target);
+ void Clear([in] PP_Resource context,
+ [in] GLbitfield mask);
+ void ClearColor([in] PP_Resource context,
+ [in] GLclampf red,
+ [in] GLclampf green,
+ [in] GLclampf blue,
+ [in] GLclampf alpha);
+ void ClearDepthf([in] PP_Resource context,
+ [in] GLclampf depth);
+ void ClearStencil([in] PP_Resource context,
+ [in] GLint s);
+ void ColorMask([in] PP_Resource context,
+ [in] GLboolean red,
+ [in] GLboolean green,
+ [in] GLboolean blue,
+ [in] GLboolean alpha);
+ void CompileShader([in] PP_Resource context,
+ [in] GLuint shader);
+ void CompressedTexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border,
+ [in] GLsizei imageSize,
+ [in] mem_t data);
+ void CompressedTexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLsizei imageSize,
+ [in] mem_t data);
+ void CopyTexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLenum internalformat,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border);
+ void CopyTexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ GLuint CreateProgram([in] PP_Resource context);
+ GLuint CreateShader([in] PP_Resource context,
+ [in] GLenum type);
+ void CullFace([in] PP_Resource context,
+ [in] GLenum mode);
+ void DeleteBuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t buffers);
+ void DeleteFramebuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t framebuffers);
+ void DeleteProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void DeleteRenderbuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t renderbuffers);
+ void DeleteShader([in] PP_Resource context,
+ [in] GLuint shader);
+ void DeleteTextures([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t textures);
+ void DepthFunc([in] PP_Resource context,
+ [in] GLenum func);
+ void DepthMask([in] PP_Resource context,
+ [in] GLboolean flag);
+ void DepthRangef([in] PP_Resource context,
+ [in] GLclampf zNear,
+ [in] GLclampf zFar);
+ void DetachShader([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint shader);
+ void Disable([in] PP_Resource context,
+ [in] GLenum cap);
+ void DisableVertexAttribArray([in] PP_Resource context,
+ [in] GLuint index);
+ void DrawArrays([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLint first,
+ [in] GLsizei count);
+ void DrawElements([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLsizei count,
+ [in] GLenum type,
+ [in] mem_t indices);
+ void Enable([in] PP_Resource context,
+ [in] GLenum cap);
+ void EnableVertexAttribArray([in] PP_Resource context,
+ [in] GLuint index);
+ void Finish([in] PP_Resource context);
+ void Flush([in] PP_Resource context);
+ void FramebufferRenderbuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum renderbuffertarget,
+ [in] GLuint renderbuffer);
+ void FramebufferTexture2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum textarget,
+ [in] GLuint texture,
+ [in] GLint level);
+ void FrontFace([in] PP_Resource context,
+ [in] GLenum mode);
+ void GenBuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t buffers);
+ void GenerateMipmap([in] PP_Resource context,
+ [in] GLenum target);
+ void GenFramebuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t framebuffers);
+ void GenRenderbuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t renderbuffers);
+ void GenTextures([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t textures);
+ void GetActiveAttrib([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] GLint_ptr_t size,
+ [out] GLenum_ptr_t type,
+ [out] str_t name);
+ void GetActiveUniform([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] GLint_ptr_t size,
+ [out] GLenum_ptr_t type,
+ [out] str_t name);
+ void GetAttachedShaders([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLsizei maxcount,
+ [out] GLsizei_ptr_t count,
+ [out] GLuint_ptr_t shaders);
+ GLint GetAttribLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] cstr_t name);
+ void GetBooleanv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLboolean_ptr_t params);
+ void GetBufferParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ GLenum GetError([in] PP_Resource context);
+ void GetFloatv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetFramebufferAttachmentParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetIntegerv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetProgramiv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetProgramInfoLog([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t infolog);
+ void GetRenderbufferParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetShaderiv([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetShaderInfoLog([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t infolog);
+ void GetShaderPrecisionFormat([in] PP_Resource context,
+ [in] GLenum shadertype,
+ [in] GLenum precisiontype,
+ [out] GLint_ptr_t range,
+ [out] GLint_ptr_t precision);
+ void GetShaderSource([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t source);
+ GLubyte_ptr_t GetString([in] PP_Resource context,
+ [in] GLenum name);
+ void GetTexParameterfv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetTexParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetUniformfv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLint location,
+ [out] GLfloat_ptr_t params);
+ void GetUniformiv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLint location,
+ [out] GLint_ptr_t params);
+ GLint GetUniformLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] cstr_t name);
+ void GetVertexAttribfv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetVertexAttribiv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetVertexAttribPointerv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] mem_ptr_t pointer);
+ void Hint([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum mode);
+ GLboolean IsBuffer([in] PP_Resource context,
+ [in] GLuint buffer);
+ GLboolean IsEnabled([in] PP_Resource context,
+ [in] GLenum cap);
+ GLboolean IsFramebuffer([in] PP_Resource context,
+ [in] GLuint framebuffer);
+ GLboolean IsProgram([in] PP_Resource context,
+ [in] GLuint program);
+ GLboolean IsRenderbuffer([in] PP_Resource context,
+ [in] GLuint renderbuffer);
+ GLboolean IsShader([in] PP_Resource context,
+ [in] GLuint shader);
+ GLboolean IsTexture([in] PP_Resource context,
+ [in] GLuint texture);
+ void LineWidth([in] PP_Resource context,
+ [in] GLfloat width);
+ void LinkProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void PixelStorei([in] PP_Resource context,
+ [in] GLenum pname,
+ [in] GLint param);
+ void PolygonOffset([in] PP_Resource context,
+ [in] GLfloat factor,
+ [in] GLfloat units);
+ void ReadPixels([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [out] mem_t pixels);
+ void ReleaseShaderCompiler([in] PP_Resource context);
+ void RenderbufferStorage([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ void SampleCoverage([in] PP_Resource context,
+ [in] GLclampf value,
+ [in] GLboolean invert);
+ void Scissor([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ void ShaderBinary([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t shaders,
+ [in] GLenum binaryformat,
+ [in] mem_t binary,
+ [in] GLsizei length);
+ void ShaderSource([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei count,
+ [out] cstr_t str,
+ [in] GLint_ptr_t length);
+ void StencilFunc([in] PP_Resource context,
+ [in] GLenum func,
+ [in] GLint ref,
+ [in] GLuint mask);
+ void StencilFuncSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLenum func,
+ [in] GLint ref,
+ [in] GLuint mask);
+ void StencilMask([in] PP_Resource context,
+ [in] GLuint mask);
+ void StencilMaskSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLuint mask);
+ void StencilOp([in] PP_Resource context,
+ [in] GLenum fail,
+ [in] GLenum zfail,
+ [in] GLenum zpass);
+ void StencilOpSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLenum fail,
+ [in] GLenum zfail,
+ [in] GLenum zpass);
+ void TexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] mem_t pixels);
+ void TexParameterf([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLfloat param);
+ void TexParameterfv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLfloat_ptr_t params);
+ void TexParameteri([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLint param);
+ void TexParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLint_ptr_t params);
+ void TexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] mem_t pixels);
+ void Uniform1f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x);
+ void Uniform1fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform1i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x);
+ void Uniform1iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform2f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y);
+ void Uniform2fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform2i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y);
+ void Uniform2iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform3f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z);
+ void Uniform3fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform3i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLint z);
+ void Uniform3iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform4f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z,
+ [in] GLfloat w);
+ void Uniform4fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform4i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLint z,
+ [in] GLint w);
+ void Uniform4iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void UniformMatrix2fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UniformMatrix3fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UniformMatrix4fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UseProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void ValidateProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void VertexAttrib1f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x);
+ void VertexAttrib1fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib2f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y);
+ void VertexAttrib2fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib3f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z);
+ void VertexAttrib3fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib4f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z,
+ [in] GLfloat w);
+ void VertexAttrib4fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttribPointer([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLint size,
+ [in] GLenum type,
+ [in] GLboolean normalized,
+ [in] GLsizei stride,
+ [in] mem_t ptr);
+ void Viewport([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+};
+
+
+[macro="PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2InstancedArrays {
+ void DrawArraysInstancedANGLE([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLint first,
+ [in] GLsizei count,
+ [in] GLsizei primcount);
+ void DrawElementsInstancedANGLE([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLsizei count,
+ [in] GLenum type,
+ [in] mem_t indices,
+ [in] GLsizei primcount);
+ void VertexAttribDivisorANGLE([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLuint divisor);
+};
+
+
+[macro="PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2FramebufferBlit {
+ void BlitFramebufferEXT([in] PP_Resource context,
+ [in] GLint srcX0,
+ [in] GLint srcY0,
+ [in] GLint srcX1,
+ [in] GLint srcY1,
+ [in] GLint dstX0,
+ [in] GLint dstY0,
+ [in] GLint dstX1,
+ [in] GLint dstY1,
+ [in] GLbitfield mask,
+ [in] GLenum filter);
+};
+
+
+[macro="PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2FramebufferMultisample {
+ void RenderbufferStorageMultisampleEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLsizei samples,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height);
+};
+
+
+[macro="PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2ChromiumEnableFeature {
+ GLboolean EnableFeatureCHROMIUM([in] PP_Resource context,
+ [in] cstr_t feature);
+};
+
+
+[macro="PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2ChromiumMapSub {
+ mem_t MapBufferSubDataCHROMIUM([in] PP_Resource context,
+ [in] GLuint target,
+ [in] GLintptr offset,
+ [in] GLsizeiptr size,
+ [in] GLenum access);
+ void UnmapBufferSubDataCHROMIUM([in] PP_Resource context,
+ [in] mem_t mem);
+ mem_t MapTexSubImage2DCHROMIUM([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] GLenum access);
+ void UnmapTexSubImage2DCHROMIUM([in] PP_Resource context,
+ [in] mem_t mem);
+};
+
+
+[macro="PPB_OPENGLES2_QUERY_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2Query {
+ void GenQueriesEXT([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t queries);
+ void DeleteQueriesEXT([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t queries);
+ GLboolean IsQueryEXT([in] PP_Resource context,
+ [in] GLuint id);
+ void BeginQueryEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint id);
+ void EndQueryEXT([in] PP_Resource context,
+ [in] GLenum target);
+ void GetQueryivEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetQueryObjectuivEXT([in] PP_Resource context,
+ [in] GLuint id,
+ [in] GLenum pname,
+ [out] GLuint_ptr_t params);
+};
+
+
+[macro="PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2VertexArrayObject {
+ void GenVertexArraysOES([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t arrays);
+ void DeleteVertexArraysOES([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t arrays);
+ GLboolean IsVertexArrayOES([in] PP_Resource context,
+ [in] GLuint array);
+ void BindVertexArrayOES([in] PP_Resource context,
+ [in] GLuint array);
+};
+