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-rw-r--r--ppapi/api/dev/ppb_opengles2ext_dev.idl27
-rw-r--r--ppapi/api/ppb_opengles2.idl741
2 files changed, 768 insertions, 0 deletions
diff --git a/ppapi/api/dev/ppb_opengles2ext_dev.idl b/ppapi/api/dev/ppb_opengles2ext_dev.idl
new file mode 100644
index 0000000..7d1b5d1
--- /dev/null
+++ b/ppapi/api/dev/ppb_opengles2ext_dev.idl
@@ -0,0 +1,27 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+label Chrome {
+ M39 = 1.0
+};
+
+#inline c
+#include "ppapi/c/pp_resource.h"
+#include "ppapi/c/ppb_opengles2.h"
+
+#endinl
+
+[macro="PPB_OPENGLES2_DRAWBUFFERS_DEV_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2DrawBuffers_Dev {
+ void DrawBuffersEXT([in] PP_Resource context,
+ [in] GLsizei count,
+ [in] GLenum_ptr_t bufs);
+};
+
diff --git a/ppapi/api/ppb_opengles2.idl b/ppapi/api/ppb_opengles2.idl
new file mode 100644
index 0000000..5f08099
--- /dev/null
+++ b/ppapi/api/ppb_opengles2.idl
@@ -0,0 +1,741 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+label Chrome {
+ M39 = 1.0
+};
+
+[version=1.0]
+describe {
+ GLbitfield;
+ GLbitfield_ptr_t;
+ GLboolean;
+ GLboolean_ptr_t;
+ GLbyte;
+ GLbyte_ptr_t;
+ GLclampf;
+ GLclampf_ptr_t;
+ GLclampx;
+ GLclampx_ptr_t;
+ GLenum;
+ GLenum_ptr_t;
+ GLfixed;
+ GLfixed_ptr_t;
+ GLfloat;
+ GLfloat_ptr_t;
+ GLint;
+ GLint_ptr_t;
+ GLintptr;
+ GLintptr_ptr_t;
+ GLshort;
+ GLshort_ptr_t;
+ GLsizei;
+ GLsizei_ptr_t;
+ GLsizeiptr;
+ GLsizeiptr_ptr_t;
+ GLubyte;
+ GLubyte_ptr_t;
+ GLuint;
+ GLuint_ptr_t;
+ GLushort;
+ GLushort_ptr_t;
+};
+
+#inline c
+#include "ppapi/c/pp_resource.h"
+
+#ifndef __gl2_h_
+typedef void GLvoid;
+typedef int GLsizei;
+typedef unsigned short GLushort;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned int GLenum;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef signed char GLbyte;
+typedef unsigned int GLuint;
+typedef int GLfixed;
+typedef int GLclampx;
+#ifdef _WIN64
+typedef long long int GLintptr;
+typedef long long int GLsizeiptr;
+#else
+typedef long int GLintptr;
+typedef long int GLsizeiptr;
+#endif // _WIN64
+#endif // __gl2_h_
+
+#endinl
+
+[macro="PPB_OPENGLES2_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2 {
+ void ActiveTexture([in] PP_Resource context,
+ [in] GLenum texture);
+ void AttachShader([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint shader);
+ void BindAttribLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] cstr_t name);
+ void BindBuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint buffer);
+ void BindFramebuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint framebuffer);
+ void BindRenderbuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint renderbuffer);
+ void BindTexture([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint texture);
+ void BlendColor([in] PP_Resource context,
+ [in] GLclampf red,
+ [in] GLclampf green,
+ [in] GLclampf blue,
+ [in] GLclampf alpha);
+ void BlendEquation([in] PP_Resource context,
+ [in] GLenum mode);
+ void BlendEquationSeparate([in] PP_Resource context,
+ [in] GLenum modeRGB,
+ [in] GLenum modeAlpha);
+ void BlendFunc([in] PP_Resource context,
+ [in] GLenum sfactor,
+ [in] GLenum dfactor);
+ void BlendFuncSeparate([in] PP_Resource context,
+ [in] GLenum srcRGB,
+ [in] GLenum dstRGB,
+ [in] GLenum srcAlpha,
+ [in] GLenum dstAlpha);
+ void BufferData([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLsizeiptr size,
+ [in] mem_t data,
+ [in] GLenum usage);
+ void BufferSubData([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLintptr offset,
+ [in] GLsizeiptr size,
+ [in] mem_t data);
+ GLenum CheckFramebufferStatus([in] PP_Resource context,
+ [in] GLenum target);
+ void Clear([in] PP_Resource context,
+ [in] GLbitfield mask);
+ void ClearColor([in] PP_Resource context,
+ [in] GLclampf red,
+ [in] GLclampf green,
+ [in] GLclampf blue,
+ [in] GLclampf alpha);
+ void ClearDepthf([in] PP_Resource context,
+ [in] GLclampf depth);
+ void ClearStencil([in] PP_Resource context,
+ [in] GLint s);
+ void ColorMask([in] PP_Resource context,
+ [in] GLboolean red,
+ [in] GLboolean green,
+ [in] GLboolean blue,
+ [in] GLboolean alpha);
+ void CompileShader([in] PP_Resource context,
+ [in] GLuint shader);
+ void CompressedTexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border,
+ [in] GLsizei imageSize,
+ [in] mem_t data);
+ void CompressedTexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLsizei imageSize,
+ [in] mem_t data);
+ void CopyTexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLenum internalformat,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border);
+ void CopyTexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ GLuint CreateProgram([in] PP_Resource context);
+ GLuint CreateShader([in] PP_Resource context,
+ [in] GLenum type);
+ void CullFace([in] PP_Resource context,
+ [in] GLenum mode);
+ void DeleteBuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t buffers);
+ void DeleteFramebuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t framebuffers);
+ void DeleteProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void DeleteRenderbuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t renderbuffers);
+ void DeleteShader([in] PP_Resource context,
+ [in] GLuint shader);
+ void DeleteTextures([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t textures);
+ void DepthFunc([in] PP_Resource context,
+ [in] GLenum func);
+ void DepthMask([in] PP_Resource context,
+ [in] GLboolean flag);
+ void DepthRangef([in] PP_Resource context,
+ [in] GLclampf zNear,
+ [in] GLclampf zFar);
+ void DetachShader([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint shader);
+ void Disable([in] PP_Resource context,
+ [in] GLenum cap);
+ void DisableVertexAttribArray([in] PP_Resource context,
+ [in] GLuint index);
+ void DrawArrays([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLint first,
+ [in] GLsizei count);
+ void DrawElements([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLsizei count,
+ [in] GLenum type,
+ [in] mem_t indices);
+ void Enable([in] PP_Resource context,
+ [in] GLenum cap);
+ void EnableVertexAttribArray([in] PP_Resource context,
+ [in] GLuint index);
+ void Finish([in] PP_Resource context);
+ void Flush([in] PP_Resource context);
+ void FramebufferRenderbuffer([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum renderbuffertarget,
+ [in] GLuint renderbuffer);
+ void FramebufferTexture2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum textarget,
+ [in] GLuint texture,
+ [in] GLint level);
+ void FrontFace([in] PP_Resource context,
+ [in] GLenum mode);
+ void GenBuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t buffers);
+ void GenerateMipmap([in] PP_Resource context,
+ [in] GLenum target);
+ void GenFramebuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t framebuffers);
+ void GenRenderbuffers([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t renderbuffers);
+ void GenTextures([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t textures);
+ void GetActiveAttrib([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] GLint_ptr_t size,
+ [out] GLenum_ptr_t type,
+ [out] str_t name);
+ void GetActiveUniform([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLuint index,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] GLint_ptr_t size,
+ [out] GLenum_ptr_t type,
+ [out] str_t name);
+ void GetAttachedShaders([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLsizei maxcount,
+ [out] GLsizei_ptr_t count,
+ [out] GLuint_ptr_t shaders);
+ GLint GetAttribLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] cstr_t name);
+ void GetBooleanv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLboolean_ptr_t params);
+ void GetBufferParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ GLenum GetError([in] PP_Resource context);
+ void GetFloatv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetFramebufferAttachmentParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum attachment,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetIntegerv([in] PP_Resource context,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetProgramiv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetProgramInfoLog([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t infolog);
+ void GetRenderbufferParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetShaderiv([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetShaderInfoLog([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t infolog);
+ void GetShaderPrecisionFormat([in] PP_Resource context,
+ [in] GLenum shadertype,
+ [in] GLenum precisiontype,
+ [out] GLint_ptr_t range,
+ [out] GLint_ptr_t precision);
+ void GetShaderSource([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei bufsize,
+ [out] GLsizei_ptr_t length,
+ [out] str_t source);
+ GLubyte_ptr_t GetString([in] PP_Resource context,
+ [in] GLenum name);
+ void GetTexParameterfv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetTexParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetUniformfv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLint location,
+ [out] GLfloat_ptr_t params);
+ void GetUniformiv([in] PP_Resource context,
+ [in] GLuint program,
+ [in] GLint location,
+ [out] GLint_ptr_t params);
+ GLint GetUniformLocation([in] PP_Resource context,
+ [in] GLuint program,
+ [in] cstr_t name);
+ void GetVertexAttribfv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] GLfloat_ptr_t params);
+ void GetVertexAttribiv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetVertexAttribPointerv([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLenum pname,
+ [out] mem_ptr_t pointer);
+ void Hint([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum mode);
+ GLboolean IsBuffer([in] PP_Resource context,
+ [in] GLuint buffer);
+ GLboolean IsEnabled([in] PP_Resource context,
+ [in] GLenum cap);
+ GLboolean IsFramebuffer([in] PP_Resource context,
+ [in] GLuint framebuffer);
+ GLboolean IsProgram([in] PP_Resource context,
+ [in] GLuint program);
+ GLboolean IsRenderbuffer([in] PP_Resource context,
+ [in] GLuint renderbuffer);
+ GLboolean IsShader([in] PP_Resource context,
+ [in] GLuint shader);
+ GLboolean IsTexture([in] PP_Resource context,
+ [in] GLuint texture);
+ void LineWidth([in] PP_Resource context,
+ [in] GLfloat width);
+ void LinkProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void PixelStorei([in] PP_Resource context,
+ [in] GLenum pname,
+ [in] GLint param);
+ void PolygonOffset([in] PP_Resource context,
+ [in] GLfloat factor,
+ [in] GLfloat units);
+ void ReadPixels([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [out] mem_t pixels);
+ void ReleaseShaderCompiler([in] PP_Resource context);
+ void RenderbufferStorage([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ void SampleCoverage([in] PP_Resource context,
+ [in] GLclampf value,
+ [in] GLboolean invert);
+ void Scissor([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+ void ShaderBinary([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t shaders,
+ [in] GLenum binaryformat,
+ [in] mem_t binary,
+ [in] GLsizei length);
+ void ShaderSource([in] PP_Resource context,
+ [in] GLuint shader,
+ [in] GLsizei count,
+ [out] cstr_t str,
+ [in] GLint_ptr_t length);
+ void StencilFunc([in] PP_Resource context,
+ [in] GLenum func,
+ [in] GLint ref,
+ [in] GLuint mask);
+ void StencilFuncSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLenum func,
+ [in] GLint ref,
+ [in] GLuint mask);
+ void StencilMask([in] PP_Resource context,
+ [in] GLuint mask);
+ void StencilMaskSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLuint mask);
+ void StencilOp([in] PP_Resource context,
+ [in] GLenum fail,
+ [in] GLenum zfail,
+ [in] GLenum zpass);
+ void StencilOpSeparate([in] PP_Resource context,
+ [in] GLenum face,
+ [in] GLenum fail,
+ [in] GLenum zfail,
+ [in] GLenum zpass);
+ void TexImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLint border,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] mem_t pixels);
+ void TexParameterf([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLfloat param);
+ void TexParameterfv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLfloat_ptr_t params);
+ void TexParameteri([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLint param);
+ void TexParameteriv([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [in] GLint_ptr_t params);
+ void TexSubImage2D([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] mem_t pixels);
+ void Uniform1f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x);
+ void Uniform1fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform1i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x);
+ void Uniform1iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform2f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y);
+ void Uniform2fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform2i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y);
+ void Uniform2iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform3f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z);
+ void Uniform3fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform3i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLint z);
+ void Uniform3iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void Uniform4f([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z,
+ [in] GLfloat w);
+ void Uniform4fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLfloat_ptr_t v);
+ void Uniform4i([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLint z,
+ [in] GLint w);
+ void Uniform4iv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLint_ptr_t v);
+ void UniformMatrix2fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UniformMatrix3fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UniformMatrix4fv([in] PP_Resource context,
+ [in] GLint location,
+ [in] GLsizei count,
+ [in] GLboolean transpose,
+ [in] GLfloat_ptr_t value);
+ void UseProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void ValidateProgram([in] PP_Resource context,
+ [in] GLuint program);
+ void VertexAttrib1f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x);
+ void VertexAttrib1fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib2f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y);
+ void VertexAttrib2fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib3f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z);
+ void VertexAttrib3fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttrib4f([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat x,
+ [in] GLfloat y,
+ [in] GLfloat z,
+ [in] GLfloat w);
+ void VertexAttrib4fv([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLfloat_ptr_t values);
+ void VertexAttribPointer([in] PP_Resource context,
+ [in] GLuint indx,
+ [in] GLint size,
+ [in] GLenum type,
+ [in] GLboolean normalized,
+ [in] GLsizei stride,
+ [in] mem_t ptr);
+ void Viewport([in] PP_Resource context,
+ [in] GLint x,
+ [in] GLint y,
+ [in] GLsizei width,
+ [in] GLsizei height);
+};
+
+
+[macro="PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2InstancedArrays {
+ void DrawArraysInstancedANGLE([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLint first,
+ [in] GLsizei count,
+ [in] GLsizei primcount);
+ void DrawElementsInstancedANGLE([in] PP_Resource context,
+ [in] GLenum mode,
+ [in] GLsizei count,
+ [in] GLenum type,
+ [in] mem_t indices,
+ [in] GLsizei primcount);
+ void VertexAttribDivisorANGLE([in] PP_Resource context,
+ [in] GLuint index,
+ [in] GLuint divisor);
+};
+
+
+[macro="PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2FramebufferBlit {
+ void BlitFramebufferEXT([in] PP_Resource context,
+ [in] GLint srcX0,
+ [in] GLint srcY0,
+ [in] GLint srcX1,
+ [in] GLint srcY1,
+ [in] GLint dstX0,
+ [in] GLint dstY0,
+ [in] GLint dstX1,
+ [in] GLint dstY1,
+ [in] GLbitfield mask,
+ [in] GLenum filter);
+};
+
+
+[macro="PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2FramebufferMultisample {
+ void RenderbufferStorageMultisampleEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLsizei samples,
+ [in] GLenum internalformat,
+ [in] GLsizei width,
+ [in] GLsizei height);
+};
+
+
+[macro="PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2ChromiumEnableFeature {
+ GLboolean EnableFeatureCHROMIUM([in] PP_Resource context,
+ [in] cstr_t feature);
+};
+
+
+[macro="PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2ChromiumMapSub {
+ mem_t MapBufferSubDataCHROMIUM([in] PP_Resource context,
+ [in] GLuint target,
+ [in] GLintptr offset,
+ [in] GLsizeiptr size,
+ [in] GLenum access);
+ void UnmapBufferSubDataCHROMIUM([in] PP_Resource context,
+ [in] mem_t mem);
+ mem_t MapTexSubImage2DCHROMIUM([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLint level,
+ [in] GLint xoffset,
+ [in] GLint yoffset,
+ [in] GLsizei width,
+ [in] GLsizei height,
+ [in] GLenum format,
+ [in] GLenum type,
+ [in] GLenum access);
+ void UnmapTexSubImage2DCHROMIUM([in] PP_Resource context,
+ [in] mem_t mem);
+};
+
+
+[macro="PPB_OPENGLES2_QUERY_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2Query {
+ void GenQueriesEXT([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t queries);
+ void DeleteQueriesEXT([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t queries);
+ GLboolean IsQueryEXT([in] PP_Resource context,
+ [in] GLuint id);
+ void BeginQueryEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLuint id);
+ void EndQueryEXT([in] PP_Resource context,
+ [in] GLenum target);
+ void GetQueryivEXT([in] PP_Resource context,
+ [in] GLenum target,
+ [in] GLenum pname,
+ [out] GLint_ptr_t params);
+ void GetQueryObjectuivEXT([in] PP_Resource context,
+ [in] GLuint id,
+ [in] GLenum pname,
+ [out] GLuint_ptr_t params);
+};
+
+
+[macro="PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE", force_struct_namespace]
+interface PPB_OpenGLES2VertexArrayObject {
+ void GenVertexArraysOES([in] PP_Resource context,
+ [in] GLsizei n,
+ [out] GLuint_ptr_t arrays);
+ void DeleteVertexArraysOES([in] PP_Resource context,
+ [in] GLsizei n,
+ [in] GLuint_ptr_t arrays);
+ GLboolean IsVertexArrayOES([in] PP_Resource context,
+ [in] GLuint array);
+ void BindVertexArrayOES([in] PP_Resource context,
+ [in] GLuint array);
+};
+