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author | awoloszyn <awoloszyn@chromium.org> | 2015-03-11 09:54:03 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-03-11 16:55:00 +0000 |
commit | 7e2af77dcd3b5df086be3421fad40b719779381c (patch) | |
tree | 94b166b79766a1d66c5bfcf8dfe89333a95c2715 /skia | |
parent | 61df875a6996c00838b8d6857b7c098a55a44e39 (diff) | |
download | chromium_src-7e2af77dcd3b5df086be3421fad40b719779381c.zip chromium_src-7e2af77dcd3b5df086be3421fad40b719779381c.tar.gz chromium_src-7e2af77dcd3b5df086be3421fad40b719779381c.tar.bz2 |
Splitting of layers for correct intersections
Sorting 3d-sorted layers and rendering them in that order causes issues
when layers intersect. Instead place 3d-sorted layers in a bsp tree and
fragment any intersecting layers into non-rectangular quads. We can then
render the fragments in the correct sorted order regardless of
intersections.
BUG=455918,159225,132122,230833
Review URL: https://codereview.chromium.org/595593002
Cr-Commit-Position: refs/heads/master@{#320096}
Diffstat (limited to 'skia')
0 files changed, 0 insertions, 0 deletions