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authorawoloszyn <awoloszyn@chromium.org>2015-03-11 09:54:03 -0700
committerCommit bot <commit-bot@chromium.org>2015-03-11 16:55:00 +0000
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Splitting of layers for correct intersections
Sorting 3d-sorted layers and rendering them in that order causes issues when layers intersect. Instead place 3d-sorted layers in a bsp tree and fragment any intersecting layers into non-rectangular quads. We can then render the fragments in the correct sorted order regardless of intersections. BUG=455918,159225,132122,230833 Review URL: https://codereview.chromium.org/595593002 Cr-Commit-Position: refs/heads/master@{#320096}
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