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authorjbauman@chromium.org <jbauman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-27 22:07:42 +0000
committerjbauman@chromium.org <jbauman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-27 22:07:42 +0000
commit33ed5f8e92e48ad85f9a81f6c6c7b1d8c56ffb02 (patch)
tree6f7fd8f24d5303af1ab685c8c5f94572ef2b9c8e /ui
parent6408d04ab220bae8bd373d839bcee1399e22a50d (diff)
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Remove Windows accelerated surface support.
Presentation now only happens directly from the GPU process, so this code isn't used anymore. BUG=325947 Review URL: https://codereview.chromium.org/140173004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@247312 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui')
-rw-r--r--ui/surface/accelerated_surface_transformer_win.cc736
-rw-r--r--ui/surface/accelerated_surface_transformer_win.h228
-rw-r--r--ui/surface/accelerated_surface_transformer_win.hlsl300
-rw-r--r--ui/surface/accelerated_surface_transformer_win_unittest.cc895
-rw-r--r--ui/surface/accelerated_surface_win.cc1106
-rw-r--r--ui/surface/accelerated_surface_win.h223
-rw-r--r--ui/surface/compile_hlsl.py161
-rw-r--r--ui/surface/d3d9_utils_win.cc168
-rw-r--r--ui/surface/d3d9_utils_win.h87
-rw-r--r--ui/surface/surface.gyp69
-rw-r--r--ui/surface/surface_switches.cc19
-rw-r--r--ui/surface/surface_switches.h19
12 files changed, 0 insertions, 4011 deletions
diff --git a/ui/surface/accelerated_surface_transformer_win.cc b/ui/surface/accelerated_surface_transformer_win.cc
deleted file mode 100644
index 0706a1a..0000000
--- a/ui/surface/accelerated_surface_transformer_win.cc
+++ /dev/null
@@ -1,736 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/surface/accelerated_surface_transformer_win.h"
-
-#include <vector>
-
-#include "accelerated_surface_transformer_win_hlsl_compiled.h"
-#include "base/debug/trace_event.h"
-#include "base/memory/ref_counted.h"
-#include "base/metrics/histogram.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/size.h"
-#include "ui/surface/d3d9_utils_win.h"
-#include "ui/surface/surface_export.h"
-
-using base::win::ScopedComPtr;
-using std::vector;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsConvertRGBtoY8UV44;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsConvertUV44toU2V2;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsFetch2Pixels;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsFetch4Pixels;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsFetch4PixelsScale2;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsConvertRGBtoY;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsConvertRGBtoU;
-using ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsConvertRGBtoV;
-
-namespace d3d_utils = ui_surface_d3d9_utils;
-
-namespace {
-
-struct Vertex {
- float x, y, z, w;
- float u, v;
-};
-
-const static D3DVERTEXELEMENT9 g_vertexElements[] = {
- { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 },
- { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
- D3DDECL_END()
-};
-
-class ScopedRenderTargetRestorer {
- public:
- ScopedRenderTargetRestorer(IDirect3DDevice9* device,
- int render_target_id)
- : device_(device),
- target_id_(render_target_id) {
- device_->GetRenderTarget(target_id_, original_render_target_.Receive());
- }
- ~ScopedRenderTargetRestorer() {
- device_->SetRenderTarget(target_id_, original_render_target_);
- }
- private:
- ScopedComPtr<IDirect3DDevice9> device_;
- int target_id_;
- ScopedComPtr<IDirect3DSurface9> original_render_target_;
-};
-
-// Calculate the number necessary to transform |src_subrect| into |dst_size|
-// by repeating downsampling of the image of |src_subrect| by a factor no more
-// than 2.
-int GetResampleCount(const gfx::Rect& src_subrect,
- const gfx::Size& dst_size) {
- // At least one copy is required, since the back buffer itself is not
- // lockable.
- int min_resample_count = 1;
- int width_count = 0;
- int width = src_subrect.width();
- while (width > dst_size.width()) {
- ++width_count;
- width >>= 1;
- }
- int height_count = 0;
- int height = src_subrect.height();
- while (height > dst_size.height()) {
- ++height_count;
- height >>= 1;
- }
- return std::max(std::max(width_count, height_count),
- min_resample_count);
-}
-
-// Returns half the size of |size| no smaller than |min_size|.
-gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size,
- const gfx::Size& min_size) {
- return gfx::Size(std::max(min_size.width(), size.width() / 2),
- std::max(min_size.height(), size.height() / 2));
-}
-
-} // namespace
-
-AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer()
- : device_supports_multiple_render_targets_(false),
- vertex_shader_sources_(),
- pixel_shader_sources_() {
-
- // Associate passes with actual shader programs.
- vertex_shader_sources_[ONE_TEXTURE] = kVsOneTexture;
- pixel_shader_sources_[ONE_TEXTURE] = kPsOneTexture;
-
- vertex_shader_sources_[RGB_TO_YV12_FAST__PASS_1_OF_2] = kVsFetch4Pixels;
- pixel_shader_sources_[RGB_TO_YV12_FAST__PASS_1_OF_2] = kPsConvertRGBtoY8UV44;
-
- vertex_shader_sources_[RGB_TO_YV12_FAST__PASS_2_OF_2] = kVsFetch2Pixels;
- pixel_shader_sources_[RGB_TO_YV12_FAST__PASS_2_OF_2] = kPsConvertUV44toU2V2;
-
- vertex_shader_sources_[RGB_TO_YV12_SLOW__PASS_1_OF_3] = kVsFetch4Pixels;
- pixel_shader_sources_[RGB_TO_YV12_SLOW__PASS_1_OF_3] = kPsConvertRGBtoY;
-
- vertex_shader_sources_[RGB_TO_YV12_SLOW__PASS_2_OF_3] = kVsFetch4PixelsScale2;
- pixel_shader_sources_[RGB_TO_YV12_SLOW__PASS_2_OF_3] = kPsConvertRGBtoU;
-
- vertex_shader_sources_[RGB_TO_YV12_SLOW__PASS_3_OF_3] = kVsFetch4PixelsScale2;
- pixel_shader_sources_[RGB_TO_YV12_SLOW__PASS_3_OF_3] = kPsConvertRGBtoV;
-
- COMPILE_ASSERT(NUM_SHADERS == 6, must_initialize_shader_sources);
-}
-
-bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) {
- bool result = DoInit(device);
- if (!result) {
- ReleaseAll();
- }
- return result;
-}
-
-bool AcceleratedSurfaceTransformer::DoInit(IDirect3DDevice9* device) {
- device_ = device;
-
- {
- D3DCAPS9 caps;
- HRESULT hr = device->GetDeviceCaps(&caps);
- if (FAILED(hr))
- return false;
-
- device_supports_multiple_render_targets_ = (caps.NumSimultaneousRTs >= 2);
-
- // Log statistics about which paths we take.
- UMA_HISTOGRAM_BOOLEAN("GPU.AcceleratedSurfaceTransformerCanUseMRT",
- device_supports_multiple_render_targets());
- }
-
- // Force compilation of all shaders that could be used on this GPU.
- if (!CompileShaderCombo(ONE_TEXTURE))
- return false;
-
- if (device_supports_multiple_render_targets()) {
- if (!CompileShaderCombo(RGB_TO_YV12_FAST__PASS_1_OF_2) ||
- !CompileShaderCombo(RGB_TO_YV12_FAST__PASS_2_OF_2)) {
- return false;
- }
- } else {
- if (!CompileShaderCombo(RGB_TO_YV12_SLOW__PASS_1_OF_3) ||
- !CompileShaderCombo(RGB_TO_YV12_SLOW__PASS_2_OF_3) ||
- !CompileShaderCombo(RGB_TO_YV12_SLOW__PASS_3_OF_3)) {
- return false;
- }
- }
- COMPILE_ASSERT(NUM_SHADERS == 6, must_compile_at_doinit);
-
- ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration;
- HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements,
- vertex_declaration.Receive());
- if (FAILED(hr))
- return false;
- hr = device_->SetVertexDeclaration(vertex_declaration);
- if (FAILED(hr))
- return false;
-
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::CompileShaderCombo(
- ShaderCombo shader) {
- if (!vertex_shaders_[shader]) {
- HRESULT hr = device_->CreateVertexShader(
- reinterpret_cast<const DWORD*>(vertex_shader_sources_[shader]),
- vertex_shaders_[shader].Receive());
-
- if (FAILED(hr))
- return false;
-
- for (int i = 0; i < NUM_SHADERS; ++i) {
- if (vertex_shader_sources_[i] == vertex_shader_sources_[shader] &&
- i != shader) {
- vertex_shaders_[i] = vertex_shaders_[shader];
- }
- }
- }
-
- if (!pixel_shaders_[shader]) {
- HRESULT hr = device_->CreatePixelShader(
- reinterpret_cast<const DWORD*>(pixel_shader_sources_[shader]),
- pixel_shaders_[shader].Receive());
-
- if (FAILED(hr))
- return false;
-
- for (int i = 0; i < NUM_SHADERS; ++i) {
- if (pixel_shader_sources_[i] == pixel_shader_sources_[shader] &&
- i != shader) {
- pixel_shaders_[i] = pixel_shaders_[shader];
- }
- }
- }
-
- return true;
-}
-
-void AcceleratedSurfaceTransformer::ReleaseAll() {
- for (int i = 0; i < NUM_SHADERS; i++) {
- vertex_shaders_[i] = NULL;
- pixel_shaders_[i] = NULL;
- }
-
- user_scratch_texture_ = NULL;
- uv_scratch_texture_ = NULL;
- y_scratch_surface_ = NULL;
- u_scratch_surface_ = NULL;
- v_scratch_surface_ = NULL;
- for (int i = 0; i < arraysize(scaler_scratch_surfaces_); i++)
- scaler_scratch_surfaces_[i] = NULL;
-
- device_ = NULL;
-}
-void AcceleratedSurfaceTransformer::DetachAll() {
- for (int i = 0; i < NUM_SHADERS; i++) {
- vertex_shaders_[i].Detach();
- pixel_shaders_[i].Detach();
- }
-
- user_scratch_texture_.Detach();
- uv_scratch_texture_.Detach();
- y_scratch_surface_.Detach();
- u_scratch_surface_.Detach();
- v_scratch_surface_.Detach();
- for (int i = 0; i < arraysize(scaler_scratch_surfaces_); i++)
- scaler_scratch_surfaces_[i].Detach();
-
- device_.Detach();
-}
-
-bool AcceleratedSurfaceTransformer::CopyInverted(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size) {
- return CopyWithTextureScale(src_texture, dst_surface, dst_size, 1.0f, -1.0f);
-}
-
-bool AcceleratedSurfaceTransformer::Copy(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size) {
- return CopyWithTextureScale(src_texture, dst_surface, dst_size, 1.0f, 1.0f);
-}
-
-bool AcceleratedSurfaceTransformer::CopyWithTextureScale(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size,
- float texture_scale_x,
- float texture_scale_y) {
-
- if (!SetShaderCombo(ONE_TEXTURE))
- return false;
-
- // Set the kTextureScale vertex shader constant, which is assigned to
- // register 1.
- float texture_scale[4] = {texture_scale_x, texture_scale_y, 0, 0};
- device()->SetVertexShaderConstantF(1, texture_scale, 1);
-
- ScopedRenderTargetRestorer render_target_restorer(device(), 0);
- device()->SetRenderTarget(0, dst_surface);
- device()->SetTexture(0, src_texture);
-
- D3DVIEWPORT9 viewport = {
- 0, 0,
- dst_size.width(), dst_size.height(),
- 0, 1
- };
- device()->SetViewport(&viewport);
-
- if (d3d_utils::GetSize(src_texture) == dst_size) {
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- } else {
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- }
- device()->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device()->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- DrawScreenAlignedQuad(dst_size);
-
- // Clear surface references.
- device()->SetTexture(0, NULL);
- return true;
-}
-
-void AcceleratedSurfaceTransformer::DrawScreenAlignedQuad(
- const gfx::Size& size) {
- const float target_size[4] = { size.width(), size.height(), 0, 0};
-
- // Set the uniform shader constant |kRenderTargetSize|, which is bound
- // to register c0.
- device()->SetVertexShaderConstantF(0, target_size, 1);
-
- // We always send down the same vertices. The vertex program will take
- // care of doing resolution-dependent position adjustment.
- Vertex vertices[] = {
- { -1, +1, 0.5f, 1, 0, 0 },
- { +1, +1, 0.5f, 1, 1, 0 },
- { +1, -1, 0.5f, 1, 1, 1 },
- { -1, -1, 0.5f, 1, 0, 1 }
- };
-
- device()->BeginScene();
- device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,
- 2,
- vertices,
- sizeof(vertices[0]));
- device()->EndScene();
-
-}
-
-bool AcceleratedSurfaceTransformer::GetIntermediateTexture(
- const gfx::Size& size,
- IDirect3DTexture9** texture,
- IDirect3DSurface9** texture_level_zero) {
- if (!d3d_utils::CreateOrReuseRenderTargetTexture(device(),
- size,
- &user_scratch_texture_,
- texture_level_zero))
- return false;
-
- *texture = ScopedComPtr<IDirect3DTexture9>(user_scratch_texture_).Detach();
- return true;
-}
-
-// Resize an RGB surface using repeated linear interpolation.
-bool AcceleratedSurfaceTransformer::ResizeBilinear(
- IDirect3DSurface9* src_surface,
- const gfx::Rect& src_subrect,
- IDirect3DSurface9* dst_surface,
- const gfx::Rect& dst_rect) {
- COMPILE_ASSERT(arraysize(scaler_scratch_surfaces_) == 2, surface_count);
-
- gfx::Size src_size = src_subrect.size();
- gfx::Size dst_size = dst_rect.size();
-
- if (src_size.IsEmpty() || dst_size.IsEmpty())
- return false;
-
- HRESULT hr = S_OK;
- // Set up intermediate buffers needed for downsampling.
- const int resample_count = GetResampleCount(src_subrect, dst_size);
- const gfx::Size half_size =
- GetHalfSizeNoLessThan(src_subrect.size(), dst_size);
- if (resample_count > 1) {
- if (!d3d_utils::CreateOrReuseLockableSurface(device(),
- half_size,
- &scaler_scratch_surfaces_[0]))
- return false;
- }
- if (resample_count > 2) {
- const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size);
- if (!d3d_utils::CreateOrReuseLockableSurface(device(),
- quarter_size,
- &scaler_scratch_surfaces_[1]))
- return false;
- }
-
- // Repeat downsampling the surface until its size becomes identical to
- // |dst_size|. We keep the factor of each downsampling no more than two
- // because using a factor more than two can introduce aliasing.
- RECT read_rect = src_subrect.ToRECT();
- gfx::Size write_size = half_size;
- int read_buffer_index = 1;
- int write_buffer_index = 0;
- for (int i = 0; i < resample_count; ++i) {
- TRACE_EVENT0("gpu", "StretchRect");
- IDirect3DSurface9* read_buffer =
- (i == 0) ? src_surface : scaler_scratch_surfaces_[read_buffer_index];
- IDirect3DSurface9* write_buffer;
- RECT write_rect;
- if (i == resample_count - 1) {
- write_buffer = dst_surface;
- write_rect = dst_rect.ToRECT();
- } else {
- write_buffer = scaler_scratch_surfaces_[write_buffer_index];
- write_rect = gfx::Rect(write_size).ToRECT();
- }
-
- hr = device()->StretchRect(read_buffer,
- &read_rect,
- write_buffer,
- &write_rect,
- D3DTEXF_LINEAR);
-
- if (FAILED(hr))
- return false;
- read_rect = write_rect;
- write_size = GetHalfSizeNoLessThan(write_size, dst_size);
- std::swap(read_buffer_index, write_buffer_index);
- }
-
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::TransformRGBToYV12(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v) {
- gfx::Size packed_y_size;
- gfx::Size packed_uv_size;
- if (!AllocYUVBuffers(dst_size, &packed_y_size, &packed_uv_size,
- dst_y, dst_u, dst_v)) {
- return false;
- }
-
- if (device_supports_multiple_render_targets()) {
- return TransformRGBToYV12_MRT(src_surface,
- dst_size,
- packed_y_size,
- packed_uv_size,
- *dst_y,
- *dst_u,
- *dst_v);
- } else {
- return TransformRGBToYV12_WithoutMRT(src_surface,
- dst_size,
- packed_y_size,
- packed_uv_size,
- *dst_y,
- *dst_u,
- *dst_v);
- }
-}
-
-bool AcceleratedSurfaceTransformer::ReadFast(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride) {
- // TODO(nick): Compared to GetRenderTargetData, LockRect+memcpy is 50% faster
- // on some systems, but 100x slower on others. We should have logic here to
- // choose the best path, probably by adaptively trying both and picking the
- // faster one. http://crbug.com/168532
- return ReadByGetRenderTargetData(gpu_surface, dst, dst_bytes_per_row,
- dst_num_rows, dst_stride);
-}
-
-bool AcceleratedSurfaceTransformer::ReadByLockAndCopy(
- IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride) {
- D3DLOCKED_RECT locked_rect;
- {
- TRACE_EVENT0("gpu", "LockRect");
- HRESULT hr = gpu_surface->LockRect(&locked_rect, NULL,
- D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to lock surface";
- return false;
- }
- }
-
- {
- TRACE_EVENT0("gpu", "memcpy");
- uint8* dst_row = dst;
- uint8* src_row = reinterpret_cast<uint8*>(locked_rect.pBits);
- for (int i = 0; i < dst_num_rows; i++) {
- memcpy(dst_row, src_row, dst_bytes_per_row);
- src_row += locked_rect.Pitch;
- dst_row += dst_stride;
- }
- }
- gpu_surface->UnlockRect();
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::ReadByGetRenderTargetData(
- IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride) {
- HRESULT hr = 0;
- ScopedComPtr<IDirect3DSurface9> system_surface;
- gfx::Size src_size = d3d_utils::GetSize(gpu_surface);
-
- // Depending on pitch and alignment, we might be able to wrap |dst| in an
- // offscreen- plain surface for a direct copy.
- const bool direct_copy = (dst_stride == dst_bytes_per_row &&
- src_size.width() * 4 == dst_bytes_per_row &&
- dst_num_rows >= src_size.height());
-
- {
- TRACE_EVENT0("gpu", "CreateOffscreenPlainSurface");
- HANDLE handle = reinterpret_cast<HANDLE>(dst);
- hr = device()->CreateOffscreenPlainSurface(src_size.width(),
- src_size.height(),
- D3DFMT_A8R8G8B8,
- D3DPOOL_SYSTEMMEM,
- system_surface.Receive(),
- direct_copy ? &handle : NULL);
- if (!SUCCEEDED(hr)) {
- LOG(ERROR) << "Failed to create offscreen plain surface.";
- return false;
- }
- }
-
- {
- TRACE_EVENT0("gpu", "GetRenderTargetData");
- hr = device()->GetRenderTargetData(gpu_surface, system_surface);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed GetRenderTargetData";
- return false;
- }
- }
-
- if (direct_copy) {
- // We're done: |system_surface| is a wrapper around |dst|.
- return true;
- } else {
- // Extra memcpy required from |system_surface| to |dst|.
- return ReadByLockAndCopy(system_surface, dst, dst_bytes_per_row,
- dst_num_rows, dst_stride);
- }
-}
-
-bool AcceleratedSurfaceTransformer::AllocYUVBuffers(
- const gfx::Size& dst_size,
- gfx::Size* y_size,
- gfx::Size* uv_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v) {
-
- // Y is full height, packed into 4 components.
- *y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height());
-
- // U and V are half the size (rounded up) of Y.
- *uv_size = gfx::Size((y_size->width() + 1) / 2, (y_size->height() + 1) / 2);
-
- if (!d3d_utils::CreateOrReuseLockableSurface(device(), *y_size,
- &y_scratch_surface_)) {
- return false;
- }
- if (!d3d_utils::CreateOrReuseLockableSurface(device(), *uv_size,
- &u_scratch_surface_)) {
- return false;
- }
- if (!d3d_utils::CreateOrReuseLockableSurface(device(), *uv_size,
- &v_scratch_surface_)) {
- return false;
- }
-
- *dst_y = ScopedComPtr<IDirect3DSurface9>(y_scratch_surface_).Detach();
- *dst_u = ScopedComPtr<IDirect3DSurface9>(u_scratch_surface_).Detach();
- *dst_v = ScopedComPtr<IDirect3DSurface9>(v_scratch_surface_).Detach();
-
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::TransformRGBToYV12_MRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v) {
- TRACE_EVENT0("gpu", "RGBToYV12_MRT");
-
- ScopedRenderTargetRestorer color0_restorer(device(), 0);
- ScopedRenderTargetRestorer color1_restorer(device(), 1);
-
- // Create an intermediate surface to hold the UUVV values. This is color
- // target 1 for the first pass, and texture 0 for the second pass. Its
- // values are not read afterwards.
-
- ScopedComPtr<IDirect3DSurface9> uv_as_surface;
- if (!d3d_utils::CreateOrReuseRenderTargetTexture(device(),
- packed_y_size,
- &uv_scratch_texture_,
- uv_as_surface.Receive())) {
- return false;
- }
-
- // Clamping is required if (dst_size.width() % 8 != 0) or if
- // (dst_size.height != 0), so we set it always. Both passes rely on this.
- device()->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device()->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- /////////////////////////////////////////
- // Pass 1: RGB --(scaled)--> YYYY + UUVV
- SetShaderCombo(RGB_TO_YV12_FAST__PASS_1_OF_2);
-
- // Enable bilinear filtering if scaling is required. The filtering will take
- // place entirely in the first pass.
- if (d3d_utils::GetSize(src_surface) != dst_size) {
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- } else {
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- }
-
- device()->SetTexture(0, src_surface);
- device()->SetRenderTarget(0, dst_y);
- device()->SetRenderTarget(1, uv_as_surface);
- DrawScreenAlignedQuad(dst_size);
-
- /////////////////////////////////////////
- // Pass 2: UUVV -> UUUU + VVVV
- SetShaderCombo(RGB_TO_YV12_FAST__PASS_2_OF_2);
-
- // The second pass uses bilinear minification to achieve vertical scaling,
- // so enable it always.
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
-
- device()->SetTexture(0, uv_scratch_texture_);
- device()->SetRenderTarget(0, dst_u);
- device()->SetRenderTarget(1, dst_v);
- DrawScreenAlignedQuad(packed_y_size);
-
- // Clear surface references.
- device()->SetTexture(0, NULL);
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::TransformRGBToYV12_WithoutMRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v) {
- TRACE_EVENT0("gpu", "RGBToYV12_WithoutMRT");
-
- ScopedRenderTargetRestorer color0_restorer(device(), 0);
-
- ScopedComPtr<IDirect3DTexture9> scaled_src_surface;
-
- // If scaling is requested, do it to a temporary texture. The MRT path
- // gets a scale for free, so we need to support it here too (even though
- // it's an extra operation).
- if (d3d_utils::GetSize(src_surface) == dst_size) {
- scaled_src_surface = src_surface;
- } else {
- ScopedComPtr<IDirect3DSurface9> dst_level0;
- if (!d3d_utils::CreateOrReuseRenderTargetTexture(
- device(), dst_size, &uv_scratch_texture_, dst_level0.Receive())) {
- return false;
- }
- if (!Copy(src_surface, dst_level0, dst_size)) {
- return false;
- }
- scaled_src_surface = uv_scratch_texture_;
- }
-
- // Input texture is the same for all three passes.
- device()->SetTexture(0, scaled_src_surface);
-
- // Clamping is required if (dst_size.width() % 8 != 0) or if
- // (dst_size.height != 0), so we set it always. All passes rely on this.
- device()->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device()->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- /////////////////////
- // Pass 1: RGB -> Y.
- SetShaderCombo(RGB_TO_YV12_SLOW__PASS_1_OF_3);
-
- // Pass 1 just needs point sampling.
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
-
- device()->SetRenderTarget(0, dst_y);
- DrawScreenAlignedQuad(dst_size);
-
- // Passes 2 and 3 rely on bilinear minification to downsample U and V.
- device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
-
- /////////////////////
- // Pass 2: RGB -> U.
- SetShaderCombo(RGB_TO_YV12_SLOW__PASS_2_OF_3);
- device()->SetRenderTarget(0, dst_u);
- DrawScreenAlignedQuad(dst_size);
-
- /////////////////////
- // Pass 3: RGB -> V.
- SetShaderCombo(RGB_TO_YV12_SLOW__PASS_3_OF_3);
- device()->SetRenderTarget(0, dst_v);
- DrawScreenAlignedQuad(dst_size);
-
- // Clear surface references.
- device()->SetTexture(0, NULL);
- return true;
-}
-
-IDirect3DDevice9* AcceleratedSurfaceTransformer::device() {
- return device_;
-}
-
-bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) {
- // Compile shaders on first use, if needed. Normally the compilation should
- // already have happened at Init() time, but test code might force
- // us down an unusual path.
- if (!CompileShaderCombo(combo))
- return false;
-
- HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]);
- if (!SUCCEEDED(hr))
- return false;
- hr = device()->SetPixelShader(pixel_shaders_[combo]);
- if (!SUCCEEDED(hr))
- return false;
- return true;
-}
diff --git a/ui/surface/accelerated_surface_transformer_win.h b/ui/surface/accelerated_surface_transformer_win.h
deleted file mode 100644
index b04d0ab..0000000
--- a/ui/surface/accelerated_surface_transformer_win.h
+++ /dev/null
@@ -1,228 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_
-#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_
-
-#include <d3d9.h>
-
-#include "base/gtest_prod_util.h"
-#include "base/memory/ref_counted.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/size.h"
-#include "ui/surface/surface_export.h"
-
-namespace gfx {
-class Size;
-class Rect;
-} // namespace gfx
-
-// Provides useful image filtering operations that are implemented
-// efficiently on DirectX9-class hardware using fragment programs.
-class SURFACE_EXPORT AcceleratedSurfaceTransformer {
- public:
- // Constructs an uninitialized surface transformer. Call Init() before
- // using the resulting object.
- AcceleratedSurfaceTransformer();
-
- // Init() initializes the transformer to operate on a device. This must be
- // called before any other method of this class, and it must be called
- // again after ReleaseAll() or DetachAll() before the class is used.
- //
- // Returns true if successful.
- bool Init(IDirect3DDevice9* device);
-
- // ReleaseAll() releases all direct3d resource references.
- void ReleaseAll();
-
- // DetachAll() leaks all direct3d resource references. This exists in order to
- // work around particular driver bugs, and should only be called at shutdown.
- // TODO(ncarter): Update the leak expectations before checkin.
- void DetachAll();
-
- // Draw a textured quad to a surface, flipping orientation in the y direction.
- bool CopyInverted(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size);
-
- // Draw a textured quad to a surface.
- bool Copy(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size);
-
- // Get an intermediate buffer of a particular |size|, that can be used as the
- // output of one transformation and the to another. The returned surface
- // belongs to an internal cache, and is invalidated by a subsequent call to
- // this method.
- bool GetIntermediateTexture(
- const gfx::Size& size,
- IDirect3DTexture9** texture,
- IDirect3DSurface9** texture_level_zero);
-
- // Resize a surface using repeated bilinear interpolation.
- bool ResizeBilinear(
- IDirect3DSurface9* src_surface,
- const gfx::Rect& src_subrect,
- IDirect3DSurface9* dst_surface,
- const gfx::Rect& dst_subrect);
-
- // Color format conversion from RGB to planar YV12 (also known as YUV420).
- //
- // YV12 is effectively a twelve bit per pixel format consisting of a full-
- // size y (luminance) plane and half-width, half-height u and v (blue and
- // red chrominance) planes. This method will allocate three lockable surfaces,
- // one for each plane, and return them via the arguments |dst_y|, |dst_u|,
- // and |dst_v|. These surface will be created with an ARGB D3DFORMAT, but
- // should be interpreted as the appropriate single-byte format when locking.
- //
- // The dimensions of the outputs (when interpreted as single-component data)
- // are as follows:
- // |dst_y| : width and height exactly |dst_size|
- // |dst_u| : width and height are each half of |dst_size|, rounded up.
- // |dst_v| : width and height are each half of |dst_size|, rounded up.
- //
- // If |src_texture|'s dimensions do not match |dst_size|, the source will be
- // bilinearly interpolated during conversion.
- //
- // Returns true if successful. Caller must be certain to release the surfaces
- // even if this function returns false. The returned surfaces belong to an
- // internal cache, and are invalidated by a subsequent call to this method.
- bool TransformRGBToYV12(
- IDirect3DTexture9* src_texture,
- const gfx::Size& dst_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v);
-
- // Synchronously copy from a D3D surface into a caller-allocated buffer. This
- // will dispatch to one of a couple techniques, depending on which is
- // determined to be the faster method for the current device.
- bool ReadFast(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
-
- // Do a read using a particular technique. Which of these is faster depends on
- // the hardware. Intended for testing; production code ought to call
- // ReadFast().
- bool ReadByLockAndCopy(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
- bool ReadByGetRenderTargetData(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
-
- private:
- friend class AcceleratedSurfaceTransformerTest;
- FRIEND_TEST_ALL_PREFIXES(AcceleratedSurfaceTransformerTest, Init);
-
- enum ShaderCombo {
- ONE_TEXTURE,
- RGB_TO_YV12_FAST__PASS_1_OF_2,
- RGB_TO_YV12_FAST__PASS_2_OF_2,
- RGB_TO_YV12_SLOW__PASS_1_OF_3,
- RGB_TO_YV12_SLOW__PASS_2_OF_3,
- RGB_TO_YV12_SLOW__PASS_3_OF_3,
- NUM_SHADERS
- };
-
- // Efficient RGB->YV12 in two passes, but requires a device capable of writing
- // multiple render targets at the same time.
- //
- // Returns true if successful.
- bool TransformRGBToYV12_MRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v);
-
- // Slower, less efficient RGB->YV12; does not require the device to have
- // multiple render target capability. Runs at about half speed of the fast
- // path.
- //
- // Returns true if successful.
- bool TransformRGBToYV12_WithoutMRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v);
-
- // Helper to allocate appropriately size YUV buffers, accounting for various
- // roundings. The sizes of the buffers (in terms of ARGB pixels) are returned
- // as |packed_y_size| and |packed_uv_size|.
- //
- // Returns true if successful. Caller must be certain to release the surfaces
- // even if this function returns false. The returned belong to an internal
- // cache.
- bool AllocYUVBuffers(
- const gfx::Size& dst_size,
- gfx::Size* packed_y_size,
- gfx::Size* packed_uv_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v);
-
- bool CopyWithTextureScale(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size,
- float texture_scale_x,
- float texture_scale_y);
-
- // Set the active vertex and pixel shader combination.
- //
- // Returns true if successful.
- bool SetShaderCombo(ShaderCombo combo);
-
- // Compiles a vertex and pixel shader combination, if not already compiled.
- //
- // Returns true if successful.
- bool CompileShaderCombo(ShaderCombo shader_combo_name);
-
- bool DoInit(IDirect3DDevice9* device);
-
- void DrawScreenAlignedQuad(const gfx::Size& dst_size);
-
- bool device_supports_multiple_render_targets() const {
- return device_supports_multiple_render_targets_;
- }
-
- IDirect3DDevice9* device();
-
- base::win::ScopedComPtr<IDirect3DDevice9> device_;
- base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS];
- base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS];
-
- // Temporary and scratch surfaces; cached to avoid frequent reallocation.
- base::win::ScopedComPtr<IDirect3DTexture9> user_scratch_texture_;
- base::win::ScopedComPtr<IDirect3DTexture9> uv_scratch_texture_;
- base::win::ScopedComPtr<IDirect3DSurface9> y_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> u_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> v_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> scaler_scratch_surfaces_[2];
-
- bool device_supports_multiple_render_targets_;
- const BYTE* vertex_shader_sources_[NUM_SHADERS];
- const BYTE* pixel_shader_sources_[NUM_SHADERS];
- DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer);
-};
-
-#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_
diff --git a/ui/surface/accelerated_surface_transformer_win.hlsl b/ui/surface/accelerated_surface_transformer_win.hlsl
deleted file mode 100644
index aa105ce..0000000
--- a/ui/surface/accelerated_surface_transformer_win.hlsl
+++ /dev/null
@@ -1,300 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// @gyp_namespace(ui_surface)
-// Compiles into C++ as 'accelerated_surface_transformer_win_hlsl_compiled.h'
-
-struct Vertex {
- float4 position : POSITION;
- float2 texCoord : TEXCOORD0;
-};
-
-texture t;
-sampler s;
-
-extern uniform float2 kRenderTargetSize : c0;
-extern uniform float2 kTextureScale : c1;
-
-// @gyp_compile(vs_2_0, vsOneTexture)
-//
-// Passes a position and texture coordinate to the pixel shader.
-Vertex vsOneTexture(Vertex input) {
- // Texture scale is typically just 1 (to do nothing) or -1 (to flip).
- input.texCoord = ((2 * (input.texCoord - 0.5) * kTextureScale) + 1) / 2;
- input.position.x += -1 / kRenderTargetSize.x;
- input.position.y += 1 / kRenderTargetSize.y;
- return input;
-};
-
-// @gyp_compile(ps_2_0, psOneTexture)
-//
-// Samples a texture at the given texture coordinate and returns the result.
-float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 {
- return tex2D(s, texCoord);
-};
-
-// Return |value| rounded up to the nearest multiple of |multiple|.
-float alignTo(float value, float multiple) {
- // |multiple| is usually a compile-time constant; this check allows
- // the compiler to avoid the fmod when possible.
- if (multiple == 1)
- return value;
-
- // Biasing the value provides numeric stability. We expect |value| to
- // be an integer; this prevents 4.001 from being rounded up to 8.
- float biased_value = value - 0.5;
- return biased_value + multiple - fmod(biased_value, multiple);
-}
-
-float4 packForByteOrder(float4 value) {
- return value.bgra;
-}
-
-// Adjust the input vertex to address the correct range of texels. This depends
-// on the value of the shader constant |kRenderTargetSize|, as well as an
-// alignment factor |align| that effectively specifies the footprint of the
-// texel samples done by this shader pass, and is used to correct when that
-// footprint size doesn't align perfectly with the actual input size.
-Vertex adjustForAlignmentAndPacking(Vertex vtx, float2 align) {
- float src_width = kRenderTargetSize.x;
- float src_height = kRenderTargetSize.y;
-
- // Because our caller expects to be sampling |align.x| many pixels from src at
- // a time, if src's width isn't evenly divisible by |align.x|, it is necessary
- // to pretend that the source is slightly bigger than it is.
- float bloated_src_width = alignTo(src_width, align.x);
- float bloated_src_height = alignTo(src_height, align.y);
-
- // When bloated_src_width != src_width, we'll adjust the texture coordinates
- // to sample past the edge of the vtx; clamping will produce extra copies of
- // the last row.
- float texture_x_scale = bloated_src_width / src_width;
- float texture_y_scale = bloated_src_height / src_height;
-
- // Adjust positions so that we're addressing full fragments in the output, per
- // the top-left filling convention. The shifts would be equivalent to
- // 1/dst_width and 1/dst_height, if we were to calculate those explicitly.
- vtx.position.x -= align.x / bloated_src_width;
- vtx.position.y += align.y / bloated_src_height;
-
- // Apply the texture scale
- vtx.texCoord.x *= texture_x_scale;
- vtx.texCoord.y *= texture_y_scale;
-
- return vtx;
-}
-
-///////////////////////////////////////////////////////////////////////
-// RGB24 to YV12 in two passes; writing two 8888 targets each pass.
-//
-// YV12 is full-resolution luma and half-resolution blue/red chroma.
-//
-// (original)
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// XRGB XRGB XRGB XRGB XRGB XRGB XRGB XRGB
-// |
-// | (y plane) (temporary)
-// | YYYY YYYY UVUV UVUV
-// +--> { YYYY YYYY + UVUV UVUV }
-// YYYY YYYY UVUV UVUV
-// First YYYY YYYY UVUV UVUV
-// pass YYYY YYYY UVUV UVUV
-// YYYY YYYY UVUV UVUV
-// |
-// | (u plane) (v plane)
-// Second | UUUU VVVV
-// pass +--> { UUUU + VVVV }
-// UUUU VVVV
-//
-///////////////////////////////////////////////////////////////////////
-
-// Phase one of RGB24->YV12 conversion: vsFetch4Pixels/psConvertRGBtoY8UV44
-//
-// @gyp_compile(vs_2_0, vsFetch4Pixels)
-// @gyp_compile(ps_2_0, psConvertRGBtoY8UV44)
-//
-// Writes four source pixels at a time to a full-size Y plane and a half-width
-// interleaved UV plane. After execution, the Y plane is complete but the UV
-// planes still need to be de-interleaved and vertically scaled.
-//
-void vsFetch4Pixels(in Vertex vertex,
- out float4 position : POSITION,
- out float2 texCoord0 : TEXCOORD0,
- out float2 texCoord1 : TEXCOORD1,
- out float2 texCoord2 : TEXCOORD2,
- out float2 texCoord3 : TEXCOORD3) {
- Vertex adjusted = adjustForAlignmentAndPacking(vertex, float2(4, 1));
-
- // Set up four taps, aligned to texel centers if the src's true size is
- // |kRenderTargetSize|, and doing bilinear interpolation otherwise.
- float2 one_texel_x = float2(1 / kRenderTargetSize.x, 0);
- position = adjusted.position;
- texCoord0 = adjusted.texCoord - 1.5f * one_texel_x;
- texCoord1 = adjusted.texCoord - 0.5f * one_texel_x;
- texCoord2 = adjusted.texCoord + 0.5f * one_texel_x;
- texCoord3 = adjusted.texCoord + 1.5f * one_texel_x;
-};
-
-struct YV16QuadPixel
-{
- float4 YYYY : COLOR0;
- float4 UUVV : COLOR1;
-};
-
-// Color conversion constants.
-static const float3x1 rgb_to_y = float3x1( +0.257f, +0.504f, +0.098f );
-static const float3x1 rgb_to_u = float3x1( -0.148f, -0.291f, +0.439f );
-static const float3x1 rgb_to_v = float3x1( +0.439f, -0.368f, -0.071f );
-static const float y_bias = 0.0625f;
-static const float uv_bias = 0.5f;
-
-YV16QuadPixel psConvertRGBtoY8UV44(float2 texCoord0 : TEXCOORD0,
- float2 texCoord1 : TEXCOORD1,
- float2 texCoord2 : TEXCOORD2,
- float2 texCoord3 : TEXCOORD3) {
- // Load the four texture samples into a matrix.
- float4x3 rgb_quad_pixel = float4x3(tex2D(s, texCoord0).rgb,
- tex2D(s, texCoord1).rgb,
- tex2D(s, texCoord2).rgb,
- tex2D(s, texCoord3).rgb);
-
- // RGB -> Y conversion (x4).
- float4 yyyy = mul(rgb_quad_pixel, rgb_to_y) + y_bias;
-
- // Average adjacent texture samples while converting RGB->UV. This is the same
- // as color converting then averaging, but slightly less math. These values
- // will be in the range [-0.439f, +0.439f] and still need to have the bias
- // term applied.
- float2x3 rgb_double_pixel = float2x3(rgb_quad_pixel[0] + rgb_quad_pixel[1],
- rgb_quad_pixel[2] + rgb_quad_pixel[3]);
- float2 uu = mul(rgb_double_pixel, rgb_to_u / 2);
- float2 vv = mul(rgb_double_pixel, rgb_to_v / 2);
-
- // Package the result to account for BGRA byte ordering.
- YV16QuadPixel result;
- result.YYYY = packForByteOrder(yyyy);
- result.UUVV.xyzw = float4(uu, vv) + uv_bias; // Apply uv bias.
- return result;
-};
-
-// Phase two of RGB24->YV12 conversion: vsFetch2Pixels/psConvertUV44toU2V2
-//
-// @gyp_compile(vs_2_0, vsFetch2Pixels)
-// @gyp_compile(ps_2_0, psConvertUV44toU2V2)
-//
-// Deals with UV only. Input is interleaved UV pixels, already scaled
-// horizontally, packed two per RGBA texel. Output is two color planes U and V,
-// packed four to a RGBA pixel.
-//
-// Vertical scaling happens via a half-texel offset and bilinear interpolation
-// during texture sampling.
-void vsFetch2Pixels(in Vertex vertex,
- out float4 position : POSITION,
- out float2 texCoord0 : TEXCOORD0,
- out float2 texCoord1 : TEXCOORD1) {
- // We fetch two texels in the horizontal direction, and scale by 2 in the
- // vertical direction.
- Vertex adjusted = adjustForAlignmentAndPacking(vertex, float2(2, 2));
-
- // Setup the two texture coordinates. No need to adjust texCoord.y; it's
- // already at the mid-way point between the two rows. Horizontally, we'll
- // fetch two texels so that we have enough data to fill our output.
- float2 one_texel_x = float2(1 / kRenderTargetSize.x, 0);
- position = adjusted.position;
- texCoord0 = adjusted.texCoord - 0.5f * one_texel_x;
- texCoord1 = adjusted.texCoord + 0.5f * one_texel_x;
-};
-
-struct UV8QuadPixel {
- float4 UUUU : COLOR0;
- float4 VVVV : COLOR1;
-};
-
-UV8QuadPixel psConvertUV44toU2V2(float2 texCoord0 : TEXCOORD0,
- float2 texCoord1 : TEXCOORD1) {
- // We're just sampling two pixels and unswizzling them. There's no need to do
- // vertical scaling with math, since bilinear interpolation in the sampler
- // takes care of that.
- float4 lo_uuvv = tex2D(s, texCoord0);
- float4 hi_uuvv = tex2D(s, texCoord1);
- UV8QuadPixel result;
- result.UUUU = packForByteOrder(float4(lo_uuvv.xy, hi_uuvv.xy));
- result.VVVV = packForByteOrder(float4(lo_uuvv.zw, hi_uuvv.zw));
- return result;
-};
-
-
-///////////////////////////////////////////////////////////////////////
-// RGB24 to YV12 in three passes, without MRT: one pass per output color plane.
-// vsFetch4Pixels is the common vertex shader for all three passes.
-//
-// Note that this technique will not do full bilinear filtering on its RGB
-// input (you'd get correctly filtered Y, but aliasing in U and V).
-//
-// Pass 1: vsFetch4Pixels + psConvertRGBToY
-// Pass 2: vsFetch4Pixels_Scale2 + psConvertRGBToU
-// Pass 3: vsFetch4Pixels_Scale2 + psConvertRGBToV
-//
-// @gyp_compile(vs_2_0, vsFetch4Pixels_Scale2)
-// @gyp_compile(ps_2_0, psConvertRGBtoY)
-// @gyp_compile(ps_2_0, psConvertRGBtoU)
-// @gyp_compile(ps_2_0, psConvertRGBtoV)
-//
-///////////////////////////////////////////////////////////////////////
-void vsFetch4Pixels_Scale2(in Vertex vertex,
- out float4 position : POSITION,
- out float2 texCoord0 : TEXCOORD0,
- out float2 texCoord1 : TEXCOORD1,
- out float2 texCoord2 : TEXCOORD2,
- out float2 texCoord3 : TEXCOORD3) {
- Vertex adjusted = adjustForAlignmentAndPacking(vertex, float2(8, 2));
-
- // Set up four taps, each of which samples a 2x2 texel quad at the midpoint.
- float2 one_texel_x = float2(1 / kRenderTargetSize.x, 0);
- position = adjusted.position;
- texCoord0 = adjusted.texCoord - 3 * one_texel_x;
- texCoord1 = adjusted.texCoord - 1 * one_texel_x;
- texCoord2 = adjusted.texCoord + 1 * one_texel_x;
- texCoord3 = adjusted.texCoord + 3 * one_texel_x;
-};
-
-// RGB -> Y, four samples at a time.
-float4 psConvertRGBtoY(float2 texCoord0 : TEXCOORD0,
- float2 texCoord1 : TEXCOORD1,
- float2 texCoord2 : TEXCOORD2,
- float2 texCoord3 : TEXCOORD3) : COLOR0 {
- float4x3 rgb_quad_pixel = float4x3(tex2D(s, texCoord0).rgb,
- tex2D(s, texCoord1).rgb,
- tex2D(s, texCoord2).rgb,
- tex2D(s, texCoord3).rgb);
- return packForByteOrder(mul(rgb_quad_pixel, rgb_to_y) + y_bias);
-}
-
-// RGB -> U, four samples at a time.
-float4 psConvertRGBtoU(float2 texCoord0 : TEXCOORD0,
- float2 texCoord1 : TEXCOORD1,
- float2 texCoord2 : TEXCOORD2,
- float2 texCoord3 : TEXCOORD3) : COLOR0 {
- float4x3 rgb_quad_pixel = float4x3(tex2D(s, texCoord0).rgb,
- tex2D(s, texCoord1).rgb,
- tex2D(s, texCoord2).rgb,
- tex2D(s, texCoord3).rgb);
- return packForByteOrder(mul(rgb_quad_pixel, rgb_to_u) + uv_bias);
-}
-
-// RGB -> V, four samples at a time.
-float4 psConvertRGBtoV(float2 texCoord0 : TEXCOORD0,
- float2 texCoord1 : TEXCOORD1,
- float2 texCoord2 : TEXCOORD2,
- float2 texCoord3 : TEXCOORD3) : COLOR0 {
- float4x3 rgb_quad_pixel = float4x3(tex2D(s, texCoord0).rgb,
- tex2D(s, texCoord1).rgb,
- tex2D(s, texCoord2).rgb,
- tex2D(s, texCoord3).rgb);
- return packForByteOrder(mul(rgb_quad_pixel, rgb_to_v) + uv_bias);
-}
diff --git a/ui/surface/accelerated_surface_transformer_win_unittest.cc b/ui/surface/accelerated_surface_transformer_win_unittest.cc
deleted file mode 100644
index 968720f..0000000
--- a/ui/surface/accelerated_surface_transformer_win_unittest.cc
+++ /dev/null
@@ -1,895 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <d3d9.h>
-#include <random>
-
-#include "base/basictypes.h"
-#include "base/file_util.h"
-#include "base/hash.h"
-#include "base/scoped_native_library.h"
-#include "base/strings/stringprintf.h"
-#include "base/time/time.h"
-#include "base/win/scoped_comptr.h"
-#include "base/win/windows_version.h"
-#include "media/base/simd/convert_rgb_to_yuv.h"
-#include "media/base/yuv_convert.h"
-#include "skia/ext/image_operations.h"
-#include "testing/gtest/include/gtest/gtest-param-test.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/gfx/codec/png_codec.h"
-#include "ui/gfx/rect.h"
-#include "ui/surface/accelerated_surface_transformer_win.h"
-#include "ui/surface/accelerated_surface_win.h"
-#include "ui/surface/d3d9_utils_win.h"
-
-namespace d3d_utils = ui_surface_d3d9_utils;
-
-using base::win::ScopedComPtr;
-using std::uniform_int_distribution;
-
-namespace {
-
-// Debug flag, useful when hacking on tests.
-const bool kDumpImagesOnFailure = false;
-
-SkBitmap ToSkBitmap(IDirect3DSurface9* surface, bool is_single_channel) {
- D3DLOCKED_RECT locked_rect;
- EXPECT_HRESULT_SUCCEEDED(
- surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
-
- SkBitmap result;
- gfx::Size size = d3d_utils::GetSize(surface);
- if (is_single_channel)
- size = gfx::Size(size.width() * 4, size.height());
- result.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height(),
- 0, kOpaque_SkAlphaType);
- result.allocPixels();
- result.lockPixels();
- for (int y = 0; y < size.height(); ++y) {
- uint8* row8 = reinterpret_cast<uint8*>(locked_rect.pBits) +
- (y * locked_rect.Pitch);
- if (is_single_channel) {
- for (int x = 0; x < size.width(); ++x) {
- *result.getAddr32(x, y) = SkColorSetRGB(row8[x], row8[x], row8[x]);
- }
- } else {
- uint32* row32 = reinterpret_cast<uint32*>(row8);
- for (int x = 0; x < size.width(); ++x) {
- *result.getAddr32(x, y) = row32[x] | 0xFF000000;
- }
- }
- }
- result.unlockPixels();
- result.setImmutable();
- surface->UnlockRect();
- return result;
-}
-
-bool WritePNGFile(const SkBitmap& bitmap, const base::FilePath& file_path) {
- std::vector<unsigned char> png_data;
- const bool discard_transparency = true;
- if (gfx::PNGCodec::EncodeBGRASkBitmap(bitmap,
- discard_transparency,
- &png_data) &&
- base::CreateDirectory(file_path.DirName())) {
- char* data = reinterpret_cast<char*>(&png_data[0]);
- int size = static_cast<int>(png_data.size());
- return file_util::WriteFile(file_path, data, size) == size;
- }
- return false;
-}
-
-} // namespace
-
-// Test fixture for AcceleratedSurfaceTransformer.
-//
-// This class is parameterized so that it runs only on Vista+. See
-// WindowsVersionIfVistaOrBetter() for details on this works.
-class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> {
- public:
- AcceleratedSurfaceTransformerTest() : color_error_tolerance_(0) {};
-
- IDirect3DDevice9Ex* device() { return device_.get(); }
-
- virtual void SetUp() {
- if (!d3d_module_.is_valid()) {
- if (!d3d_utils::LoadD3D9(&d3d_module_)) {
- GTEST_FAIL() << "Could not load d3d9.dll";
- return;
- }
- }
- if (!d3d_utils::CreateDevice(d3d_module_,
- D3DDEVTYPE_HAL,
- D3DPRESENT_INTERVAL_IMMEDIATE,
- device_.Receive())) {
- GTEST_FAIL() << "Could not create Direct3D device.";
- return;
- }
-
- SeedRandom("default");
- }
-
- virtual void TearDown() {
- device_ = NULL;
- }
-
- // Gets a human-readable identifier of the graphics hardware being used,
- // intended for use inside of SCOPED_TRACE().
- std::string GetAdapterInfo() {
- ScopedComPtr<IDirect3D9> d3d;
- EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive()));
- D3DADAPTER_IDENTIFIER9 info;
- EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info));
- return base::StringPrintf(
- "Running on graphics hardware: %s", info.Description);
- }
-
- void SeedRandom(const char* seed) {
- rng_.seed(base::Hash(seed));
- random_dword_.reset();
- }
-
- // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems
- // necessary to flush between drawing and locking, for the synchronization
- // to behave properly.
- void BeforeLockWorkaround() {
- EXPECT_HRESULT_SUCCEEDED(
- device()->Present(0, 0, 0, 0));
- }
-
- void WarnOnMissingFeatures(AcceleratedSurfaceTransformer* gpu_ops) {
- // Prints a single warning line if some tests are feature-dependent
- // and the feature is not supported by the current GPU.
- if (!gpu_ops->device_supports_multiple_render_targets()) {
- LOG(WARNING) << "MRT not supported, some tests will be skipped. "
- << GetAdapterInfo();
- }
- }
-
- // Locks and fills a surface with a checkerboard pattern where the colors
- // are random but the total image pattern is horizontally and vertically
- // symmetric.
- void FillSymmetricRandomCheckerboard(
- IDirect3DSurface9* lockable_surface,
- const gfx::Size& size,
- int checker_square_size) {
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
-
- for (int y = 0; y < (size.height() + 1) / 2; y += checker_square_size) {
- for (int x = 0; x < (size.width() + 1) / 2; x += checker_square_size) {
- DWORD color = RandomColor();
- int y_limit = std::min(size.height() / 2, y + checker_square_size - 1);
- int x_limit = std::min(size.width() / 2, x + checker_square_size - 1);
- for (int y_lo = y; y_lo <= y_limit; y_lo++) {
- for (int x_lo = x; x_lo <= x_limit; x_lo++) {
- int y_hi = size.height() - 1 - y_lo;
- int x_hi = size.width() - 1 - x_lo;
- surface[x_lo + y_lo*pitch] = color;
- surface[x_lo + y_hi*pitch] = color;
- surface[x_hi + y_lo*pitch] = color;
- surface[x_hi + y_hi*pitch] = color;
- }
- }
- }
- }
-
- lockable_surface->UnlockRect();
- }
-
- void FillRandomCheckerboard(
- IDirect3DSurface9* lockable_surface,
- const gfx::Size& size,
- int checker_square_size) {
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
-
- for (int y = 0; y <= size.height(); y += checker_square_size) {
- for (int x = 0; x <= size.width(); x += checker_square_size) {
- DWORD color = RandomColor();
- int y_limit = std::min(size.height(), y + checker_square_size);
- int x_limit = std::min(size.width(), x + checker_square_size);
- for (int square_y = y; square_y < y_limit; square_y++) {
- for (int square_x = x; square_x < x_limit; square_x++) {
- surface[square_x + square_y*pitch] = color;
- }
- }
- }
- }
-
- lockable_surface->UnlockRect();
- }
-
- // Approximate color-equality check. Allows for some rounding error.
- bool AssertSameColor(DWORD color_a, DWORD color_b) {
- if (color_a == color_b)
- return true;
- uint8* a = reinterpret_cast<uint8*>(&color_a);
- uint8* b = reinterpret_cast<uint8*>(&color_b);
- int max_error = 0;
- for (int i = 0; i < 4; i++)
- max_error = std::max(max_error,
- std::abs(static_cast<int>(a[i]) - b[i]));
-
- if (max_error <= color_error_tolerance())
- return true;
-
- std::string expected_color =
- base::StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]);
- std::string actual_color =
- base::StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]);
- EXPECT_EQ(expected_color, actual_color)
- << "Componentwise color difference was "
- << max_error << "; max allowed is " << color_error_tolerance();
-
- return false;
- }
-
-bool AssertSameColor(uint8 color_a, uint8 color_b) {
- if (color_a == color_b)
- return true;
- int max_error = std::abs((int) color_a - (int) color_b);
- if (max_error <= color_error_tolerance())
- return true;
- ADD_FAILURE() << "Colors not equal: "
- << base::StringPrintf("0x%x", color_a)
- << " vs. " << base::StringPrintf("0x%x", color_b);
- return false;
- }
-
- // Asserts that an image is symmetric with respect to itself: both
- // horizontally and vertically, within the tolerance of AssertSameColor.
- void AssertSymmetry(IDirect3DSurface9* lockable_surface,
- const gfx::Size& size) {
- BeforeLockWorkaround();
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) {
- int y_hi = size.height() - 1 - y_lo;
- for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) {
- int x_hi = size.width() - 1 - x_lo;
- if (!AssertSameColor(surface[x_lo + y_lo*pitch],
- surface[x_hi + y_lo*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. "
- << "(" << x_hi << ", " << y_lo << ")";
- }
- if (!AssertSameColor(surface[x_hi + y_lo*pitch],
- surface[x_hi + y_hi*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. "
- << "(" << x_hi << ", " << y_hi << ")";
- }
- if (!AssertSameColor(surface[x_hi + y_hi*pitch],
- surface[x_lo + y_hi*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. "
- << "(" << x_lo << ", " << y_hi << ")";
- }
- }
- }
- lockable_surface->UnlockRect();
- }
-
- // Asserts that the actual image is a bit-identical, vertically mirrored
- // copy of the expected image.
- void AssertIsInvertedCopy(const gfx::Size& size,
- IDirect3DSurface9* expected,
- IDirect3DSurface9* actual) {
- BeforeLockWorkaround();
-
- D3DLOCKED_RECT locked_expected, locked_actual;
- ASSERT_HRESULT_SUCCEEDED(
- expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY));
- ASSERT_HRESULT_SUCCEEDED(
- actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY));
- ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD));
- int pitch = locked_expected.Pitch / sizeof(DWORD);
- DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits);
- DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits);
- for (int y = 0; y < size.height(); y++) {
- int y_actual = size.height() - 1 - y;
- for (int x = 0; x < size.width(); ++x)
- if (!AssertSameColor(expected_image[y*pitch + x],
- actual_image[y_actual*pitch + x])) {
- expected->UnlockRect();
- actual->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. "
- << "(" << x << ", " << y_actual << ")";
- }
- }
- expected->UnlockRect();
- actual->UnlockRect();
- }
-
- protected:
- DWORD RandomColor() {
- return random_dword_(rng_);
- }
-
- void set_color_error_tolerance(int value) {
- color_error_tolerance_ = value;
- }
-
- int color_error_tolerance() {
- return color_error_tolerance_;
- }
-
- void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& src_size,
- const gfx::Size& dst_size,
- int checkerboard_size) {
-
- SCOPED_TRACE(
- base::StringPrintf(
- "Resizing %dx%d -> %dx%d at checkerboard size of %d",
- src_size.width(), src_size.height(),
- dst_size.width(), dst_size.height(),
- checkerboard_size));
-
- set_color_error_tolerance(4);
-
- base::win::ScopedComPtr<IDirect3DSurface9> src, dst;
- ASSERT_TRUE(d3d_utils::CreateOrReuseLockableSurface(
- device(), src_size, &src))
- << "Could not create src render target";
- ASSERT_TRUE(d3d_utils::CreateOrReuseLockableSurface(
- device(), dst_size, &dst))
- << "Could not create dst render target";
-
- FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size);
-
- ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst,
- gfx::Rect(dst_size)));
-
- AssertSymmetry(dst, dst_size);
- }
-
- void CreateRandomCheckerboardTexture(
- const gfx::Size& size,
- int checkerboard_size,
- base::win::ScopedComPtr<IDirect3DSurface9>* reference_surface,
- base::win::ScopedComPtr<IDirect3DTexture9>* result) {
- base::win::ScopedComPtr<IDirect3DSurface9> dst;
- ASSERT_TRUE(d3d_utils::CreateOrReuseLockableSurface(device(), size,
- reference_surface));
- ASSERT_TRUE(d3d_utils::CreateOrReuseRenderTargetTexture(device(), size,
- result, dst.Receive()));
- FillRandomCheckerboard(*reference_surface, size, checkerboard_size);
- ASSERT_HRESULT_SUCCEEDED(
- device()->StretchRect(
- *reference_surface, NULL, dst, NULL, D3DTEXF_NONE));
- }
-
- void AssertSame(int width_in_bytes, int height, uint8* reference,
- IDirect3DSurface9* lockable) {
- BeforeLockWorkaround();
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
- uint8* actual = reinterpret_cast<uint8*>(locked_rect.pBits);
- for (int y = 0; y < height; ++y) {
- for (int x = 0; x < width_in_bytes; ++x) {
- if (!AssertSameColor(reference[y * width_in_bytes + x],
- actual[y * locked_rect.Pitch + x])) {
- lockable->UnlockRect();
- GTEST_FAIL() << "At pixel (" << x << ", " << y << ")";
- }
- }
- }
- lockable->UnlockRect();
- }
-
- void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& size) {
-
- SCOPED_TRACE(base::StringPrintf(
- "CopyInverted @ %dx%d", size.width(), size.height()));
-
- set_color_error_tolerance(0);
-
- base::win::ScopedComPtr<IDirect3DSurface9> dst, reference_pattern;
- base::win::ScopedComPtr<IDirect3DTexture9> src;
-
- CreateRandomCheckerboardTexture(size, 1, &reference_pattern, &src);
-
- // Alloc a slightly larger image 75% of the time, to test that the
- // viewport is set properly.
- const int kAlign = 4;
- gfx::Size alloc_size((size.width() + kAlign - 1) / kAlign * kAlign,
- (size.height() + kAlign - 1) / kAlign * kAlign);
-
- ASSERT_TRUE(d3d_utils::CreateOrReuseLockableSurface(device(), alloc_size,
- &dst)) << "Could not create dst render target.";
-
- ASSERT_TRUE(gpu_ops->CopyInverted(src, dst, size));
- AssertIsInvertedCopy(size, reference_pattern, dst);
- }
-
-
- void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& src_size,
- int checkerboard_size) {
- // Test the non-MRT implementation, and the MRT implementation as well
- // (if supported by the device).
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(gpu_ops, src_size, src_size,
- checkerboard_size, false));
- if (gpu_ops->device_supports_multiple_render_targets()) {
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(gpu_ops, src_size, src_size,
- checkerboard_size, true));
- }
- }
-
- void DoYUVConversionScaleTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& src_size,
- const gfx::Size& dst_size) {
- // Test the non-MRT implementation, and the MRT implementation as well
- // (if supported by the device).
- if (gpu_ops->device_supports_multiple_render_targets()) {
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(gpu_ops, src_size, dst_size, 4, true));
- }
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(gpu_ops, src_size, dst_size, 4, false));
- }
-
- void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& src_size,
- const gfx::Size& dst_size,
- int checkerboard_size,
- boolean use_multi_render_targets) {
- SCOPED_TRACE(
- base::StringPrintf(
- "YUV Converting %dx%d at checkerboard size of %d; MRT %s",
- src_size.width(), src_size.height(),
- checkerboard_size,
- use_multi_render_targets ? "enabled" : "disabled"));
-
-
- base::win::ScopedComPtr<IDirect3DTexture9> src;
- base::win::ScopedComPtr<IDirect3DSurface9> reference;
- base::win::ScopedComPtr<IDirect3DSurface9> dst_y, dst_u, dst_v;
-
- // TODO(ncarter): Use a better error metric that measures aggregate error
- // rather than simply max error. There seems to be slightly more error at
- // higher resolutions, maybe due to precision issues during rasterization
- // (or maybe more pixels = more test trials). Results are usually to an
- // error of 1, but we must use a tolerance of 3.
- set_color_error_tolerance(3);
- CreateRandomCheckerboardTexture(src_size, checkerboard_size, &reference,
- &src);
-
- gfx::Size packed_y_size, packed_uv_size;
-
- ASSERT_TRUE(gpu_ops->AllocYUVBuffers(dst_size,
- &packed_y_size,
- &packed_uv_size,
- dst_y.Receive(),
- dst_u.Receive(),
- dst_v.Receive()));
-
- // Actually do the conversion.
- if (use_multi_render_targets) {
- ASSERT_TRUE(gpu_ops->TransformRGBToYV12_MRT(src,
- dst_size,
- packed_y_size,
- packed_uv_size,
- dst_y,
- dst_u,
- dst_v));
- } else {
- ASSERT_TRUE(gpu_ops->TransformRGBToYV12_WithoutMRT(src,
- dst_size,
- packed_y_size,
- packed_uv_size,
- dst_y,
- dst_u,
- dst_v));
- }
-
- // UV size (in bytes/samples) is half, rounded up.
- gfx::Size uv_size((dst_size.width() + 1) / 2,
- (dst_size.height() + 1) / 2);
-
- // Generate a reference bitmap by calling a software implementation.
- SkBitmap reference_rgb = ToSkBitmap(reference, false);
- SkBitmap reference_rgb_scaled;
- if (dst_size == src_size) {
- reference_rgb_scaled = reference_rgb;
- } else {
- // We'll call Copy to do the bilinear scaling if needed.
- base::win::ScopedComPtr<IDirect3DSurface9> reference_scaled;
- ASSERT_TRUE(
- d3d_utils::CreateOrReuseLockableSurface(
- device(), dst_size, &reference_scaled));
- ASSERT_TRUE(gpu_ops->Copy(src, reference_scaled, dst_size));
- BeforeLockWorkaround();
- reference_rgb_scaled = ToSkBitmap(reference_scaled, false);
- }
-
- scoped_ptr<uint8[]> reference_y(new uint8[dst_size.GetArea()]);
- scoped_ptr<uint8[]> reference_u(new uint8[uv_size.GetArea()]);
- scoped_ptr<uint8[]> reference_v(new uint8[uv_size.GetArea()]);
- reference_rgb_scaled.lockPixels();
- media::ConvertRGB32ToYUV_SSE2_Reference(
- reinterpret_cast<uint8*>(reference_rgb_scaled.getAddr32(0, 0)),
- &reference_y[0],
- &reference_u[0],
- &reference_v[0],
- dst_size.width(),
- dst_size.height(),
- reference_rgb_scaled.rowBytes(),
- dst_size.width(),
- uv_size.width());
- reference_rgb_scaled.unlockPixels();
-
- // Check for equality of the reference and the actual.
- AssertSame(dst_size.width(), dst_size.height(), &reference_y[0], dst_y);
- AssertSame(uv_size.width(), uv_size.height(), &reference_u[0], dst_u);
- AssertSame(uv_size.width(), uv_size.height(), &reference_v[0], dst_v);
-
- if (kDumpImagesOnFailure && HasFatalFailure()) {
- // Note that this will dump the full u and v buffers, including
- // extra columns added due to packing. That means up to 7 extra
- // columns for uv, and up to 3 extra columns for y.
- WritePNGFile(reference_rgb,
- base::FilePath(FILE_PATH_LITERAL("test_fail_src.png")));
- WritePNGFile(reference_rgb_scaled,
- base::FilePath(
- FILE_PATH_LITERAL("test_fail_src_scaled.png")));
- WritePNGFile(ToSkBitmap(dst_y, true),
- base::FilePath(FILE_PATH_LITERAL("test_fail_y.png")));
- WritePNGFile(ToSkBitmap(dst_u, true),
- base::FilePath(FILE_PATH_LITERAL("test_fail_u.png")));
- WritePNGFile(ToSkBitmap(dst_v, true),
- base::FilePath(FILE_PATH_LITERAL("test_fail_v.png")));
- }
- }
-
- int color_error_tolerance_;
- uniform_int_distribution<DWORD> random_dword_;
- std::mt19937 rng_;
- base::ScopedNativeLibrary d3d_module_;
- base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
-};
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, Init) {
- SCOPED_TRACE(GetAdapterInfo());
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- WarnOnMissingFeatures(&gpu_ops);
-};
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, TestConsistentRandom) {
- // This behavior should be the same for every execution on every machine.
- // Otherwise tests might be flaky and impossible to debug.
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
- ASSERT_EQ(2922058934, RandomColor());
-
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
- ASSERT_EQ(2922058934, RandomColor());
- ASSERT_EQ(4050239976, RandomColor());
-
- SeedRandom("DifferentSeed");
- ASSERT_EQ(3904108833, RandomColor());
-}
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, CopyInverted) {
- // This behavior should be the same for every execution on every machine.
- // Otherwise tests might be flaky and impossible to debug.
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("CopyInverted");
-
- AcceleratedSurfaceTransformer t;
- ASSERT_TRUE(t.Init(device()));
-
- uniform_int_distribution<int> size(1, 512);
-
- for (int i = 0; i < 100; ++i) {
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_))))
- << "At iteration " << i;
- }
-}
-
-// Fails on some bots because Direct3D isn't allowed.
-// Fails on other bots because of ResizeBilinear symmetry failures.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, MixedOperations) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MixedOperations");
-
- AcceleratedSurfaceTransformer t;
- ASSERT_TRUE(t.Init(device()));
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(20, 107)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&t, gfx::Size(128, 128), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1412, 124)));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&t, gfx::Size(100, 200), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2));
-
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1512, 7)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1521, 3)));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&t, gfx::Size(140, 181), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(33, 712)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(33, 2)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8));
-}
-
-// Tests ResizeBilinear with 16K wide/hight src and dst surfaces.
-//
-// Fails on some bots because Direct3D isn't allowed.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, LargeSurfaces) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("LargeSurfaces");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- D3DCAPS9 caps;
- ASSERT_HRESULT_SUCCEEDED(
- device()->GetDeviceCaps(&caps));
-
- SCOPED_TRACE(base::StringPrintf(
- "max texture size: %dx%d, max texture aspect: %d",
- caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio));
-
- const int w = caps.MaxTextureWidth;
- const int h = caps.MaxTextureHeight;
- const int lo = 256;
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo)));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h)));
-
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(w, lo), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(lo, h), 1));
-
-}
-
-// Exercises ResizeBilinear with random minification cases where the
-// aspect ratio does not change.
-//
-// Fails on some bots because Direct3D isn't allowed.
-// Fails on other bots because of StretchRect symmetry failures.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, MinifyUniform) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MinifyUniform");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- const int dims[] = {21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
- const int checkerboards[] = {1, 2, 3, 9};
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
-
- for (int i = 0; i < 300; i++) {
- // Widths are picked so that dst is smaller than src.
- int dst_width = dims[dim(rng_)];
- int src_width = dims[dim(rng_)];
- if (src_width < dst_width)
- std::swap(dst_width, src_width);
-
- // src_height is picked to preserve aspect ratio.
- int dst_height = dims[dim(rng_)];
- int src_height = static_cast<int>(
- static_cast<int64>(src_width) * dst_height / dst_width);
-
- int checkerboard_size = checkerboards[checkerboard(rng_)];
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops,
- gfx::Size(src_width, src_height), // Src size (larger)
- gfx::Size(dst_width, dst_height), // Dst size (smaller)
- checkerboard_size)) << "Failed on iteration " << i;
- }
-};
-
-// Exercises ResizeBilinear with random magnification cases where the
-// aspect ratio does not change.
-//
-// This test relies on an assertion that resizing preserves symmetry in the
-// image, but for the current implementation of ResizeBilinear, this does not
-// seem to be true (fails on NVIDIA Quadro 600; passes on
-// Intel Mobile 965 Express)
-TEST_P(AcceleratedSurfaceTransformerTest, DISABLED_MagnifyUniform) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MagnifyUniform");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- const int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
- const int checkerboards[] = {1, 2, 3, 9};
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
-
- for (int i = 0; i < 50; i++) {
- // Widths are picked so that src is smaller than dst.
- int dst_width = dims[dim(rng_)];
- int src_width = dims[dim(rng_)];
- if (dst_width < src_width)
- std::swap(src_width, dst_width);
-
- int dst_height = dims[dim(rng_)];
- int src_height = static_cast<int>(
- static_cast<int64>(src_width) * dst_height / dst_width);
-
- int checkerboard_size = checkerboards[checkerboard(rng_)];
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops,
- gfx::Size(src_width, src_height), // Src size (smaller)
- gfx::Size(dst_width, dst_height), // Dst size (larger)
- checkerboard_size)) << "Failed on iteration " << i;
- }
-};
-
-TEST_P(AcceleratedSurfaceTransformerTest, RGBtoYUV) {
- SeedRandom("RGBtoYUV");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- // Start with some easy-to-debug cases. A checkerboard size of 1 is the
- // best test, but larger checkerboard sizes give more insight into where
- // a bug might be.
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 4));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 2));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 3));
-
- // All cases of width (mod 8) and height (mod 8), using 1x1 checkerboard.
- for (int w = 32; w < 40; ++w) {
- for (int h = 32; h < 40; ++h) {
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1));
- }
- }
-
- // All the very small sizes which require the most shifting in the
- // texture coordinates when doing alignment.
- for (int w = 1; w <= 9; ++w) {
- for (int h = 1; h <= 9; ++h) {
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1));
- }
- }
-
- // Random medium dimensions.
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(10, 142), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(124, 333), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(853, 225), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(231, 412), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(512, 128), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1));
-
- // Common video/monitor resolutions
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(800, 768), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 2));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 2));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionTest(&gpu_ops, gfx::Size(2048, 1536), 1));
-}
-
-TEST_P(AcceleratedSurfaceTransformerTest, RGBtoYUVScaled) {
- SeedRandom("RGBtoYUVScaled");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionScaleTest(&gpu_ops, gfx::Size(32, 32), gfx::Size(64, 64)));
-
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionScaleTest(&gpu_ops, gfx::Size(32, 32), gfx::Size(16, 16)));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionScaleTest(&gpu_ops, gfx::Size(32, 32), gfx::Size(24, 24)));
- ASSERT_NO_FATAL_FAILURE(
- DoYUVConversionScaleTest(&gpu_ops, gfx::Size(32, 32), gfx::Size(48, 48)));
-}
-
-namespace {
-
-// Used to suppress test on Windows versions prior to Vista.
-std::vector<int> WindowsVersionIfVistaOrBetter() {
- std::vector<int> result;
- if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
- result.push_back(base::win::GetVersion());
- }
- return result;
-}
-
-} // namespace
-
-INSTANTIATE_TEST_CASE_P(VistaAndUp,
- AcceleratedSurfaceTransformerTest,
- ::testing::ValuesIn(WindowsVersionIfVistaOrBetter()));
diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc
deleted file mode 100644
index d822e95..0000000
--- a/ui/surface/accelerated_surface_win.cc
+++ /dev/null
@@ -1,1106 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/surface/accelerated_surface_win.h"
-
-#include <windows.h>
-#include <algorithm>
-
-#include "base/bind.h"
-#include "base/callback.h"
-#include "base/callback_helpers.h"
-#include "base/command_line.h"
-#include "base/debug/trace_event.h"
-#include "base/files/file_path.h"
-#include "base/lazy_instance.h"
-#include "base/metrics/histogram.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/message_loop/message_loop_proxy.h"
-#include "base/scoped_native_library.h"
-#include "base/strings/stringprintf.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/threading/thread.h"
-#include "base/threading/thread_restrictions.h"
-#include "base/win/wrapped_window_proc.h"
-#include "media/base/video_frame.h"
-#include "media/base/video_util.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "ui/base/win/shell.h"
-#include "ui/events/latency_info.h"
-#include "ui/gfx/frame_time.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/win/dpi.h"
-#include "ui/gfx/win/hwnd_util.h"
-#include "ui/gl/gl_switches.h"
-#include "ui/surface/accelerated_surface_transformer_win.h"
-#include "ui/surface/d3d9_utils_win.h"
-#include "ui/surface/surface_switches.h"
-
-namespace d3d_utils = ui_surface_d3d9_utils;
-
-namespace {
-
-UINT GetPresentationInterval() {
- if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync))
- return D3DPRESENT_INTERVAL_IMMEDIATE;
- else
- return D3DPRESENT_INTERVAL_ONE;
-}
-
-bool DoFirstShowPresentWithGDI() {
- return CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kDoFirstShowPresentWithGDI);
-}
-
-bool DoAllShowPresentWithGDI() {
- return CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kDoAllShowPresentWithGDI);
-}
-
-// Use a SurfaceReader to copy into one plane of the VideoFrame.
-bool CopyPlane(AcceleratedSurfaceTransformer* gpu_ops,
- IDirect3DSurface9* src_surface,
- media::VideoFrame* dst_frame,
- size_t plane_id) {
- int width_in_bytes = dst_frame->row_bytes(plane_id);
- return gpu_ops->ReadFast(src_surface, dst_frame->data(plane_id),
- width_in_bytes, dst_frame->rows(plane_id),
- dst_frame->row_bytes(plane_id));
-}
-
-} // namespace
-
-// A PresentThread is a thread that is dedicated to presenting surfaces to a
-// window. It owns a Direct3D device and a Direct3D query for this purpose.
-class PresentThread : public base::Thread,
- public base::RefCountedThreadSafe<PresentThread> {
- public:
- PresentThread(const char* name, uint64 adapter_luid);
-
- IDirect3DDevice9Ex* device() { return device_.get(); }
- IDirect3DQuery9* query() { return query_.get(); }
- AcceleratedSurfaceTransformer* surface_transformer() {
- return &surface_transformer_;
- }
-
- void SetAdapterLUID(uint64 adapter_luid);
- void InitDevice();
- void LockAndResetDevice();
- void ResetDevice();
- bool IsDeviceLost();
-
- base::Lock* lock() {
- return &lock_;
- }
-
- protected:
- virtual void Init();
- virtual void CleanUp();
-
- private:
- friend class base::RefCountedThreadSafe<PresentThread>;
-
- ~PresentThread();
-
- // The lock is taken while any thread is calling an AcceleratedPresenter
- // associated with this thread.
- base::Lock lock_;
-
- base::ScopedNativeLibrary d3d_module_;
- uint64 adapter_luid_;
- base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
-
- // This query is used to wait until a certain amount of progress has been
- // made by the GPU and it is safe for the producer to modify its shared
- // texture again.
- base::win::ScopedComPtr<IDirect3DQuery9> query_;
- AcceleratedSurfaceTransformer surface_transformer_;
-
- DISALLOW_COPY_AND_ASSIGN(PresentThread);
-};
-
-// There is a fixed sized pool of PresentThreads and therefore the maximum
-// number of Direct3D devices owned by those threads is bounded.
-class PresentThreadPool {
- public:
- static const int kNumPresentThreads = 4;
-
- PresentThreadPool();
- PresentThread* NextThread();
-
- void SetAdapterLUID(uint64 adapter_luid);
-
- private:
- base::Lock lock_;
- int next_thread_;
- scoped_refptr<PresentThread> present_threads_[kNumPresentThreads];
- uint64 adapter_luid_;
-
- DISALLOW_COPY_AND_ASSIGN(PresentThreadPool);
-};
-
-// A thread safe map of presenters by surface ID that returns presenters via
-// a scoped_refptr to keep them alive while they are referenced.
-class AcceleratedPresenterMap {
- public:
- AcceleratedPresenterMap();
- scoped_refptr<AcceleratedPresenter> CreatePresenter(
- gfx::PluginWindowHandle window);
- void RemovePresenter(const scoped_refptr<AcceleratedPresenter>& presenter);
- scoped_refptr<AcceleratedPresenter> GetPresenter(
- gfx::PluginWindowHandle window);
-
- // Destroy any D3D resources owned by the given present thread. Called on
- // the given present thread.
- void ResetPresentThread(PresentThread* present_thread);
-
- private:
- base::Lock lock_;
- typedef std::map<gfx::PluginWindowHandle, AcceleratedPresenter*> PresenterMap;
- PresenterMap presenters_;
- uint64 adapter_luid_;
- DISALLOW_COPY_AND_ASSIGN(AcceleratedPresenterMap);
-};
-
-base::LazyInstance<PresentThreadPool>
- g_present_thread_pool = LAZY_INSTANCE_INITIALIZER;
-
-base::LazyInstance<AcceleratedPresenterMap>
- g_accelerated_presenter_map = LAZY_INSTANCE_INITIALIZER;
-
-PresentThread::PresentThread(const char* name, uint64 adapter_luid)
- : base::Thread(name),
- adapter_luid_(adapter_luid) {
-}
-
-void PresentThread::SetAdapterLUID(uint64 adapter_luid) {
- base::AutoLock locked(lock_);
-
- CHECK(message_loop() == base::MessageLoop::current());
-
- if (adapter_luid_ == adapter_luid)
- return;
-
- adapter_luid_ = adapter_luid;
- if (device_)
- ResetDevice();
-}
-
-void PresentThread::InitDevice() {
- lock_.AssertAcquired();
-
- if (device_)
- return;
-
- TRACE_EVENT0("gpu", "PresentThread::Init");
- d3d_utils::LoadD3D9(&d3d_module_);
- ResetDevice();
-}
-
-void PresentThread::LockAndResetDevice() {
- base::AutoLock locked(lock_);
- ResetDevice();
-}
-
-void PresentThread::ResetDevice() {
- TRACE_EVENT0("gpu", "PresentThread::ResetDevice");
-
- lock_.AssertAcquired();
-
- // The D3D device must be created on the present thread.
- CHECK(message_loop() == base::MessageLoop::current());
-
- // This will crash some Intel drivers but we can't render anything without
- // reseting the device, which would be disappointing.
- query_ = NULL;
- device_ = NULL;
- surface_transformer_.ReleaseAll();
-
- g_accelerated_presenter_map.Pointer()->ResetPresentThread(this);
-
- if (!d3d_utils::CreateDevice(d3d_module_,
- adapter_luid_,
- D3DDEVTYPE_HAL,
- GetPresentationInterval(),
- device_.Receive())) {
- return;
- }
-
- HRESULT hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive());
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to create query";
- device_ = NULL;
- return;
- }
-
- if (!surface_transformer_.Init(device_)) {
- LOG(ERROR) << "Failed to initialize surface transformer";
- query_ = NULL;
- device_ = NULL;
- return;
- }
-}
-
-bool PresentThread::IsDeviceLost() {
- lock_.AssertAcquired();
-
- HRESULT hr = device_->CheckDeviceState(NULL);
- return FAILED(hr) || hr == S_PRESENT_MODE_CHANGED;
-}
-
-void PresentThread::Init() {
- TRACE_EVENT0("gpu", "Initialize thread");
-}
-
-void PresentThread::CleanUp() {
- // The D3D device and query are leaked because destroying the associated D3D
- // query crashes some Intel drivers.
- surface_transformer_.DetachAll();
- device_.Detach();
- query_.Detach();
-}
-
-PresentThread::~PresentThread() {
- Stop();
-}
-
-PresentThreadPool::PresentThreadPool() : next_thread_(0) {
-}
-
-PresentThread* PresentThreadPool::NextThread() {
- base::AutoLock locked(lock_);
-
- next_thread_ = (next_thread_ + 1) % kNumPresentThreads;
- PresentThread* thread = present_threads_[next_thread_].get();
- if (!thread) {
- thread = new PresentThread(
- base::StringPrintf("PresentThread #%d", next_thread_).c_str(),
- adapter_luid_);
- thread->Start();
- present_threads_[next_thread_] = thread;
- }
-
- return thread;
-}
-
-void PresentThreadPool::SetAdapterLUID(uint64 adapter_luid) {
- base::AutoLock locked(lock_);
-
- adapter_luid_ = adapter_luid;
-
- for (int i = 0; i < kNumPresentThreads; ++i) {
- if (!present_threads_[i])
- continue;
-
- present_threads_[i]->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&PresentThread::SetAdapterLUID,
- present_threads_[i],
- adapter_luid));
- }
-}
-
-AcceleratedPresenterMap::AcceleratedPresenterMap() {
-}
-
-scoped_refptr<AcceleratedPresenter> AcceleratedPresenterMap::CreatePresenter(
- gfx::PluginWindowHandle window) {
- scoped_refptr<AcceleratedPresenter> presenter(
- new AcceleratedPresenter(window));
-
- base::AutoLock locked(lock_);
- DCHECK(presenters_.find(window) == presenters_.end());
- presenters_[window] = presenter.get();
-
- return presenter;
-}
-
-void AcceleratedPresenterMap::RemovePresenter(
- const scoped_refptr<AcceleratedPresenter>& presenter) {
- base::AutoLock locked(lock_);
- for (PresenterMap::iterator it = presenters_.begin();
- it != presenters_.end();
- ++it) {
- if (it->second == presenter.get()) {
- presenters_.erase(it);
- return;
- }
- }
-
- NOTREACHED();
-}
-
-scoped_refptr<AcceleratedPresenter> AcceleratedPresenterMap::GetPresenter(
- gfx::PluginWindowHandle window) {
- base::AutoLock locked(lock_);
- PresenterMap::iterator it = presenters_.find(window);
- if (it == presenters_.end())
- return scoped_refptr<AcceleratedPresenter>();
-
- return it->second;
-}
-
-void AcceleratedPresenterMap::ResetPresentThread(
- PresentThread* present_thread) {
- base::AutoLock locked(lock_);
-
- for (PresenterMap::iterator it = presenters_.begin();
- it != presenters_.end();
- ++it) {
- it->second->ResetPresentThread(present_thread);
- }
-}
-
-AcceleratedPresenter::AcceleratedPresenter(gfx::PluginWindowHandle window)
- : present_thread_(g_present_thread_pool.Pointer()->NextThread()),
- window_(window),
- event_(false, false),
- hidden_(true),
- do_present_with_GDI_(DoAllShowPresentWithGDI() ||
- DoFirstShowPresentWithGDI()),
- is_session_locked_(false) {
-}
-
-// static
-void AcceleratedPresenter::SetAdapterLUID(uint64 adapter_luid) {
- return g_present_thread_pool.Pointer()->SetAdapterLUID(adapter_luid);
-}
-
-
-// static
-scoped_refptr<AcceleratedPresenter> AcceleratedPresenter::GetForWindow(
- gfx::PluginWindowHandle window) {
- return g_accelerated_presenter_map.Pointer()->GetPresenter(window);
-}
-
-void AcceleratedPresenter::AsyncPresentAndAcknowledge(
- const gfx::Size& size,
- int64 surface_handle,
- const std::vector<ui::LatencyInfo>& latency_info,
- const CompletionTask& completion_task) {
- if (!surface_handle) {
- TRACE_EVENT1("gpu", "EarlyOut_ZeroSurfaceHandle",
- "surface_handle", surface_handle);
- completion_task.Run(true, base::TimeTicks(), base::TimeDelta(),
- std::vector<ui::LatencyInfo>());
- return;
- }
-
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&AcceleratedPresenter::DoPresentAndAcknowledge,
- this,
- size,
- surface_handle,
- latency_info,
- completion_task));
-}
-
-void AcceleratedPresenter::Present(HDC dc) {
- TRACE_EVENT0("gpu", "Present");
-
- base::AutoLock locked(*present_thread_->lock());
-
- // If invalidated, do nothing. The window is gone.
- if (!window_)
- return;
-
- // Suspended or nothing has ever been presented.
- if (!swap_chain_)
- return;
-
- PresentWithGDI(dc);
-}
-
-void AcceleratedPresenter::AsyncCopyTo(
- const gfx::Rect& requested_src_subrect,
- const gfx::Size& dst_size,
- const base::Callback<void(bool, const SkBitmap&)>& callback) {
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&AcceleratedPresenter::DoCopyToAndAcknowledge,
- this,
- requested_src_subrect,
- dst_size,
- base::MessageLoopProxy::current(),
- callback));
-}
-
-void AcceleratedPresenter::AsyncCopyToVideoFrame(
- const gfx::Rect& requested_src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback) {
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&AcceleratedPresenter::DoCopyToVideoFrameAndAcknowledge,
- this,
- requested_src_subrect,
- target,
- base::MessageLoopProxy::current(),
- callback));
-}
-
-void AcceleratedPresenter::DoCopyToAndAcknowledge(
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- scoped_refptr<base::SingleThreadTaskRunner> callback_runner,
- const base::Callback<void(bool, const SkBitmap&)>& callback) {
- SkBitmap target;
- bool result = DoCopyToARGB(src_subrect, dst_size, &target);
- if (!result)
- target.reset();
- callback_runner->PostTask(FROM_HERE, base::Bind(callback, result, target));
-}
-
-void AcceleratedPresenter::DoCopyToVideoFrameAndAcknowledge(
- const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const scoped_refptr<base::SingleThreadTaskRunner>& callback_runner,
- const base::Callback<void(bool)>& callback) {
-
- bool result = DoCopyToYUV(src_subrect, target);
- callback_runner->PostTask(FROM_HERE, base::Bind(callback, result));
-}
-
-bool AcceleratedPresenter::DoCopyToARGB(const gfx::Rect& requested_src_subrect,
- const gfx::Size& dst_size,
- SkBitmap* bitmap) {
- TRACE_EVENT2(
- "gpu", "CopyTo",
- "width", dst_size.width(),
- "height", dst_size.height());
-
- base::AutoLock locked(*present_thread_->lock());
-
- if (!swap_chain_)
- return false;
-
- AcceleratedSurfaceTransformer* gpu_ops =
- present_thread_->surface_transformer();
-
- base::win::ScopedComPtr<IDirect3DSurface9> back_buffer;
- HRESULT hr = swap_chain_->GetBackBuffer(0,
- D3DBACKBUFFER_TYPE_MONO,
- back_buffer.Receive());
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to get back buffer";
- return false;
- }
-
- D3DSURFACE_DESC desc;
- hr = back_buffer->GetDesc(&desc);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to get buffer description";
- return false;
- }
-
- const gfx::Size back_buffer_size(desc.Width, desc.Height);
- if (back_buffer_size.IsEmpty())
- return false;
-
- // With window resizing, it's possible that the back buffer is smaller than
- // the requested src subset. Clip to the actual back buffer.
- gfx::Rect src_subrect = requested_src_subrect;
- src_subrect.Intersect(gfx::Rect(back_buffer_size));
- base::win::ScopedComPtr<IDirect3DSurface9> final_surface;
- {
- if (!d3d_utils::CreateOrReuseLockableSurface(present_thread_->device(),
- dst_size,
- &final_surface)) {
- LOG(ERROR) << "Failed to create temporary lockable surface";
- return false;
- }
- }
-
- {
- // Let the surface transformer start the resize into |final_surface|.
- TRACE_EVENT0("gpu", "ResizeBilinear");
- if (!gpu_ops->ResizeBilinear(back_buffer, src_subrect,
- final_surface, gfx::Rect(dst_size))) {
- LOG(ERROR) << "Failed to resize bilinear";
- return false;
- }
- }
-
- bitmap->setConfig(SkBitmap::kARGB_8888_Config, dst_size.width(),
- dst_size.height(), 0, kOpaque_SkAlphaType);
- if (!bitmap->allocPixels())
- return false;
-
- // Copy |final_surface| to |bitmap|. This is always a synchronous operation.
- return gpu_ops->ReadFast(final_surface,
- reinterpret_cast<uint8*>(bitmap->getPixels()),
- bitmap->width() * bitmap->bytesPerPixel(),
- bitmap->height(),
- static_cast<int>(bitmap->rowBytes()));
-}
-
-bool AcceleratedPresenter::DoCopyToYUV(
- const gfx::Rect& requested_src_subrect,
- const scoped_refptr<media::VideoFrame>& frame) {
- gfx::Size dst_size = frame->coded_size();
- TRACE_EVENT2(
- "gpu", "CopyToYUV",
- "width", dst_size.width(),
- "height", dst_size.height());
-
- base::AutoLock locked(*present_thread_->lock());
-
- if (!swap_chain_)
- return false;
-
- AcceleratedSurfaceTransformer* gpu_ops =
- present_thread_->surface_transformer();
-
- base::win::ScopedComPtr<IDirect3DSurface9> back_buffer;
- HRESULT hr = swap_chain_->GetBackBuffer(0,
- D3DBACKBUFFER_TYPE_MONO,
- back_buffer.Receive());
- if (FAILED(hr))
- return false;
-
- D3DSURFACE_DESC desc;
- hr = back_buffer->GetDesc(&desc);
- if (FAILED(hr))
- return false;
-
- const gfx::Size back_buffer_size(desc.Width, desc.Height);
- if (back_buffer_size.IsEmpty())
- return false;
-
- // With window resizing, it's possible that the back buffer is smaller than
- // the requested src subset. Clip to the actual back buffer.
- gfx::Rect src_subrect = requested_src_subrect;
- src_subrect.Intersect(gfx::Rect(back_buffer_size));
- if (src_subrect.IsEmpty())
- return false;
-
- base::win::ScopedComPtr<IDirect3DSurface9> resized;
- base::win::ScopedComPtr<IDirect3DTexture9> resized_as_texture;
- if (!gpu_ops->GetIntermediateTexture(dst_size,
- resized_as_texture.Receive(),
- resized.Receive())) {
- return false;
- }
-
- // Shrink the source to fit entirely in the destination while preserving
- // aspect ratio. Fill in any margin with black.
- // TODO(nick): It would be more efficient all around to implement
- // letterboxing as a memset() on the dst.
- gfx::Rect letterbox = media::ComputeLetterboxRegion(gfx::Rect(dst_size),
- src_subrect.size());
- if (letterbox != gfx::Rect(dst_size)) {
- TRACE_EVENT0("gpu", "Letterbox");
- present_thread_->device()->ColorFill(resized, NULL, 0xFF000000);
- }
-
- {
- TRACE_EVENT0("gpu", "ResizeBilinear");
- if (!gpu_ops->ResizeBilinear(back_buffer, src_subrect, resized, letterbox))
- return false;
- }
-
- base::win::ScopedComPtr<IDirect3DSurface9> y, u, v;
- {
- TRACE_EVENT0("gpu", "TransformRGBToYV12");
- if (!gpu_ops->TransformRGBToYV12(resized_as_texture,
- dst_size,
- y.Receive(), u.Receive(), v.Receive())) {
- return false;
- }
- }
-
- if (!CopyPlane(gpu_ops, y, frame, media::VideoFrame::kYPlane))
- return false;
- if (!CopyPlane(gpu_ops, u, frame, media::VideoFrame::kUPlane))
- return false;
- if (!CopyPlane(gpu_ops, v, frame, media::VideoFrame::kVPlane))
- return false;
- return true;
-}
-
-void AcceleratedPresenter::Suspend() {
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&AcceleratedPresenter::DoSuspend,
- this));
-}
-
-void AcceleratedPresenter::WasHidden() {
- base::AutoLock locked(*present_thread_->lock());
- hidden_ = true;
-}
-
-void AcceleratedPresenter::ReleaseSurface() {
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&AcceleratedPresenter::DoReleaseSurface,
- this));
-}
-
-void AcceleratedPresenter::SetIsSessionLocked(bool locked) {
- is_session_locked_ = locked;
-}
-
-void AcceleratedPresenter::Invalidate() {
- // Make any pending or future presentation tasks do nothing. Once the last
- // last pending task has been ignored, the reference count on the presenter
- // will go to zero and the presenter, and potentially also the present thread
- // it has a reference count on, will be destroyed.
- base::AutoLock locked(*present_thread_->lock());
- window_ = NULL;
-}
-
-void AcceleratedPresenter::ResetPresentThread(
- PresentThread* present_thread) {
- TRACE_EVENT0("gpu", "ResetPresentThread");
-
- // present_thread_ can be accessed without the lock because it is immutable.
- if (present_thread_ != present_thread)
- return;
-
- present_thread_->lock()->AssertAcquired();
-
- source_texture_ = NULL;
- swap_chain_ = NULL;
- quantized_size_ = gfx::Size();
-}
-
-AcceleratedPresenter::~AcceleratedPresenter() {
-}
-
-bool AcceleratedPresenter::IsSwapChainInitialized() const {
- base::AutoLock locked(*present_thread_->lock());
-
- return !!swap_chain_;
-}
-
-void AcceleratedPresenter::DoPresentAndAcknowledge(
- const gfx::Size& size,
- int64 surface_handle,
- const std::vector<ui::LatencyInfo>& latency_info,
- const CompletionTask& completion_task) {
- TRACE_EVENT2(
- "gpu", "DoPresentAndAcknowledge",
- "width", size.width(),
- "height", size.height());
-
- HRESULT hr;
-
- base::AutoLock locked(*present_thread_->lock());
-
- for (size_t i = 0; i < latency_info.size(); i++)
- latency_info_.push_back(latency_info[i]);
-
- // Initialize the device lazily since calling Direct3D can crash bots.
- present_thread_->InitDevice();
-
- if (!present_thread_->device()) {
- completion_task.Run(false, base::TimeTicks(), base::TimeDelta(),
- std::vector<ui::LatencyInfo>());
- TRACE_EVENT0("gpu", "EarlyOut_NoDevice");
- return;
- }
-
- // Ensure the task is acknowledged on early out after this point.
- base::ScopedClosureRunner scoped_completion_runner(
- base::Bind(completion_task,
- true,
- base::TimeTicks(),
- base::TimeDelta(),
- std::vector<ui::LatencyInfo>()));
-
- // If invalidated, do nothing, the window is gone.
- if (!window_) {
- TRACE_EVENT0("gpu", "EarlyOut_NoWindow");
- return;
- }
-
-#if !defined(USE_AURA)
- // If the window is a different size than the swap chain that is being
- // presented then drop the frame.
- gfx::Size window_size = GetWindowSize();
- bool size_mismatch = size != window_size;
- if (gfx::IsInHighDPIMode()) {
- // Check if the size mismatch is within allowable round off or truncation
- // error.
- gfx::Size dip_size = gfx::win::ScreenToDIPSize(window_size);
- gfx::Size pixel_size = gfx::win::DIPToScreenSize(dip_size);
- size_mismatch = abs(window_size.width() - size.width()) >
- abs(window_size.width() - pixel_size.width()) ||
- abs(window_size.height() - size.height()) >
- abs(window_size.height() - pixel_size.height());
- }
- if (hidden_ && size_mismatch) {
- TRACE_EVENT2("gpu", "EarlyOut_WrongWindowSize",
- "backwidth", size.width(), "backheight", size.height());
- TRACE_EVENT2("gpu", "EarlyOut_WrongWindowSize2",
- "windowwidth", window_size.width(),
- "windowheight", window_size.height());
- return;
- }
-#endif
- // Round up size so the swap chain is not continuously resized with the
- // surface, which could lead to memory fragmentation.
- const int kRound = 64;
- gfx::Size quantized_size(
- std::max(1, (size.width() + kRound - 1) / kRound * kRound),
- std::max(1, (size.height() + kRound - 1) / kRound * kRound));
-
- // Ensure the swap chain exists and is the same size (rounded up) as the
- // surface to be presented.
- if (!swap_chain_ || quantized_size_ != quantized_size) {
- TRACE_EVENT0("gpu", "CreateAdditionalSwapChain");
- quantized_size_ = quantized_size;
-
- D3DPRESENT_PARAMETERS parameters = { 0 };
- parameters.BackBufferWidth = quantized_size.width();
- parameters.BackBufferHeight = quantized_size.height();
- parameters.BackBufferCount = 1;
- parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
- parameters.hDeviceWindow = window_;
- parameters.Windowed = TRUE;
- parameters.Flags = 0;
- parameters.PresentationInterval = GetPresentationInterval();
- parameters.SwapEffect = D3DSWAPEFFECT_COPY;
-
- swap_chain_ = NULL;
- HRESULT hr = present_thread_->device()->CreateAdditionalSwapChain(
- &parameters,
- swap_chain_.Receive());
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to create swap chain "
- << quantized_size.width() << " x " <<quantized_size.height();
- return;
- }
- }
-
- if (!source_texture_.get()) {
- TRACE_EVENT0("gpu", "OpenSharedTexture");
- if (!d3d_utils::OpenSharedTexture(present_thread_->device(),
- surface_handle,
- size,
- source_texture_.Receive())) {
- LOG(ERROR) << "Failed to open shared texture";
- return;
- }
- }
-
- base::win::ScopedComPtr<IDirect3DSurface9> source_surface;
- hr = source_texture_->GetSurfaceLevel(0, source_surface.Receive());
- if (FAILED(hr)) {
- TRACE_EVENT0("gpu", "EarlyOut_NoSurfaceLevel");
- LOG(ERROR) << "Failed to get source surface";
- return;
- }
-
- base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
- hr = swap_chain_->GetBackBuffer(0,
- D3DBACKBUFFER_TYPE_MONO,
- dest_surface.Receive());
- if (FAILED(hr)) {
- TRACE_EVENT0("gpu", "EarlyOut_NoBackbuffer");
- LOG(ERROR) << "Failed to get back buffer";
- return;
- }
-
- RECT rect = {
- 0, 0,
- size.width(), size.height()
- };
-
- {
- TRACE_EVENT0("gpu", "Copy");
-
- // Copy while flipping the source texture on the vertical axis.
- bool result = present_thread_->surface_transformer()->CopyInverted(
- source_texture_, dest_surface, size);
- if (!result) {
- LOG(ERROR) << "Failed to copy shared texture";
- return;
- }
- }
-
- hr = present_thread_->query()->Issue(D3DISSUE_END);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to issue query";
- return;
- }
-
- present_size_ = size;
-
- // If it is expected that Direct3D cannot be used reliably because the window
- // is resizing, fall back to presenting with GDI.
- if (CheckDirect3DWillWork()) {
- TRACE_EVENT0("gpu", "PresentD3D");
-
- hr = swap_chain_->Present(&rect, &rect, window_, NULL, 0);
-
- if (FAILED(hr)) {
- if (present_thread_->IsDeviceLost())
- present_thread_->ResetDevice();
- return;
- }
- } else {
- HDC dc = GetDC(window_);
- PresentWithGDI(dc);
- ReleaseDC(window_, dc);
- }
-
- hidden_ = false;
-
- D3DDISPLAYMODE display_mode;
- hr = present_thread_->device()->GetDisplayMode(0, &display_mode);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to get display mode";
- return;
- }
-
- D3DRASTER_STATUS raster_status;
- hr = swap_chain_->GetRasterStatus(&raster_status);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to get raster status";
- return;
- }
-
- UMA_HISTOGRAM_CUSTOM_COUNTS("GPU.AcceleratedSurfaceRefreshRate",
- display_mode.RefreshRate, 0, 121, 122);
-
- // I can't figure out how to determine how many scanlines are in the
- // vertical blank so clamp it such that scanline / height <= 1.
- int clamped_scanline = std::min(raster_status.ScanLine, display_mode.Height);
-
- // The Internet says that on some GPUs, the scanline is not available
- // while in the vertical blank.
- if (raster_status.InVBlank)
- clamped_scanline = display_mode.Height;
-
- // Figure out approximately how far back in time the last vsync was based on
- // the ratio of the raster scanline to the display height.
- base::TimeTicks last_vsync_time;
- base::TimeDelta refresh_period;
-
- if (display_mode.Height) {
- refresh_period = base::TimeDelta::FromMicroseconds(
- 1000000 / display_mode.RefreshRate);
- // If FrameTime is not high resolution, we use a timebase of zero to avoid
- // introducing jitter into our frame start times.
- if (gfx::FrameTime::TimestampsAreHighRes()) {
- base::TimeTicks current_time = gfx::FrameTime::Now();
- last_vsync_time = current_time -
- base::TimeDelta::FromMilliseconds((clamped_scanline * 1000) /
- (display_mode.RefreshRate * display_mode.Height));
- }
- }
-
- // Wait for the StretchRect to complete before notifying the GPU process
- // that it is safe to write to its backing store again.
- {
- TRACE_EVENT0("gpu", "spin");
-
- do {
- hr = present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH);
- if (hr == S_FALSE) {
- Sleep(1);
-
- if (present_thread_->IsDeviceLost()) {
- present_thread_->ResetDevice();
- return;
- }
- }
- } while (hr == S_FALSE);
- }
-
- scoped_completion_runner.Release();
- completion_task.Run(true, last_vsync_time, refresh_period, latency_info_);
- latency_info_.clear();
-}
-
-void AcceleratedPresenter::DoSuspend() {
- base::AutoLock locked(*present_thread_->lock());
- swap_chain_ = NULL;
-}
-
-void AcceleratedPresenter::DoReleaseSurface() {
- base::AutoLock locked(*present_thread_->lock());
- present_thread_->InitDevice();
- source_texture_.Release();
-}
-
-void AcceleratedPresenter::PresentWithGDI(HDC dc) {
- TRACE_EVENT0("gpu", "PresentWithGDI");
-
- if (!present_thread_->device()) {
- LOG(ERROR) << "No device";
- return;
- }
-
- if (!swap_chain_) {
- LOG(ERROR) << "No swap chain";
- return;
- }
-
- base::win::ScopedComPtr<IDirect3DTexture9> system_texture;
- {
- TRACE_EVENT0("gpu", "CreateSystemTexture");
- HRESULT hr = present_thread_->device()->CreateTexture(
- quantized_size_.width(),
- quantized_size_.height(),
- 1,
- 0,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SYSTEMMEM,
- system_texture.Receive(),
- NULL);
- if (FAILED(hr)) {
- LOG(ERROR) << "Failed to create system memory texture";
- return;
- }
- }
-
- base::win::ScopedComPtr<IDirect3DSurface9> system_surface;
- HRESULT hr = system_texture->GetSurfaceLevel(0, system_surface.Receive());
- DCHECK(SUCCEEDED(hr));
-
- base::win::ScopedComPtr<IDirect3DSurface9> back_buffer;
- hr = swap_chain_->GetBackBuffer(0,
- D3DBACKBUFFER_TYPE_MONO,
- back_buffer.Receive());
- DCHECK(SUCCEEDED(hr));
-
- {
- TRACE_EVENT0("gpu", "GetRenderTargetData");
- hr = present_thread_->device()->GetRenderTargetData(back_buffer,
- system_surface);
-
- if (FAILED(hr)) {
- if (present_thread_->IsDeviceLost()) {
- present_thread_->message_loop()->PostTask(
- FROM_HERE,
- base::Bind(&PresentThread::LockAndResetDevice, present_thread_));
- }
- return;
- }
-
- DCHECK(SUCCEEDED(hr));
- }
-
- D3DLOCKED_RECT locked_surface;
- hr = system_surface->LockRect(&locked_surface, NULL, D3DLOCK_READONLY);
- DCHECK(SUCCEEDED(hr));
-
- BITMAPINFO bitmap_info = {
- {
- sizeof(BITMAPINFOHEADER),
- quantized_size_.width(),
- -quantized_size_.height(),
- 1, // planes
- 32, // bitcount
- BI_RGB
- },
- {
- {0, 0, 0, 0}
- }
- };
-
- {
- TRACE_EVENT0("gpu", "StretchDIBits");
- StretchDIBits(dc,
- 0, 0,
- present_size_.width(),
- present_size_.height(),
- 0, 0,
- present_size_.width(),
- present_size_.height(),
- locked_surface.pBits,
- &bitmap_info,
- DIB_RGB_COLORS,
- SRCCOPY);
- }
-
- system_surface->UnlockRect();
-}
-
-gfx::Size AcceleratedPresenter::GetWindowSize() {
- RECT rect;
- GetClientRect(window_, &rect);
- return gfx::Rect(rect).size();
-}
-
-bool AcceleratedPresenter::CheckDirect3DWillWork() {
- // On a composited desktop, when the screen saver or logon screen are
- // active, D3D presents never make it to the window but GDI presents
- // do. If the session is locked GDI presents can be avoided since
- // the window gets a message on unlock and forces a repaint.
- if (!is_session_locked_ && ui::win::IsAeroGlassEnabled()) {
- // Failure to open the input desktop is a sign of running with a non-default
- // desktop.
- HDESK input_desktop = ::OpenInputDesktop(0, 0, GENERIC_READ);
- if (!input_desktop)
- return false;
- ::CloseDesktop(input_desktop);
- }
-
- gfx::Size window_size = GetWindowSize();
- if (window_size != last_window_size_ && last_window_size_.GetArea() != 0) {
- last_window_size_ = window_size;
- last_window_resize_time_ = base::Time::Now();
- return false;
- }
-
- if (do_present_with_GDI_ && hidden_) {
- if (DoFirstShowPresentWithGDI())
- do_present_with_GDI_ = false;
-
- return false;
- }
-
- return base::Time::Now() - last_window_resize_time_ >
- base::TimeDelta::FromMilliseconds(100);
-}
-
-AcceleratedSurface::AcceleratedSurface(gfx::PluginWindowHandle window)
- : presenter_(g_accelerated_presenter_map.Pointer()->CreatePresenter(
- window)) {
-}
-
-AcceleratedSurface::~AcceleratedSurface() {
- g_accelerated_presenter_map.Pointer()->RemovePresenter(presenter_);
- presenter_->Invalidate();
-}
-
-void AcceleratedSurface::Present(HDC dc) {
- presenter_->Present(dc);
-}
-
-bool AcceleratedSurface::IsReadyForCopy() const {
- return !!presenter_ && presenter_->IsSwapChainInitialized();
-}
-
-
-void AcceleratedSurface::AsyncCopyTo(
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- const base::Callback<void(bool, const SkBitmap&)>& callback) {
- presenter_->AsyncCopyTo(src_subrect, dst_size, callback);
-}
-
-void AcceleratedSurface::AsyncCopyToVideoFrame(
- const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback) {
- presenter_->AsyncCopyToVideoFrame(src_subrect, target, callback);
-}
-
-void AcceleratedSurface::Suspend() {
- presenter_->Suspend();
-}
-
-void AcceleratedSurface::WasHidden() {
- presenter_->WasHidden();
-}
-
-void AcceleratedSurface::SetIsSessionLocked(bool locked) {
- presenter_->SetIsSessionLocked(locked);
-}
diff --git a/ui/surface/accelerated_surface_win.h b/ui/surface/accelerated_surface_win.h
deleted file mode 100644
index 9615732..0000000
--- a/ui/surface/accelerated_surface_win.h
+++ /dev/null
@@ -1,223 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
-#define UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
-
-#include <d3d9.h>
-
-#include "base/callback_forward.h"
-#include "base/memory/ref_counted.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/time/time.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/events/latency_info.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/size.h"
-#include "ui/surface/surface_export.h"
-
-class PresentThread;
-
-namespace gfx {
-class Rect;
-}
-
-namespace media {
-class VideoFrame;
-}
-
-class SURFACE_EXPORT AcceleratedPresenter
- : public base::RefCountedThreadSafe<AcceleratedPresenter> {
- public:
- typedef base::Callback<void(
- bool,
- base::TimeTicks,
- base::TimeDelta,
- const std::vector<ui::LatencyInfo>&)> CompletionTask;
-
- explicit AcceleratedPresenter(gfx::PluginWindowHandle window);
-
- static void SetAdapterLUID(uint64 adapter_luid);
-
- // Returns a thread safe reference to the presenter for the given window or
- // null is no such presenter exists. The thread safe refptr ensures the
- // presenter will not be destroyed. This can be called on any thread.
- static scoped_refptr<AcceleratedPresenter> GetForWindow(
- gfx::PluginWindowHandle window);
-
- // Schedule a frame to be presented. The completion callback will be invoked
- // when it is safe to write to the surface on another thread. The lock for
- // this surface will be held while the completion callback runs. This can be
- // called on any thread.
- void AsyncPresentAndAcknowledge(
- const gfx::Size& size,
- int64 surface_handle,
- const std::vector<ui::LatencyInfo>& latency_info,
- const CompletionTask& completion_task);
-
- // Returns true if the swap chain has been created and initialized. This can
- // be called on any thread.
- bool IsSwapChainInitialized() const;
-
- // Schedule the presenter to free all its resources. This can be called on any
- // thread.
- void Suspend();
-
- // Indicates that the presenter has become invisible.
- void WasHidden();
-
- // Called when the Windows session is locked or unlocked.
- void SetIsSessionLocked(bool locked);
-
- // Schedule the presenter to release its reference to the shared surface.
- void ReleaseSurface();
-
- // The public member functions are called on the main thread.
- void Present(HDC dc);
- void AsyncCopyTo(const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- const base::Callback<void(bool, const SkBitmap&)>& callback);
- void AsyncCopyToVideoFrame(
- const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback);
- void Invalidate();
-
- // Destroy any D3D resources owned by the given present thread. Called on
- // the given present thread.
- void ResetPresentThread(PresentThread* present_thread);
-
- private:
- friend class base::RefCountedThreadSafe<AcceleratedPresenter>;
-
- ~AcceleratedPresenter();
-
- // These member functions are called on the PresentThread with which the
- // presenter has affinity.
- void DoPresentAndAcknowledge(
- const gfx::Size& size,
- int64 surface_handle,
- const std::vector<ui::LatencyInfo>& latency_info,
- const CompletionTask& completion_task);
- void DoSuspend();
- void DoPresent(const base::Closure& composite_task);
- void DoReleaseSurface();
- void DoCopyToAndAcknowledge(
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- scoped_refptr<base::SingleThreadTaskRunner> callback_runner,
- const base::Callback<void(bool, const SkBitmap&)>& callback);
- void DoCopyToVideoFrameAndAcknowledge(
- const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const scoped_refptr<base::SingleThreadTaskRunner>& callback_runner,
- const base::Callback<void(bool)>& callback);
- bool DoCopyToYUV(const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& frame);
- bool DoCopyToARGB(const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- SkBitmap* bitmap);
-
- void PresentWithGDI(HDC dc);
- gfx::Size GetWindowSize();
-
- // This function tries to guess whether Direct3D will be able to reliably
- // present to the window. When the window is resizing, presenting with
- // Direct3D causes other regions of the window rendered with GDI to
- // flicker transparent / non-transparent.
- bool CheckDirect3DWillWork();
-
- // The thread with which this presenter has affinity.
- PresentThread* const present_thread_;
-
- // The window that is presented to.
- gfx::PluginWindowHandle window_;
-
- // UI thread can wait on this event to ensure a present is finished.
- base::WaitableEvent event_;
-
- // The current size of the swap chain. This is only accessed on the thread
- // with which the surface has affinity. The swap chain size is rounded up and
- // is not necessarily the same as the window size.
- gfx::Size quantized_size_;
-
- // The size of the window on the last present. This is used to trigger the
- // compositor instead of presenting the last frame in the case where the
- // window has been resized.
- gfx::Size present_size_;
-
- // This is a shared texture that is being presented from.
- base::win::ScopedComPtr<IDirect3DTexture9> source_texture_;
-
- // The swap chain is presented to the child window. Copy semantics
- // are used so it is possible to represent it to quickly validate the window.
- base::win::ScopedComPtr<IDirect3DSwapChain9> swap_chain_;
-
- // Whether the window is hidden or has not been presented to since it was
- // last hidden.
- bool hidden_;
-
- // Set to true if the first present after the tab is unhidden needs to be done
- // with GDI.
- bool do_present_with_GDI_;
-
- // Set to true when the Windows session is locked.
- bool is_session_locked_;
-
- // These are used to detect when the window is resizing. For some reason,
- // presenting with D3D while the window resizes causes those parts not
- // drawn with D3D (e.g. with GDI) to flicker visible / invisible.
- // http://crbug.com/120904
- gfx::Size last_window_size_;
- base::Time last_window_resize_time_;
-
- std::vector<ui::LatencyInfo> latency_info_;
-
- DISALLOW_COPY_AND_ASSIGN(AcceleratedPresenter);
-};
-
-class SURFACE_EXPORT AcceleratedSurface {
- public:
- AcceleratedSurface(gfx::PluginWindowHandle window);
- ~AcceleratedSurface();
-
- // Synchronously present a frame with no acknowledgement.
- void Present(HDC dc);
-
- // Returns true if the surface is fully initialized and has been presented to
- // at least once.
- bool IsReadyForCopy() const;
-
- // Transfer the contents of the surface to an SkBitmap, and invoke a callback
- // with the result.
- void AsyncCopyTo(const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- const base::Callback<void(bool, const SkBitmap&)>& callback);
-
- // Transfer the contents of the surface to an already-allocated YV12
- // VideoFrame, and invoke a callback to indicate success or failure.
- void AsyncCopyToVideoFrame(
- const gfx::Rect& src_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback);
-
- // Temporarily release resources until a new surface is asynchronously
- // presented. Present will not be able to represent the last surface after
- // calling this and will return false.
- void Suspend();
-
- // Indicates that the surface has become invisible.
- void WasHidden();
-
- // Called when the Windows session in locked or unlocked.
- void SetIsSessionLocked(bool locked);
-
- private:
- const scoped_refptr<AcceleratedPresenter> presenter_;
- DISALLOW_COPY_AND_ASSIGN(AcceleratedSurface);
-};
-
-#endif // UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
diff --git a/ui/surface/compile_hlsl.py b/ui/surface/compile_hlsl.py
deleted file mode 100644
index 3584804..0000000
--- a/ui/surface/compile_hlsl.py
+++ /dev/null
@@ -1,161 +0,0 @@
-# Copyright (c) 2012 The Chromium Authors. All rights reserved.
-# Use of this source code is governed by a BSD-style license that can be
-# found in the LICENSE file.
-
-import optparse
-import os.path
-import re
-import subprocess
-import sys
-
-
-def ConvertToCamelCase(input):
- """Converts the input string from 'unix_hacker' style to 'CamelCase' style."""
- return ''.join(x[:1].upper() + x[1:] for x in input.split('_'))
-
-
-def ExtractShaderTargetNamesFromSource(source_hlsl_file):
- """Parses '@gyp_compile' and '@gyp_namespace' metadata from an .hlsl file."""
- # matches strings like // @gyp_compile(arg_a, arg_b) ...
- gyp_compile = re.compile(
- '^//\s*@gyp_compile\(\s*(?P<profile>[a-zA-Z0-9_]+)\s*,'
- '\s*(?P<function_name>[a-zA-Z0-9_]+)\s*\).*')
- # matches strings like // @gyp_namespace(arg_a) ...
- gyp_namespace = re.compile(
- '^//\s*@gyp_namespace\(\s*(?P<namespace>[a-zA-Z0-9_]+)\s*\).*')
-
- shader_targets = [] # tuples like ('vs_2_0', 'vertexMain')
- namespace = None
- with open(source_hlsl_file) as hlsl:
- for line_number, line in enumerate(hlsl.read().splitlines(), 1):
- m = gyp_compile.match(line)
- if m:
- shader_targets.append((m.group('profile'), m.group('function_name')))
- continue
- m = gyp_namespace.match(line)
- if m:
- namespace = m.group('namespace')
- continue
- if '@gyp' in line:
- print '%s(%d) : warning: ignoring malformed @gyp directive ' % (
- source_hlsl_file, line_number)
-
- if not shader_targets:
- print (
-"""%s(%d) : error: Reached end of file without finding @gyp_compile directive.
-
- By convention, each HLSL source must contain one or more @gyp_compile
- directives in its comments, as metadata informing the Chrome build tool
- which entry points should be compiled. For example, to specify compilation
- of a function named 'vertexMain' as a shader model 2 vertex shader:
-
- // @gyp_compile(vs_2_0, vertexMain)
-
- Or to compile a pixel shader 2.0 function named 'someOtherShader':
-
- // @gyp_compile(ps_2_0, someOtherShader)
-
- To wrap everything in a C++ namespace 'foo_bar', add a line somewhere like:
-
- // @gyp_namespace(foo_bar)
-
- (Namespaces are optional)
-""" % (source_hlsl_file, line_number))
- sys.exit(1)
- return (shader_targets, namespace)
-
-
-def GetCppVariableName(function_name):
- return 'k%s' % ConvertToCamelCase(function_name)
-
-
-def CompileMultipleHLSLShadersToOneHeaderFile(fxc_compiler_path,
- source_hlsl_file,
- namespace,
- shader_targets,
- target_header_file,
- target_cc_file):
- """Compiles specified shaders from an .hlsl file into a single C++ header."""
- header_output = []
- # Invoke the compiler one at a time to write the c++ header file,
- # then read that header file into |header_output|.
- for (compiler_profile, hlsl_function_name) in shader_targets:
- file_name_only = os.path.basename(source_hlsl_file)
- base_filename, _ = os.path.splitext(file_name_only)
- cpp_global_var_name = GetCppVariableName(hlsl_function_name)
-
- command = [fxc_compiler_path,
- source_hlsl_file, # From this HLSL file
- '/E', hlsl_function_name, # Compile one function
- '/T', compiler_profile, # As a vertex or pixel shader
- '/Vn', cpp_global_var_name, # Into a C++ constant thus named
- '/Fh', target_header_file, # Declared in this C++ header file.
- '/O3'] # Fast is better than slow.
- child = subprocess.Popen(command,
- stdout=subprocess.PIPE,
- stderr=subprocess.PIPE,
- shell=False)
- (out, err) = child.communicate()
- if err or child.returncode:
- print 'Error (%d) while compiling %s in file %s' % (
- child.returncode, hlsl_function_name, source_hlsl_file)
- print err
- sys.exit(1)
- with open(target_header_file, 'r') as header:
- header_output.append(header.read())
-
- # Now, re-write the .h and .cc files with the concatenation of all
- # the individual passes.
- classname = '%sHLSL' % (ConvertToCamelCase(base_filename))
- preamble = '\n'.join([
- '/' * 77,
- '// This file is auto-generated from %s' % file_name_only,
- '//',
- "// To edit it directly would be a fool's errand.",
- '/' * 77,
- '',
- ''])
- with open(target_header_file, 'wb') as h:
- h.write(preamble)
- h.write('#pragma once\n')
- h.write('#include <windows.h>\n\n')
- if namespace:
- h.write('namespace %s {\n\n' % namespace)
- h.write('namespace %s {\n\n' % classname)
- for _, function_name in shader_targets:
- h.write('extern const BYTE %s[];\n' % GetCppVariableName(function_name))
- h.write('\n} // namespace %s\n' % classname)
- if namespace:
- h.write('\n} // namespace %s\n' % namespace)
-
- with open(target_cc_file, 'wb') as cc:
- cc.write(preamble)
- cc.write('#include "%s"\n\n' % os.path.basename(target_header_file))
- if namespace:
- cc.write('namespace %s {\n\n' % namespace)
- cc.write('namespace %s {\n\n' % classname)
- cc.write(''.join(header_output))
- cc.write('\n} // namespace %s\n' % classname)
- if namespace:
- cc.write('\n} // namespace %s\n' % namespace)
-
-
-if __name__ == '__main__':
- parser = optparse.OptionParser()
- parser.add_option('--shader_compiler_tool', dest='compiler')
- parser.add_option('--output_h_file', dest='header_file')
- parser.add_option('--output_cc_file', dest='cc_file')
- parser.add_option('--input_hlsl_file', dest='hlsl_file')
- (options, args) = parser.parse_args()
-
- hlsl_file = os.path.abspath(options.hlsl_file)
- shader_targets, namespace = ExtractShaderTargetNamesFromSource(hlsl_file)
-
- header_file = os.path.normpath(options.header_file)
- cc_file = os.path.normpath(options.cc_file)
- CompileMultipleHLSLShadersToOneHeaderFile(options.compiler,
- hlsl_file,
- namespace,
- shader_targets,
- header_file,
- cc_file)
diff --git a/ui/surface/d3d9_utils_win.cc b/ui/surface/d3d9_utils_win.cc
deleted file mode 100644
index da82b2f..0000000
--- a/ui/surface/d3d9_utils_win.cc
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/surface/d3d9_utils_win.h"
-
-#include "base/debug/trace_event.h"
-#include "base/files/file_path.h"
-#include "base/scoped_native_library.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/gfx/size.h"
-
-namespace {
-
-const wchar_t kD3D9ModuleName[] = L"d3d9.dll";
-const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex";
-typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version,
- IDirect3D9Ex **d3d);
-} // namespace
-
-namespace ui_surface_d3d9_utils {
-
-bool LoadD3D9(base::ScopedNativeLibrary* storage) {
- storage->Reset(
- base::LoadNativeLibrary(base::FilePath(kD3D9ModuleName), NULL));
- return storage->is_valid();
-}
-
-bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
- uint64 adapter_luid,
- D3DDEVTYPE device_type,
- uint32 presentation_interval,
- IDirect3DDevice9Ex** device) {
- Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>(
- d3d_module.GetFunctionPointer(kCreate3D9DeviceExName));
- if (!create_func)
- return false;
-
- base::win::ScopedComPtr<IDirect3D9Ex> d3d;
- HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive());
- if (FAILED(hr))
- return false;
-
- UINT adapter = D3DADAPTER_DEFAULT;
-
- if (adapter_luid) {
- UINT adapter_count = d3d->GetAdapterCount();
- for (adapter = 0; adapter < adapter_count; ++adapter) {
- LUID luid;
- HRESULT hr = d3d->GetAdapterLUID(adapter, &luid);
- if (FAILED(hr))
- return false;
-
- if (memcmp(&luid, &adapter_luid, sizeof(adapter_luid)) == 0)
- break;
- }
-
- if (adapter == adapter_count)
- return false;
- }
-
- // Any old window will do to create the device. In practice the window to
- // present to is an argument to IDirect3DDevice9::Present.
- HWND window = GetDesktopWindow();
-
- D3DPRESENT_PARAMETERS parameters = { 0 };
- parameters.BackBufferWidth = 1;
- parameters.BackBufferHeight = 1;
- parameters.BackBufferCount = 1;
- parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
- parameters.hDeviceWindow = window;
- parameters.Windowed = TRUE;
- parameters.Flags = 0;
- parameters.PresentationInterval = presentation_interval;
- parameters.SwapEffect = D3DSWAPEFFECT_COPY;
-
- hr = d3d->CreateDeviceEx(
- adapter,
- device_type,
- window,
- D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING |
- D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED,
- &parameters,
- NULL,
- device);
- return SUCCEEDED(hr);
-}
-
-bool OpenSharedTexture(IDirect3DDevice9* device,
- int64 surface_handle,
- const gfx::Size& size,
- IDirect3DTexture9** opened_texture) {
- TRACE_EVENT0("gpu", "OpenSharedTexture");
- HANDLE handle = reinterpret_cast<HANDLE>(surface_handle);
- HRESULT hr = device->CreateTexture(size.width(),
- size.height(),
- 1,
- D3DUSAGE_RENDERTARGET,
- D3DFMT_A8R8G8B8,
- D3DPOOL_DEFAULT,
- opened_texture,
- &handle);
- return SUCCEEDED(hr);
-}
-
-bool CreateOrReuseLockableSurface(
- IDirect3DDevice9* device,
- const gfx::Size& size,
- base::win::ScopedComPtr<IDirect3DSurface9>* surface) {
- if (!*surface || GetSize(*surface) != size) {
- TRACE_EVENT0("gpu", "CreateRenderTarget");
- surface->Release();
- HRESULT hr = device->CreateRenderTarget(
- size.width(),
- size.height(),
- D3DFMT_A8R8G8B8,
- D3DMULTISAMPLE_NONE,
- 0,
- TRUE,
- surface->Receive(),
- NULL);
- if (FAILED(hr))
- return false;
- }
- return true;
-}
-
-bool CreateOrReuseRenderTargetTexture(
- IDirect3DDevice9* device,
- const gfx::Size& size,
- base::win::ScopedComPtr<IDirect3DTexture9>* texture,
- IDirect3DSurface9** render_target) {
- if (!*texture || GetSize(*texture) != size) {
- TRACE_EVENT0("gpu", "CreateTexture");
- texture->Release();
- HRESULT hr = device->CreateTexture(
- size.width(),
- size.height(),
- 1, // Levels
- D3DUSAGE_RENDERTARGET,
- D3DFMT_A8R8G8B8,
- D3DPOOL_DEFAULT,
- texture->Receive(),
- NULL);
- if (!SUCCEEDED(hr))
- return false;
- }
- HRESULT hr = (*texture)->GetSurfaceLevel(0, render_target);
- return SUCCEEDED(hr);
-}
-
-gfx::Size GetSize(IDirect3DSurface9* surface) {
- D3DSURFACE_DESC surface_description;
- HRESULT hr = surface->GetDesc(&surface_description);
- if (FAILED(hr))
- return gfx::Size(0, 0);
- return gfx::Size(surface_description.Width, surface_description.Height);
-}
-
-gfx::Size GetSize(IDirect3DTexture9* texture) {
- D3DSURFACE_DESC surface_description;
- HRESULT hr = texture->GetLevelDesc(0, &surface_description);
- if (FAILED(hr))
- return gfx::Size(0, 0);
- return gfx::Size(surface_description.Width, surface_description.Height);
-}
-
-} // namespace ui_surface_d3d9_utils
diff --git a/ui/surface/d3d9_utils_win.h b/ui/surface/d3d9_utils_win.h
deleted file mode 100644
index 7934cb41..0000000
--- a/ui/surface/d3d9_utils_win.h
+++ /dev/null
@@ -1,87 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Helper functions that Direct3D 9Ex code a little easier to work with for
-// the ui/surface code.
-
-#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_
-#define UI_SURFACE_D3D9_UTILS_WIN_H_
-
-#include <d3d9.h>
-
-#include "base/basictypes.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/surface/surface_export.h"
-
-namespace base {
-class ScopedNativeLibrary;
-}
-
-namespace gfx {
-class Size;
-}
-
-namespace ui_surface_d3d9_utils {
-
-// Visible for testing. Loads the Direct3D9 library. Returns true on success.
-SURFACE_EXPORT
-bool LoadD3D9(base::ScopedNativeLibrary* storage);
-
-// Visible for testing. Creates a Direct3D9 device suitable for use with the
-// accelerated surface code. Returns true on success.
-SURFACE_EXPORT
-bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
- uint64 adapter_luid,
- D3DDEVTYPE device_type,
- uint32 presentation_interval,
- IDirect3DDevice9Ex** device);
-
-// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically opens a
-// texture allocated as shared. In this way textures allocated by another
-// process can be used by a D3D context in this process. The shared texture is
-// identified by its surface handle. The resulting texture is written into
-// |opened_texture|.
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool OpenSharedTexture(IDirect3DDevice9* device,
- int64 surface_handle,
- const gfx::Size& size,
- IDirect3DTexture9** opened_texture);
-
-// Ensures that |surface| is a lockable surface of a specified |size|. If
-// |*surface| is non-null and has dimensions that match |size|, it is reused.
-// Otherwise, a new resource is created and the old one (if any) is freed.
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool CreateOrReuseLockableSurface(
- IDirect3DDevice9* device,
- const gfx::Size& size,
- base::win::ScopedComPtr<IDirect3DSurface9>* surface);
-
-// Ensures that |texture| is a render target texture of a specified |size|. If
-// |*texture| is non-null and has dimensions that match |size|, it is reused.
-// Otherwise, a new resource is created and the old one (if any) is freed.
-//
-// A reference to level 0 of the resulting texture is placed into
-// |render_target|.
-//
-// Returns true on success.
-SURFACE_EXPORT
-bool CreateOrReuseRenderTargetTexture(
- IDirect3DDevice9* device,
- const gfx::Size& size,
- base::win::ScopedComPtr<IDirect3DTexture9>* texture,
- IDirect3DSurface9** render_target);
-
-SURFACE_EXPORT
-gfx::Size GetSize(IDirect3DTexture9* texture);
-
-SURFACE_EXPORT
-gfx::Size GetSize(IDirect3DSurface9* surface);
-
-} // namespace ui_surface_d3d9_utils
-
-#endif // UI_SURFACE_D3D9_UTILS_WIN_H_
diff --git a/ui/surface/surface.gyp b/ui/surface/surface.gyp
index 868e599..f58f05d 100644
--- a/ui/surface/surface.gyp
+++ b/ui/surface/surface.gyp
@@ -14,41 +14,6 @@
'<(DEPTH)/third_party/khronos',
],
}],
- # TODO(ncarter): Does hlsl compilation belong in a shared location?
- ['OS == "win"', {
- 'include_dirs': [
- '<(INTERMEDIATE_DIR)/hlsl',
- ],
- 'rules': [
- {
- 'variables': {
- 'fxc': '<(windows_sdk_path)/bin/x86/fxc.exe',
- 'h_file': '<(INTERMEDIATE_DIR)/hlsl/<(RULE_INPUT_ROOT)_hlsl_compiled.h',
- 'cc_file': '<(INTERMEDIATE_DIR)/hlsl/<(RULE_INPUT_ROOT)_hlsl_compiled.cc',
- },
- 'rule_name': 'compile_hlsl',
- 'extension': 'hlsl',
- 'inputs': [
- '<(fxc)',
- 'compile_hlsl.py'
- ],
- 'outputs': [
- '<(h_file)',
- '<(cc_file)',
- ],
- 'action': [
- 'python',
- 'compile_hlsl.py',
- '--shader_compiler_tool', '<(fxc)',
- '--output_h_file', '<(h_file)',
- '--output_cc_file', '<(cc_file)',
- '--input_hlsl_file', '<(RULE_INPUT_PATH)',
- ],
- 'message': 'Generating shaders from <(RULE_INPUT_PATH)',
- 'process_outputs_as_sources': 1,
- },
- ],
- }],
],
},
'targets': [
@@ -69,16 +34,7 @@
'sources': [
'accelerated_surface_mac.cc',
'accelerated_surface_mac.h',
- 'accelerated_surface_transformer_win.cc',
- 'accelerated_surface_transformer_win.h',
- 'accelerated_surface_transformer_win.hlsl',
- 'accelerated_surface_win.cc',
- 'accelerated_surface_win.h',
- 'd3d9_utils_win.cc',
- 'd3d9_utils_win.h',
'surface_export.h',
- 'surface_switches.h',
- 'surface_switches.cc',
'transport_dib.h',
'transport_dib.cc',
'transport_dib_gtk.cc',
@@ -90,29 +46,4 @@
],
},
],
- 'conditions': [
- ['OS == "win"', {
- 'targets': [
- {
- 'target_name': 'surface_gpu_tests',
- 'type': '<(gtest_target_type)',
- 'dependencies': [
- '<(DEPTH)/base/base.gyp:base',
- '<(DEPTH)/base/base.gyp:run_all_unittests',
- '<(DEPTH)/media/media.gyp:media',
- '<(DEPTH)/skia/skia.gyp:skia',
- '<(DEPTH)/testing/gtest.gyp:gtest',
- '<(DEPTH)/ui/events/events.gyp:events_base',
- '<(DEPTH)/ui/gfx/gfx.gyp:gfx',
- '<(DEPTH)/ui/gfx/gfx.gyp:gfx_geometry',
- '<(DEPTH)/ui/ui.gyp:ui',
- 'surface',
- ],
- 'sources': [
- 'accelerated_surface_transformer_win_unittest.cc',
- ],
- },
- ],
- }],
- ],
}
diff --git a/ui/surface/surface_switches.cc b/ui/surface/surface_switches.cc
deleted file mode 100644
index ab8b608..0000000
--- a/ui/surface/surface_switches.cc
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/surface/surface_switches.h"
-
-namespace switches {
-
-// Flags for enabling speculative fix for http://crbug.com/169848
-
-// Use GDI to do every first Present after the tab is unhidden.
-const char kDoAllShowPresentWithGDI[] = "all-show-present-with-GDI";
-
-// Use GDI to do the fist Present after the tab is unhidden.
-const char kDoFirstShowPresentWithGDI[] = "first-show-present-with-GDI";
-
-
-} // namespace switches
-
diff --git a/ui/surface/surface_switches.h b/ui/surface/surface_switches.h
deleted file mode 100644
index 13eabb5..0000000
--- a/ui/surface/surface_switches.h
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_SURFACE_SURFACE_SWITCHES_H_
-#define UI_SURFACE_SURFACE_SWITCHES_H_
-
-#include "ui/surface/surface_export.h"
-
-// Defines all the command-line switches used by ui/surface.
-
-namespace switches {
-
-SURFACE_EXPORT extern const char kDoAllShowPresentWithGDI[];
-SURFACE_EXPORT extern const char kDoFirstShowPresentWithGDI[];
-
-} // namespace switches
-
-#endif // UI_SURFACE_SURFACE_SWITCHES_H_