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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-19 18:52:02 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-19 18:52:02 +0000
commit7f1a51c32f9c8c5a44118483c1255328d7983fce (patch)
tree5ca178adcc32507a067827922332f39c8bd64135 /webkit/gpu
parentafaaacd757849f6f9117aa99bd582f52a152aa9c (diff)
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Revert 147328 - Current status of patch:
- In-memory cache - maximum in memory limit (currently 6mb) - lru eviction - Cache includes saving the attribute + uniform mappings Wiring: - Added bindings for glProgramBinary and glGetProgramBinary - Plumbed the shader cache from gl_channel_manager to program_manager Refactoring: - moved the meat of DoCompile to the ProgramManager New: - added field to ShaderInfo to store if we have a possible pending cache compile - exposed attrib_map and uniform_map in ShaderInfo for the cache - program_cache base class with in-memory status storage - Simple memory_program_cache implementation, stores programs with lru eviction - Added caching logic to DoCompileShader in gles2_cmd_decoder and Link in program_manager Design doc: https://docs.google.com/document/d/1Vceem-nF4TCICoeGSh7OMXxfGuJEJYblGXRgN9V9hcE/edit BUG=88572 Review URL: https://chromiumcodereview.appspot.com/10534173 TBR=dmurph@chromium.org Review URL: https://chromiumcodereview.appspot.com/10795037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147497 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/gpu')
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
index 5a5d1cd..b7e93df 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
+++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
@@ -12,7 +12,6 @@
#include <algorithm>
#include <set>
-#include <string>
#include "base/bind.h"
#include "base/bind_helpers.h"
@@ -414,9 +413,7 @@ bool GLInProcessContext::Initialize(const gfx::Size& size,
bool bind_generates_resource = false;
decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group ?
context_group->decoder_->GetContextGroup() :
- new ::gpu::gles2::ContextGroup(NULL,
- bind_generates_resource,
- NULL)));
+ new ::gpu::gles2::ContextGroup(NULL, bind_generates_resource)));
gpu_scheduler_.reset(new GpuScheduler(command_buffer_.get(),
decoder_.get(),