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-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc9
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc6
2 files changed, 0 insertions, 15 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index a3d69a5..05ba2c9 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -3018,15 +3018,6 @@ bool GLES2DecoderImpl::Initialize(const scoped_refptr<gfx::GLSurface>& surface,
glEnable(GL_PROGRAM_POINT_SIZE);
}
- // ES3 requires seamless cubemap. ES2 does not.
- // However, when ES2 is implemented on top of DX11, seamless cubemap is
- // always enabled and there is no way to disable it.
- // Therefore, it seems OK to also always enable it on top of Desktop GL for
- // both ES2 and ES3 contexts.
- if (feature_info_->gl_version_info().IsAtLeastGL(3, 2)) {
- glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
- }
-
has_robustness_extension_ =
context->HasExtension("GL_ARB_robustness") ||
context->HasExtension("GL_KHR_robustness") ||
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
index cbe3112..e3c0627 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
@@ -351,12 +351,6 @@ void GLES2DecoderTestBase::InitDecoderWithCommandLine(
.RetiresOnSaturation();
}
- if (group_->feature_info()->gl_version_info().IsAtLeastGL(3, 2)) {
- EXPECT_CALL(*gl_, Enable(GL_TEXTURE_CUBE_MAP_SEAMLESS))
- .Times(1)
- .RetiresOnSaturation();
- }
-
static GLint max_viewport_dims[] = {
kMaxViewportWidth,
kMaxViewportHeight