diff options
Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index a3d69a5..05ba2c9 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -3018,15 +3018,6 @@ bool GLES2DecoderImpl::Initialize(const scoped_refptr<gfx::GLSurface>& surface, glEnable(GL_PROGRAM_POINT_SIZE); } - // ES3 requires seamless cubemap. ES2 does not. - // However, when ES2 is implemented on top of DX11, seamless cubemap is - // always enabled and there is no way to disable it. - // Therefore, it seems OK to also always enable it on top of Desktop GL for - // both ES2 and ES3 contexts. - if (feature_info_->gl_version_info().IsAtLeastGL(3, 2)) { - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); - } - has_robustness_extension_ = context->HasExtension("GL_ARB_robustness") || context->HasExtension("GL_KHR_robustness") || |