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-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc1
-rw-r--r--gpu/command_buffer/service/program_manager.cc30
-rw-r--r--gpu/command_buffer/service/program_manager.h14
-rw-r--r--gpu/command_buffer/service/program_manager_unittest.cc82
4 files changed, 126 insertions, 1 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 8539dcd..0ecc3d8 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -3802,6 +3802,7 @@ void GLES2DecoderImpl::DoBindAttribLocation(
if (!info) {
return;
}
+ info->SetAttribLocationBinding(name, static_cast<GLint>(index));
glBindAttribLocation(info->service_id(), index, name);
}
diff --git a/gpu/command_buffer/service/program_manager.cc b/gpu/command_buffer/service/program_manager.cc
index e601aed..18593356 100644
--- a/gpu/command_buffer/service/program_manager.cc
+++ b/gpu/command_buffer/service/program_manager.cc
@@ -5,6 +5,7 @@
#include "gpu/command_buffer/service/program_manager.h"
#include <algorithm>
+#include <set>
#include "base/basictypes.h"
#include "base/logging.h"
@@ -168,6 +169,10 @@ void ProgramManager::ProgramInfo::Link() {
set_log_info("missing shaders");
return;
}
+ if (DetectAttribLocationBindingConflicts()) {
+ set_log_info("glBindAttribLocation() conflicts");
+ return;
+ }
glLinkProgram(service_id());
GLint success = 0;
@@ -442,6 +447,31 @@ bool ProgramManager::ProgramInfo::CanLink() const {
return true;
}
+bool ProgramManager::ProgramInfo::DetectAttribLocationBindingConflicts() const {
+ std::set<GLint> location_binding_used;
+ for (std::map<std::string, GLint>::const_iterator it =
+ bind_attrib_location_map_.begin();
+ it != bind_attrib_location_map_.end(); ++it) {
+ // Find out if an attribute is declared in this program's shaders.
+ bool active = false;
+ for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
+ if (!attached_shaders_[ii] || !attached_shaders_[ii]->IsValid())
+ continue;
+ if (attached_shaders_[ii]->GetAttribInfo(it->first)) {
+ active = true;
+ break;
+ }
+ }
+ if (active) {
+ std::pair<std::set<GLint>::iterator, bool> result =
+ location_binding_used.insert(it->second);
+ if (!result.second)
+ return true;
+ }
+ }
+ return false;
+}
+
static uint32 ComputeOffset(const void* start, const void* position) {
return static_cast<const uint8*>(position) -
static_cast<const uint8*>(start);
diff --git a/gpu/command_buffer/service/program_manager.h b/gpu/command_buffer/service/program_manager.h
index 330ef53..c627957 100644
--- a/gpu/command_buffer/service/program_manager.h
+++ b/gpu/command_buffer/service/program_manager.h
@@ -154,6 +154,17 @@ class GPU_EXPORT ProgramManager {
return use_count_ != 0;
}
+ // Sets attribute-location binding from a glBindAttribLocation() call.
+ void SetAttribLocationBinding(const std::string& attrib,
+ GLint location) {
+ bind_attrib_location_map_[attrib] = location;
+ }
+
+ // Detects if there are attribute location conflicts from
+ // glBindAttribLocation() calls.
+ // We only consider the declared attributes in the program.
+ bool DetectAttribLocationBindingConflicts() const;
+
static inline GLint GetFakeLocation(
GLint fake_base_location, GLint element_index) {
return fake_base_location | element_index << 16;
@@ -248,6 +259,9 @@ class GPU_EXPORT ProgramManager {
// Log info
scoped_ptr<std::string> log_info_;
+
+ // attribute-location binding map from glBindAttribLocation() calls.
+ std::map<std::string, GLint> bind_attrib_location_map_;
};
ProgramManager();
diff --git a/gpu/command_buffer/service/program_manager_unittest.cc b/gpu/command_buffer/service/program_manager_unittest.cc
index 9ac98fd..ba7288ae 100644
--- a/gpu/command_buffer/service/program_manager_unittest.cc
+++ b/gpu/command_buffer/service/program_manager_unittest.cc
@@ -334,7 +334,6 @@ class ProgramManagerWithShaderTest : public testing::Test {
}
}
-
void SetupDefaultShaderExpectations() {
SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms,
kServiceProgramId);
@@ -344,6 +343,20 @@ class ProgramManagerWithShaderTest : public testing::Test {
::gfx::GLInterface::SetGLInterface(NULL);
}
+ // Return true if link status matches expected_link_status
+ bool LinkAsExpected(ProgramManager::ProgramInfo* program_info,
+ bool expected_link_status) {
+ GLuint service_id = program_info->service_id();
+ if (expected_link_status) {
+ SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms,
+ service_id);
+ }
+ program_info->Link();
+ GLint link_status;
+ program_info->GetProgramiv(GL_LINK_STATUS, &link_status);
+ return (static_cast<bool>(link_status) == expected_link_status);
+ }
+
static AttribInfo kAttribs[];
static UniformInfo kUniforms[];
@@ -938,6 +951,73 @@ TEST_F(ProgramManagerWithShaderTest, ProgramInfoGetProgramInfo) {
static_cast<uint32>(input - inputs));
}
+TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) {
+ // Set up shader
+ const GLuint kVShaderClientId = 1;
+ const GLuint kVShaderServiceId = 11;
+ const GLuint kFShaderClientId = 2;
+ const GLuint kFShaderServiceId = 12;
+ MockShaderTranslator shader_translator;
+ ShaderTranslator::VariableMap attrib_map;
+ for (uint32 ii = 0; ii < kNumAttribs; ++ii) {
+ attrib_map[kAttribs[ii].name] = ShaderTranslatorInterface::VariableInfo(
+ kAttribs[ii].type, kAttribs[ii].size, kAttribs[ii].name);
+ }
+ ShaderTranslator::VariableMap uniform_map;
+ EXPECT_CALL(shader_translator, attrib_map())
+ .WillRepeatedly(ReturnRef(attrib_map));
+ EXPECT_CALL(shader_translator, uniform_map())
+ .WillRepeatedly(ReturnRef(uniform_map));
+ // Check we can create shader.
+ ShaderManager::ShaderInfo* vshader = shader_manager_.CreateShaderInfo(
+ kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER);
+ ShaderManager::ShaderInfo* fshader = shader_manager_.CreateShaderInfo(
+ kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER);
+ // Check shader got created.
+ ASSERT_TRUE(vshader != NULL && fshader != NULL);
+ // Set Status
+ vshader->SetStatus(true, "", &shader_translator);
+ // Check attrib infos got copied.
+ for (ShaderTranslator::VariableMap::const_iterator it = attrib_map.begin();
+ it != attrib_map.end(); ++it) {
+ const ShaderManager::ShaderInfo::VariableInfo* variable_info =
+ vshader->GetAttribInfo(it->first);
+ ASSERT_TRUE(variable_info != NULL);
+ EXPECT_EQ(it->second.type, variable_info->type);
+ EXPECT_EQ(it->second.size, variable_info->size);
+ EXPECT_EQ(it->second.name, variable_info->name);
+ }
+ fshader->SetStatus(true, "", NULL);
+
+ // Set up program
+ const GLuint kClientProgramId = 6666;
+ const GLuint kServiceProgramId = 8888;
+ ProgramManager::ProgramInfo* program_info =
+ manager_.CreateProgramInfo(kClientProgramId, kServiceProgramId);
+ ASSERT_TRUE(program_info != NULL);
+ EXPECT_TRUE(program_info->AttachShader(&shader_manager_, vshader));
+ EXPECT_TRUE(program_info->AttachShader(&shader_manager_, fshader));
+
+ EXPECT_FALSE(program_info->DetectAttribLocationBindingConflicts());
+ EXPECT_TRUE(LinkAsExpected(program_info, true));
+
+ program_info->SetAttribLocationBinding(kAttrib1Name, 0);
+ EXPECT_FALSE(program_info->DetectAttribLocationBindingConflicts());
+ EXPECT_TRUE(LinkAsExpected(program_info, true));
+
+ program_info->SetAttribLocationBinding("xxx", 0);
+ EXPECT_FALSE(program_info->DetectAttribLocationBindingConflicts());
+ EXPECT_TRUE(LinkAsExpected(program_info, true));
+
+ program_info->SetAttribLocationBinding(kAttrib2Name, 1);
+ EXPECT_FALSE(program_info->DetectAttribLocationBindingConflicts());
+ EXPECT_TRUE(LinkAsExpected(program_info, true));
+
+ program_info->SetAttribLocationBinding(kAttrib2Name, 0);
+ EXPECT_TRUE(program_info->DetectAttribLocationBindingConflicts());
+ EXPECT_TRUE(LinkAsExpected(program_info, false));
+}
+
} // namespace gles2
} // namespace gpu