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-rw-r--r--gpu/GLES2/extensions/CHROMIUM/CHROMIUM_image.txt (renamed from gpu/GLES2/extensions/CHROMIUM/CHROMIUM_map_image.txt)40
-rw-r--r--gpu/GLES2/gl2extchromium.h24
-rwxr-xr-xgpu/command_buffer/build_gles2_cmd_buffer.py3
-rw-r--r--gpu/command_buffer/client/client_test_helper.h3
-rw-r--r--gpu/command_buffer/client/gles2_c_lib_autogen.h279
-rw-r--r--gpu/command_buffer/client/gles2_implementation.cc57
-rw-r--r--gpu/command_buffer/client/gles2_implementation.h8
-rw-r--r--gpu/command_buffer/client/gles2_implementation_autogen.h5
-rw-r--r--gpu/command_buffer/client/gles2_implementation_unittest.cc8
-rw-r--r--gpu/command_buffer/client/gles2_interface_autogen.h5
-rw-r--r--gpu/command_buffer/client/gles2_interface_stub_autogen.h5
-rw-r--r--gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h6
-rw-r--r--gpu/command_buffer/client/gles2_trace_implementation_autogen.h5
-rw-r--r--gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h10
-rw-r--r--gpu/command_buffer/client/gpu_control.h1
-rw-r--r--gpu/command_buffer/client/gpu_memory_buffer_factory.h8
-rw-r--r--gpu/command_buffer/client/gpu_memory_buffer_tracker.cc8
-rw-r--r--gpu/command_buffer/client/gpu_memory_buffer_tracker.h5
-rw-r--r--gpu/command_buffer/cmd_buffer_functions.txt4
-rw-r--r--gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h2337
-rw-r--r--gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h292
-rw-r--r--gpu/command_buffer/service/in_process_command_buffer.cc3
-rw-r--r--gpu/command_buffer/service/in_process_command_buffer.h10
-rw-r--r--gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc19
-rw-r--r--gpu/command_buffer/tests/gl_manager.cc3
-rw-r--r--gpu/command_buffer/tests/gl_manager.h1
-rw-r--r--gpu/gles2_conform_support/egl/display.cc1
-rw-r--r--gpu/gles2_conform_support/egl/display.h1
28 files changed, 1091 insertions, 2060 deletions
diff --git a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_map_image.txt b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_image.txt
index 6304fda..154f91e 100644
--- a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_map_image.txt
+++ b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_image.txt
@@ -1,14 +1,14 @@
Name
- CHROMIUM_map_image
+ CHROMIUM_image
Name Strings
- GL_CHROMIUM_map_image
+ GL_CHROMIUM_image
Version
- Last Modifed Date: May 9, 2013
+ Last Modifed Date: Apr 30, 2014
Dependencies
@@ -17,7 +17,9 @@ Dependencies
Overview
This extension allows for more efficient uploading of texture data through
- Chromium's OpenGL ES 2.0 implementation.
+ Chromium's OpenGL ES 2.0 implementation as well as enable hardware overlay
+ support by providing ability to create buffers capable of being scanned out
+ directly by the display controller.
For security reasons Chromium accesses the GPU from a separate process. User
processes are not allowed to access the GPU directly. This multi-process
@@ -34,12 +36,19 @@ Issues
New Tokens
- None
+ Accepted by the <pname> parameter of GetImageParameterivCHROMIUM:
+
+ IMAGE_ROWBYTES_CHROMIUM 0x78F0
+
+ Accepted by the <usage> parameter of CreateImageCHROMIUM:
+
+ IMAGE_MAP_CHROMIUM 0x78F1
+ IMAGE_SCANOUT_CHROMIUM 0x78F2
New Procedures and Functions
- GLuint CreateImageCHROMIUM (GLsizei width, GLsizei height,
- GLenum internalformat)
+ GLuint CreateImageCHROMIUM(GLsizei width, GLsizei height,
+ GLenum internalformat, GLenum usage)
Allocate an image with width equal to <width> and height equal
to <height> stored in format <internalformat>.
@@ -49,27 +58,27 @@ New Procedures and Functions
INVALID_VALUE is generated if <width> or <height> is nonpositive.
- void DestroyImageCHROMIUM (GLuint image_id)
+ INVALID_ENUM is generated if <usage> is not one of
+ IMAGE_MAP_CHROMIUM and IMAGE_SCANOUT_CHROMIUM.
+
+ void DestroyImageCHROMIUM(GLuint image_id)
Frees the image previously allocated by a call to CreateImageCHROMIUM.
INVALID_OPERATION is generated if <image_id> is not a valid image id.
- void* MapImageCHROMIUM (GLuint image_id, GLenum access)
+ void* MapImageCHROMIUM(GLuint image_id)
Returns a pointer to in the user memory for the application to modify
- the image. <access> parameter defines if the user will read or write the
- pixels.
+ the image. It is illegal to call this function on an image not created
+ with IMAGE_MAP_CHROMIUM usage.
INVALID_OPERATION is generated if <image_id> is not a valid image id.
INVALID_OPERATION is generated if the image was already mapped by a previous
call to this method.
- INVALID_ENUM is generated if <access> is not one of WRITE_ONLY, READ_ONLY
- and READ_WRITE.
-
- void UnmapImageCHROMIUM (GLuint image_id)
+ void UnmapImageCHROMIUM(GLuint image_id)
Removes the mapping created by a call to MapImageCHROMIUM.
@@ -105,3 +114,4 @@ New State
Revision History
5/9/2013 Documented the extension
+ 4/30/2014 Moved usage flag to creation function.
diff --git a/gpu/GLES2/gl2extchromium.h b/gpu/GLES2/gl2extchromium.h
index 0bdf717..d78f8ef 100644
--- a/gpu/GLES2/gl2extchromium.h
+++ b/gpu/GLES2/gl2extchromium.h
@@ -94,7 +94,7 @@ typedef GLboolean (GL_APIENTRY PFNGLUNMAPBUFFERCHROMIUM) (GLuint target);
#endif
#endif /* GL_CHROMIUM_pixel_transfer_buffer_object */
-/* GL_CHROMIUM_map_image */
+/* GL_CHROMIUM_image */
#ifndef GL_CHROMIUM_map_image
#define GL_CHROMIUM_map_image 1
@@ -102,21 +102,29 @@ typedef GLboolean (GL_APIENTRY PFNGLUNMAPBUFFERCHROMIUM) (GLuint target);
#define GL_IMAGE_ROWBYTES_CHROMIUM 0x78F0
#endif
-#ifndef GL_READ_WRITE
-#define GL_READ_WRITE 0x88BA
+#ifndef GL_IMAGE_MAP_CHROMIUM
+#define GL_IMAGE_MAP_CHROMIUM 0x78F1
+#endif
+
+#ifndef GL_IMAGE_SCANOUT_CHROMIUM
+#define GL_IMAGE_SCANOUT_CHROMIUM 0x78F2
#endif
#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM(
- GLsizei width, GLsizei height, GLenum internalformat);
+GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage);
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM(GLuint image_id);
GL_APICALL void GL_APIENTRY glGetImageParameterivCHROMIUM(
GLuint image_id, GLenum pname, GLint* params);
-GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM(GLuint image_id, GLenum access);
+GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM(GLuint image_id);
GL_APICALL void GL_APIENTRY glUnmapImageCHROMIUM(GLuint image_id);
#endif
-typedef GLuint (GL_APIENTRYP PFNGLCREATEIMAGECHROMIUMPROC) (
- GLsizei width, GLsizei height, GLenum internalformat);
+typedef GLuint(GL_APIENTRYP PFNGLCREATEIMAGECHROMIUMPROC)(
+ GLsizei width,
+ GLsizei height,
+ GLenum internalformat);
typedef void (
GL_APIENTRYP PFNGLDESTROYIMAGECHROMIUMPROC) (GLuint image_id);
typedef void (
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
index 6ecd295..ca03986 100755
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
@@ -1405,7 +1405,8 @@ _FUNCTION_INFO = {
},
'CreateImageCHROMIUM': {
'type': 'Manual',
- 'cmd_args': 'GLsizei width, GLsizei height, GLenum internalformat',
+ 'cmd_args':
+ 'GLsizei width, GLsizei height, GLenum internalformat, GLenum usage',
'result': ['GLuint'],
'client_test': False,
'gen_cmd': False,
diff --git a/gpu/command_buffer/client/client_test_helper.h b/gpu/command_buffer/client/client_test_helper.h
index 1b42a5c..083fb29 100644
--- a/gpu/command_buffer/client/client_test_helper.h
+++ b/gpu/command_buffer/client/client_test_helper.h
@@ -88,10 +88,11 @@ class MockClientGpuControl : public GpuControl {
virtual ~MockClientGpuControl();
MOCK_METHOD0(GetCapabilities, Capabilities());
- MOCK_METHOD4(CreateGpuMemoryBuffer,
+ MOCK_METHOD5(CreateGpuMemoryBuffer,
gfx::GpuMemoryBuffer*(size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id));
MOCK_METHOD1(DestroyGpuMemoryBuffer, void(int32 id));
MOCK_METHOD0(InsertSyncPoint, uint32());
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
index 63deda5..6ad04d2 100644
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
@@ -737,8 +737,8 @@ void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) {
GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) {
return gles2::GetGLContext()->UnmapBufferCHROMIUM(target);
}
-void* GLES2MapImageCHROMIUM(GLuint image_id, GLenum access) {
- return gles2::GetGLContext()->MapImageCHROMIUM(image_id, access);
+void* GLES2MapImageCHROMIUM(GLuint image_id) {
+ return gles2::GetGLContext()->MapImageCHROMIUM(image_id);
}
void GLES2UnmapImageCHROMIUM(GLuint image_id) {
gles2::GetGLContext()->UnmapImageCHROMIUM(image_id);
@@ -798,9 +798,10 @@ GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) {
}
GLuint GLES2CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) {
+ GLenum internalformat,
+ GLenum usage) {
return gles2::GetGLContext()->CreateImageCHROMIUM(
- width, height, internalformat);
+ width, height, internalformat, usage);
}
void GLES2DestroyImageCHROMIUM(GLuint image_id) {
gles2::GetGLContext()->DestroyImageCHROMIUM(image_id);
@@ -966,20 +967,17 @@ namespace gles2 {
extern const NameToFunc g_gles2_function_table[] = {
{
- "glActiveTexture",
- reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
+ "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
},
{
- "glAttachShader",
- reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
+ "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
},
{
"glBindAttribLocation",
reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
},
{
- "glBindBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
+ "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
},
{
"glBindFramebuffer",
@@ -990,64 +988,52 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
},
{
- "glBindTexture",
- reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
+ "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
},
{
- "glBlendColor",
- reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
+ "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
},
{
- "glBlendEquation",
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
+ "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
},
{
"glBlendEquationSeparate",
reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
},
{
- "glBlendFunc",
- reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
+ "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
},
{
"glBlendFuncSeparate",
reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
},
{
- "glBufferData",
- reinterpret_cast<GLES2FunctionPointer>(glBufferData),
+ "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData),
},
{
- "glBufferSubData",
- reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
+ "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
},
{
"glCheckFramebufferStatus",
reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
},
{
- "glClear",
- reinterpret_cast<GLES2FunctionPointer>(glClear),
+ "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear),
},
{
- "glClearColor",
- reinterpret_cast<GLES2FunctionPointer>(glClearColor),
+ "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor),
},
{
- "glClearDepthf",
- reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
+ "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
},
{
- "glClearStencil",
- reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
+ "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
},
{
- "glColorMask",
- reinterpret_cast<GLES2FunctionPointer>(glColorMask),
+ "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask),
},
{
- "glCompileShader",
- reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
+ "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
},
{
"glCompressedTexImage2D",
@@ -1066,88 +1052,72 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
},
{
- "glCreateProgram",
- reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
+ "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
},
{
- "glCreateShader",
- reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
+ "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
},
{
- "glCullFace",
- reinterpret_cast<GLES2FunctionPointer>(glCullFace),
+ "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace),
},
{
- "glDeleteBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
+ "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
},
{
"glDeleteFramebuffers",
reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
},
{
- "glDeleteProgram",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
+ "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
},
{
"glDeleteRenderbuffers",
reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
},
{
- "glDeleteShader",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
+ "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
},
{
"glDeleteTextures",
reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
},
{
- "glDepthFunc",
- reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
+ "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
},
{
- "glDepthMask",
- reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
+ "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
},
{
- "glDepthRangef",
- reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
+ "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
},
{
- "glDetachShader",
- reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
+ "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
},
{
- "glDisable",
- reinterpret_cast<GLES2FunctionPointer>(glDisable),
+ "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable),
},
{
"glDisableVertexAttribArray",
reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
},
{
- "glDrawArrays",
- reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
+ "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
},
{
- "glDrawElements",
- reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
+ "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
},
{
- "glEnable",
- reinterpret_cast<GLES2FunctionPointer>(glEnable),
+ "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable),
},
{
"glEnableVertexAttribArray",
reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
},
{
- "glFinish",
- reinterpret_cast<GLES2FunctionPointer>(glFinish),
+ "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish),
},
{
- "glFlush",
- reinterpret_cast<GLES2FunctionPointer>(glFlush),
+ "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush),
},
{
"glFramebufferRenderbuffer",
@@ -1158,12 +1128,10 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
},
{
- "glFrontFace",
- reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
+ "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
},
{
- "glGenBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
+ "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
},
{
"glGenerateMipmap",
@@ -1178,8 +1146,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
},
{
- "glGenTextures",
- reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
+ "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
},
{
"glGetActiveAttrib",
@@ -1198,20 +1165,17 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
},
{
- "glGetBooleanv",
- reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
+ "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
},
{
"glGetBufferParameteriv",
reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
},
{
- "glGetError",
- reinterpret_cast<GLES2FunctionPointer>(glGetError),
+ "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError),
},
{
- "glGetFloatv",
- reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
+ "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
},
{
"glGetFramebufferAttachmentParameteriv",
@@ -1219,12 +1183,10 @@ extern const NameToFunc g_gles2_function_table[] = {
glGetFramebufferAttachmentParameteriv),
},
{
- "glGetIntegerv",
- reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
+ "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
},
{
- "glGetProgramiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
+ "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
},
{
"glGetProgramInfoLog",
@@ -1235,8 +1197,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
},
{
- "glGetShaderiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
+ "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
},
{
"glGetShaderInfoLog",
@@ -1251,8 +1212,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
},
{
- "glGetString",
- reinterpret_cast<GLES2FunctionPointer>(glGetString),
+ "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString),
},
{
"glGetTexParameterfv",
@@ -1263,12 +1223,10 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
},
{
- "glGetUniformfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
+ "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
},
{
- "glGetUniformiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
+ "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
},
{
"glGetUniformLocation",
@@ -1287,56 +1245,44 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
},
{
- "glHint",
- reinterpret_cast<GLES2FunctionPointer>(glHint),
+ "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint),
},
{
- "glIsBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
+ "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
},
{
- "glIsEnabled",
- reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
+ "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
},
{
- "glIsFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
+ "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
},
{
- "glIsProgram",
- reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
+ "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
},
{
"glIsRenderbuffer",
reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
},
{
- "glIsShader",
- reinterpret_cast<GLES2FunctionPointer>(glIsShader),
+ "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader),
},
{
- "glIsTexture",
- reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
+ "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
},
{
- "glLineWidth",
- reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
+ "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
},
{
- "glLinkProgram",
- reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
+ "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
},
{
- "glPixelStorei",
- reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
+ "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
},
{
- "glPolygonOffset",
- reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
+ "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
},
{
- "glReadPixels",
- reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
+ "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
},
{
"glReleaseShaderCompiler",
@@ -1351,16 +1297,13 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
},
{
- "glScissor",
- reinterpret_cast<GLES2FunctionPointer>(glScissor),
+ "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor),
},
{
- "glShaderBinary",
- reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
+ "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
},
{
- "glShaderSource",
- reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
+ "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
},
{
"glShallowFinishCHROMIUM",
@@ -1371,116 +1314,93 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
},
{
- "glStencilFunc",
- reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
+ "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
},
{
"glStencilFuncSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
},
{
- "glStencilMask",
- reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
+ "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
},
{
"glStencilMaskSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
},
{
- "glStencilOp",
- reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
+ "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
},
{
"glStencilOpSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
},
{
- "glTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
+ "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
},
{
- "glTexParameterf",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
+ "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
},
{
"glTexParameterfv",
reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
},
{
- "glTexParameteri",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
+ "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
},
{
"glTexParameteriv",
reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
},
{
- "glTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
+ "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
},
{
- "glUniform1f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
+ "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
},
{
- "glUniform1fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
+ "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
},
{
- "glUniform1i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
+ "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
},
{
- "glUniform1iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
+ "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
},
{
- "glUniform2f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
+ "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
},
{
- "glUniform2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
+ "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
},
{
- "glUniform2i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
+ "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
},
{
- "glUniform2iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
+ "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
},
{
- "glUniform3f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
+ "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
},
{
- "glUniform3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
+ "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
},
{
- "glUniform3i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
+ "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
},
{
- "glUniform3iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
+ "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
},
{
- "glUniform4f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
+ "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
},
{
- "glUniform4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
+ "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
},
{
- "glUniform4i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
+ "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
},
{
- "glUniform4iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
+ "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
},
{
"glUniformMatrix2fv",
@@ -1495,8 +1415,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
},
{
- "glUseProgram",
- reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
+ "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
},
{
"glValidateProgram",
@@ -1539,8 +1458,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
},
{
- "glViewport",
- reinterpret_cast<GLES2FunctionPointer>(glViewport),
+ "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport),
},
{
"glBlitFramebufferCHROMIUM",
@@ -1566,28 +1484,23 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
},
{
- "glGenQueriesEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
+ "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
},
{
"glDeleteQueriesEXT",
reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
},
{
- "glIsQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
+ "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
},
{
- "glBeginQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
+ "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
},
{
- "glEndQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
+ "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
},
{
- "glGetQueryivEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
+ "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
},
{
"glGetQueryObjectuivEXT",
@@ -1622,8 +1535,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
},
{
- "glSwapBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
+ "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
},
{
"glGetMaxValueInBufferCHROMIUM",
@@ -1823,8 +1735,7 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
},
{
- NULL,
- NULL,
+ NULL, NULL,
},
};
diff --git a/gpu/command_buffer/client/gles2_implementation.cc b/gpu/command_buffer/client/gles2_implementation.cc
index ac8ed34..6d5edd2 100644
--- a/gpu/command_buffer/client/gles2_implementation.cc
+++ b/gpu/command_buffer/client/gles2_implementation.cc
@@ -3949,8 +3949,10 @@ GLuint GLES2Implementation::InsertSyncPointCHROMIUM() {
return gpu_control_->InsertSyncPoint();
}
-GLuint GLES2Implementation::CreateImageCHROMIUMHelper(
- GLsizei width, GLsizei height, GLenum internalformat) {
+GLuint GLES2Implementation::CreateImageCHROMIUMHelper(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage) {
if (width <= 0) {
SetGLError(GL_INVALID_VALUE, "glCreateImageCHROMIUM", "width <= 0");
return 0;
@@ -3966,7 +3968,7 @@ GLuint GLES2Implementation::CreateImageCHROMIUMHelper(
// Create new buffer.
GLuint buffer_id = gpu_memory_buffer_tracker_->CreateBuffer(
- width, height, internalformat);
+ width, height, internalformat, usage);
if (buffer_id == 0) {
SetGLError(GL_OUT_OF_MEMORY, "glCreateImageCHROMIUM", "out of GPU memory.");
return 0;
@@ -3974,14 +3976,18 @@ GLuint GLES2Implementation::CreateImageCHROMIUMHelper(
return buffer_id;
}
-GLuint GLES2Implementation::CreateImageCHROMIUM(
- GLsizei width, GLsizei height, GLenum internalformat) {
+GLuint GLES2Implementation::CreateImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCreateImageCHROMIUM("
- << width << ", "
- << height << ", "
- << GLES2Util::GetStringTextureInternalFormat(internalformat) << ")");
- GLuint image_id = CreateImageCHROMIUMHelper(width, height, internalformat);
+ GPU_CLIENT_LOG(
+ "[" << GetLogPrefix() << "] glCreateImageCHROMIUM(" << width << ", "
+ << height << ", "
+ << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", "
+ << GLES2Util::GetStringTextureInternalFormat(usage) << ")");
+ GLuint image_id =
+ CreateImageCHROMIUMHelper(width, height, internalformat, usage);
CheckGLError();
return image_id;
}
@@ -4032,47 +4038,28 @@ void GLES2Implementation::UnmapImageCHROMIUM(GLuint image_id) {
CheckGLError();
}
-void* GLES2Implementation::MapImageCHROMIUMHelper(GLuint image_id,
- GLenum access) {
+void* GLES2Implementation::MapImageCHROMIUMHelper(GLuint image_id) {
gfx::GpuMemoryBuffer* gpu_buffer = gpu_memory_buffer_tracker_->GetBuffer(
image_id);
if (!gpu_buffer) {
SetGLError(GL_INVALID_OPERATION, "glMapImageCHROMIUM", "invalid image");
return NULL;
}
- gfx::GpuMemoryBuffer::AccessMode mode;
- switch(access) {
- case GL_WRITE_ONLY:
- mode = gfx::GpuMemoryBuffer::WRITE_ONLY;
- break;
- case GL_READ_ONLY:
- mode = gfx::GpuMemoryBuffer::READ_ONLY;
- break;
- case GL_READ_WRITE:
- mode = gfx::GpuMemoryBuffer::READ_WRITE;
- break;
- default:
- SetGLError(GL_INVALID_ENUM, "glMapImageCHROMIUM",
- "invalid GPU access mode");
- return NULL;
- }
if (gpu_buffer->IsMapped()) {
SetGLError(GL_INVALID_OPERATION, "glMapImageCHROMIUM", "already mapped");
return NULL;
}
- return gpu_buffer->Map(mode);
+ return gpu_buffer->Map();
}
-void* GLES2Implementation::MapImageCHROMIUM(
- GLuint image_id, GLenum access) {
+void* GLES2Implementation::MapImageCHROMIUM(GLuint image_id) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapImageCHROMIUM("
- << image_id << ", "
- << GLES2Util::GetStringEnum(access) << ")");
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapImageCHROMIUM(" << image_id
+ << ")");
- void* mapped = MapImageCHROMIUMHelper(image_id, access);
+ void* mapped = MapImageCHROMIUMHelper(image_id);
CheckGLError();
return mapped;
}
diff --git a/gpu/command_buffer/client/gles2_implementation.h b/gpu/command_buffer/client/gles2_implementation.h
index 45fb270..7404e90 100644
--- a/gpu/command_buffer/client/gles2_implementation.h
+++ b/gpu/command_buffer/client/gles2_implementation.h
@@ -543,10 +543,12 @@ class GLES2_IMPL_EXPORT GLES2Implementation
GLenum target, GLintptr offset, GLsizeiptr size, const void* data,
ScopedTransferBufferPtr* buffer);
- GLuint CreateImageCHROMIUMHelper(
- GLsizei width, GLsizei height, GLenum internalformat);
+ GLuint CreateImageCHROMIUMHelper(GLsizei width,
+ GLsizei height,
+ GLenum internalformat,
+ GLenum usage);
void DestroyImageCHROMIUMHelper(GLuint image_id);
- void* MapImageCHROMIUMHelper(GLuint image_id, GLenum access);
+ void* MapImageCHROMIUMHelper(GLuint image_id);
void UnmapImageCHROMIUMHelper(GLuint image_id);
void GetImageParameterivCHROMIUMHelper(
GLuint image_id, GLenum pname, GLint* params);
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
index 8b5d22b..b24819b 100644
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h
@@ -572,7 +572,7 @@ virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
-virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
+virtual void* MapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
@@ -619,7 +619,8 @@ virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) OVERRIDE;
+ GLenum internalformat,
+ GLenum usage) OVERRIDE;
virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
diff --git a/gpu/command_buffer/client/gles2_implementation_unittest.cc b/gpu/command_buffer/client/gles2_implementation_unittest.cc
index 2444757..b76caa2 100644
--- a/gpu/command_buffer/client/gles2_implementation_unittest.cc
+++ b/gpu/command_buffer/client/gles2_implementation_unittest.cc
@@ -3250,9 +3250,9 @@ TEST_F(GLES2ImplementationManualInitTest, LoseContextOnOOM) {
};
GLsizei max = std::numeric_limits<GLsizei>::max();
- EXPECT_CALL(*gpu_control_, CreateGpuMemoryBuffer(max, max, _, _))
+ EXPECT_CALL(*gpu_control_, CreateGpuMemoryBuffer(max, max, _, _, _))
.WillOnce(Return(static_cast<gfx::GpuMemoryBuffer*>(NULL)));
- gl_->CreateImageCHROMIUM(max, max, 0);
+ gl_->CreateImageCHROMIUM(max, max, 0, GL_IMAGE_MAP_CHROMIUM);
// The context should be lost.
Cmds expected;
expected.cmd.Init(GL_GUILTY_CONTEXT_RESET_ARB, GL_UNKNOWN_CONTEXT_RESET_ARB);
@@ -3268,9 +3268,9 @@ TEST_F(GLES2ImplementationManualInitTest, NoLoseContextOnOOM) {
};
GLsizei max = std::numeric_limits<GLsizei>::max();
- EXPECT_CALL(*gpu_control_, CreateGpuMemoryBuffer(max, max, _, _))
+ EXPECT_CALL(*gpu_control_, CreateGpuMemoryBuffer(max, max, _, _, _))
.WillOnce(Return(static_cast<gfx::GpuMemoryBuffer*>(NULL)));
- gl_->CreateImageCHROMIUM(max, max, 0);
+ gl_->CreateImageCHROMIUM(max, max, 0, GL_IMAGE_MAP_CHROMIUM);
// The context should not be lost.
EXPECT_TRUE(NoCommandsWritten());
}
diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h
index 0135c3e..eee1899 100644
--- a/gpu/command_buffer/client/gles2_interface_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_autogen.h
@@ -381,7 +381,7 @@ virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
-virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
+virtual void* MapImageCHROMIUM(GLuint image_id) = 0;
virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
@@ -415,7 +415,8 @@ virtual void GetProgramInfoCHROMIUM(GLuint program,
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) = 0;
+ GLenum internalformat,
+ GLenum usage) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
diff --git a/gpu/command_buffer/client/gles2_interface_stub_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
index ad0e29c..3053e3b 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
@@ -412,7 +412,7 @@ virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
-virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
+virtual void* MapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
@@ -446,7 +446,8 @@ virtual void GetProgramInfoCHROMIUM(GLuint program,
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) OVERRIDE;
+ GLenum internalformat,
+ GLenum usage) OVERRIDE;
virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
index f894c1c..6497717 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
@@ -675,8 +675,7 @@ void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */,
GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) {
return 0;
}
-void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint /* image_id */,
- GLenum /* access */) {
+void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint /* image_id */) {
return 0;
}
void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) {
@@ -728,7 +727,8 @@ GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
}
GLuint GLES2InterfaceStub::CreateImageCHROMIUM(GLsizei /* width */,
GLsizei /* height */,
- GLenum /* internalformat */) {
+ GLenum /* internalformat */,
+ GLenum /* usage */) {
return 0;
}
void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
diff --git a/gpu/command_buffer/client/gles2_trace_implementation_autogen.h b/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
index a6f8256..e05fc00 100644
--- a/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
@@ -412,7 +412,7 @@ virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
-virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
+virtual void* MapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
@@ -446,7 +446,8 @@ virtual void GetProgramInfoCHROMIUM(GLuint program,
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) OVERRIDE;
+ GLenum internalformat,
+ GLenum usage) OVERRIDE;
virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
diff --git a/gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h b/gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h
index 9bb0b60..988668e 100644
--- a/gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_trace_implementation_impl_autogen.h
@@ -1178,10 +1178,9 @@ GLboolean GLES2TraceImplementation::UnmapBufferCHROMIUM(GLuint target) {
return gl_->UnmapBufferCHROMIUM(target);
}
-void* GLES2TraceImplementation::MapImageCHROMIUM(GLuint image_id,
- GLenum access) {
+void* GLES2TraceImplementation::MapImageCHROMIUM(GLuint image_id) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "GLES2Trace::MapImageCHROMIUM");
- return gl_->MapImageCHROMIUM(image_id, access);
+ return gl_->MapImageCHROMIUM(image_id);
}
void GLES2TraceImplementation::UnmapImageCHROMIUM(GLuint image_id) {
@@ -1272,9 +1271,10 @@ GLuint GLES2TraceImplementation::CreateStreamTextureCHROMIUM(GLuint texture) {
GLuint GLES2TraceImplementation::CreateImageCHROMIUM(GLsizei width,
GLsizei height,
- GLenum internalformat) {
+ GLenum internalformat,
+ GLenum usage) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "GLES2Trace::CreateImageCHROMIUM");
- return gl_->CreateImageCHROMIUM(width, height, internalformat);
+ return gl_->CreateImageCHROMIUM(width, height, internalformat, usage);
}
void GLES2TraceImplementation::DestroyImageCHROMIUM(GLuint image_id) {
diff --git a/gpu/command_buffer/client/gpu_control.h b/gpu/command_buffer/client/gpu_control.h
index 21a03b7..a78641e 100644
--- a/gpu/command_buffer/client/gpu_control.h
+++ b/gpu/command_buffer/client/gpu_control.h
@@ -36,6 +36,7 @@ class GPU_EXPORT GpuControl {
size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32_t* id) = 0;
// Destroy a gpu memory buffer. The ID must be positive.
diff --git a/gpu/command_buffer/client/gpu_memory_buffer_factory.h b/gpu/command_buffer/client/gpu_memory_buffer_factory.h
index 42dde40..c7f0b4c 100644
--- a/gpu/command_buffer/client/gpu_memory_buffer_factory.h
+++ b/gpu/command_buffer/client/gpu_memory_buffer_factory.h
@@ -15,10 +15,10 @@ namespace gpu {
class GPU_EXPORT GpuMemoryBufferFactory {
public:
- virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(
- size_t width,
- size_t height,
- unsigned internalformat) = 0;
+ virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width,
+ size_t height,
+ unsigned internalformat,
+ unsigned usage) = 0;
protected:
virtual ~GpuMemoryBufferFactory() {}
diff --git a/gpu/command_buffer/client/gpu_memory_buffer_tracker.cc b/gpu/command_buffer/client/gpu_memory_buffer_tracker.cc
index 5347f66..9ffe0e3 100644
--- a/gpu/command_buffer/client/gpu_memory_buffer_tracker.cc
+++ b/gpu/command_buffer/client/gpu_memory_buffer_tracker.cc
@@ -21,12 +21,14 @@ GpuMemoryBufferTracker::~GpuMemoryBufferTracker() {
}
}
-int32 GpuMemoryBufferTracker::CreateBuffer(
- size_t width, size_t height, int32 internalformat) {
+int32 GpuMemoryBufferTracker::CreateBuffer(size_t width,
+ size_t height,
+ int32 internalformat,
+ int32 usage) {
int32 image_id = 0;
DCHECK(gpu_control_);
gfx::GpuMemoryBuffer* buffer = gpu_control_->CreateGpuMemoryBuffer(
- width, height, internalformat, &image_id);
+ width, height, internalformat, usage, &image_id);
if (!buffer)
return 0;
diff --git a/gpu/command_buffer/client/gpu_memory_buffer_tracker.h b/gpu/command_buffer/client/gpu_memory_buffer_tracker.h
index 84158818..25ec949 100644
--- a/gpu/command_buffer/client/gpu_memory_buffer_tracker.h
+++ b/gpu/command_buffer/client/gpu_memory_buffer_tracker.h
@@ -24,7 +24,10 @@ class GLES2_IMPL_EXPORT GpuMemoryBufferTracker {
explicit GpuMemoryBufferTracker(GpuControl* gpu_control);
virtual ~GpuMemoryBufferTracker();
- int32 CreateBuffer(size_t width, size_t height, int32 internalformat);
+ int32 CreateBuffer(size_t width,
+ size_t height,
+ int32 internalformat,
+ int32 usage);
gfx::GpuMemoryBuffer* GetBuffer(int32 image_id);
void RemoveBuffer(int32 image_id);
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
index f8d8bc5..0c20a5b 100644
--- a/gpu/command_buffer/cmd_buffer_functions.txt
+++ b/gpu/command_buffer/cmd_buffer_functions.txt
@@ -178,7 +178,7 @@ GL_APICALL void GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespac
GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
-GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM (GLuint image_id, GLenum access);
+GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM (GLuint image_id);
GL_APICALL void GL_APIENTRY glUnmapImageCHROMIUM (GLuint image_id);
GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
@@ -192,7 +192,7 @@ GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
-GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat);
+GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage);
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
GL_APICALL void GL_APIENTRY glGetImageParameterivCHROMIUM (GLuint image_id, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
index 3285287..14800ba 100644
--- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
+++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
@@ -13,3116 +13,2341 @@
static const GLES2Util::EnumToString enum_to_string_table[] = {
{
- 0x78EC,
- "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
+ 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
},
{
- 0x8825,
- "GL_DRAW_BUFFER0_EXT",
+ 0x8825, "GL_DRAW_BUFFER0_EXT",
},
{
- 0x0BC1,
- "GL_ALPHA_TEST_FUNC_QCOM",
+ 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
},
{
- 0x884C,
- "GL_TEXTURE_COMPARE_MODE_EXT",
+ 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
},
{
- 0x0BC2,
- "GL_ALPHA_TEST_REF_QCOM",
+ 0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
},
{
- 0x884D,
- "GL_TEXTURE_COMPARE_FUNC_EXT",
+ 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
},
{
- 0x884E,
- "GL_COMPARE_REF_TO_TEXTURE_EXT",
+ 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
},
{
- 0x93A1,
- "GL_BGRA8_EXT",
+ 0x93A1, "GL_BGRA8_EXT",
},
{
- 0,
- "GL_FALSE",
+ 0, "GL_FALSE",
},
{
- 0x00400000,
- "GL_STENCIL_BUFFER_BIT6_QCOM",
+ 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
},
{
- 0x9138,
- "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
+ 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
},
{
- 0x8FC4,
- "GL_SHADER_BINARY_VIV",
+ 0x8FC4, "GL_SHADER_BINARY_VIV",
},
{
- 0x9130,
- "GL_SGX_PROGRAM_BINARY_IMG",
+ 0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
},
{
- 0x9133,
- "GL_RENDERBUFFER_SAMPLES_IMG",
+ 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
},
{
- 0x82E0,
- "GL_BUFFER_KHR",
+ 0x82E0, "GL_BUFFER_KHR",
},
{
- 0x9135,
- "GL_MAX_SAMPLES_IMG",
+ 0x9135, "GL_MAX_SAMPLES_IMG",
},
{
- 0x9134,
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
+ 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
},
{
- 0x9137,
- "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
+ 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
},
{
- 0x9136,
- "GL_TEXTURE_SAMPLES_IMG",
+ 0x9136, "GL_TEXTURE_SAMPLES_IMG",
},
{
- 0x00000020,
- "GL_COLOR_BUFFER_BIT5_QCOM",
+ 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
},
{
- 0x0008,
- "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
+ 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
},
{
- 0x0BC0,
- "GL_ALPHA_TEST_QCOM",
+ 0x0BC0, "GL_ALPHA_TEST_QCOM",
},
{
- 0x0006,
- "GL_TRIANGLE_FAN",
+ 0x0006, "GL_TRIANGLE_FAN",
},
{
- 0x0004,
- "GL_TRIANGLES",
+ 0x0004, "GL_TRIANGLES",
},
{
- 0x0005,
- "GL_TRIANGLE_STRIP",
+ 0x0005, "GL_TRIANGLE_STRIP",
},
{
- 0x0002,
- "GL_LINE_LOOP",
+ 0x0002, "GL_LINE_LOOP",
},
{
- 0x0003,
- "GL_LINE_STRIP",
+ 0x0003, "GL_LINE_STRIP",
},
{
- 0x0000,
- "GL_POINTS",
+ 0x0000, "GL_POINTS",
},
{
- 0x0001,
- "GL_LINES",
+ 0x0001, "GL_LINES",
},
{
- 0x78F0,
- "GL_IMAGE_ROWBYTES_CHROMIUM",
+ 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
},
{
- 0x88B8,
- "GL_READ_ONLY",
+ 0x88B8, "GL_READ_ONLY",
},
{
- 0x88B9,
- "GL_WRITE_ONLY_OES",
+ 0x88B9, "GL_WRITE_ONLY_OES",
},
{
- 0x8211,
- "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
+ 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
},
{
- 0x8210,
- "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
+ 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
},
{
- 0x8741,
- "GL_PROGRAM_BINARY_LENGTH_OES",
+ 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
},
{
- 0x8740,
- "GL_Z400_BINARY_AMD",
+ 0x8740, "GL_Z400_BINARY_AMD",
},
{
- 0x8192,
- "GL_GENERATE_MIPMAP_HINT",
+ 0x8192, "GL_GENERATE_MIPMAP_HINT",
},
{
- 0x8A54,
- "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
+ 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
},
{
- 0x8A55,
- "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
+ 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
},
{
- 0x8A56,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
+ 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
},
{
- 0x8A57,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
+ 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
},
{
- 0x8A51,
- "GL_RGB_RAW_422_APPLE",
+ 0x8A51, "GL_RGB_RAW_422_APPLE",
},
{
- 0x87F9,
- "GL_3DC_X_AMD",
+ 0x87F9, "GL_3DC_X_AMD",
},
{
- 0x8A53,
- "GL_SYNC_OBJECT_APPLE",
+ 0x8A53, "GL_SYNC_OBJECT_APPLE",
},
{
- 0x8DF8,
- "GL_SHADER_BINARY_FORMATS",
+ 0x8DF8, "GL_SHADER_BINARY_FORMATS",
},
{
- 0x8DF9,
- "GL_NUM_SHADER_BINARY_FORMATS",
+ 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
},
{
- 0x826D,
- "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
+ 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x826B,
- "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
+ 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
},
{
- 0x826C,
- "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
+ 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x8B59,
- "GL_BOOL_VEC4",
+ 0x8B59, "GL_BOOL_VEC4",
},
{
- 0x826A,
- "GL_DEBUG_TYPE_POP_GROUP_KHR",
+ 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
},
{
- 0x8B57,
- "GL_BOOL_VEC2",
+ 0x8B57, "GL_BOOL_VEC2",
},
{
- 0x8DF1,
- "GL_MEDIUM_FLOAT",
+ 0x8DF1, "GL_MEDIUM_FLOAT",
},
{
- 0x8B55,
- "GL_INT_VEC4",
+ 0x8B55, "GL_INT_VEC4",
},
{
- 0x8B54,
- "GL_INT_VEC3",
+ 0x8B54, "GL_INT_VEC3",
},
{
- 0x8DF4,
- "GL_MEDIUM_INT",
+ 0x8DF4, "GL_MEDIUM_INT",
},
{
- 0x8DF5,
- "GL_HIGH_INT",
+ 0x8DF5, "GL_HIGH_INT",
},
{
- 0x8B51,
- "GL_FLOAT_VEC3",
+ 0x8B51, "GL_FLOAT_VEC3",
},
{
- 0x8B50,
- "GL_FLOAT_VEC2",
+ 0x8B50, "GL_FLOAT_VEC2",
},
{
- 0x806F,
- "GL_TEXTURE_3D_OES",
+ 0x806F, "GL_TEXTURE_3D_OES",
},
{
- 0x92E0,
- "GL_DEBUG_OUTPUT_KHR",
+ 0x92E0, "GL_DEBUG_OUTPUT_KHR",
},
{
- 0x806A,
- "GL_TEXTURE_BINDING_3D_OES",
+ 0x806A, "GL_TEXTURE_BINDING_3D_OES",
},
{
- 0x8CE3,
- "GL_COLOR_ATTACHMENT3_EXT",
+ 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
},
{
- 0x1904,
- "GL_GREEN_NV",
+ 0x1904, "GL_GREEN_NV",
},
{
- 0x928D,
- "GL_DST_OUT_NV",
+ 0x928D, "GL_DST_OUT_NV",
},
{
- 0x8069,
- "GL_TEXTURE_BINDING_2D",
+ 0x8069, "GL_TEXTURE_BINDING_2D",
},
{
- 0x8261,
- "GL_NO_RESET_NOTIFICATION_EXT",
+ 0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
},
{
- 0x8DFA,
- "GL_SHADER_COMPILER",
+ 0x8DFA, "GL_SHADER_COMPILER",
},
{
- 0x8DFB,
- "GL_MAX_VERTEX_UNIFORM_VECTORS",
+ 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
},
{
- 0x8DFC,
- "GL_MAX_VARYING_VECTORS",
+ 0x8DFC, "GL_MAX_VARYING_VECTORS",
},
{
- 0x8B5C,
- "GL_FLOAT_MAT4",
+ 0x8B5C, "GL_FLOAT_MAT4",
},
{
- 0x8B5B,
- "GL_FLOAT_MAT3",
+ 0x8B5B, "GL_FLOAT_MAT3",
},
{
- 0x8268,
- "GL_DEBUG_TYPE_MARKER_KHR",
+ 0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
},
{
- 0x8269,
- "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
+ 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
},
{
- 0x1905,
- "GL_BLUE_NV",
+ 0x1905, "GL_BLUE_NV",
},
{
- 0x87FF,
- "GL_PROGRAM_BINARY_FORMATS_OES",
+ 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x87FE,
- "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
+ 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x2600,
- "GL_NEAREST",
+ 0x2600, "GL_NEAREST",
},
{
- 0x2601,
- "GL_LINEAR",
+ 0x2601, "GL_LINEAR",
},
{
- 0x8C03,
- "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
+ 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
},
{
- 0x9242,
- "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
+ 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
},
{
- 0x88BA,
- "GL_READ_WRITE",
+ 0x88BB, "GL_BUFFER_ACCESS_OES",
},
{
- 0x88BB,
- "GL_BUFFER_ACCESS_OES",
+ 0x88BC, "GL_BUFFER_MAPPED_OES",
},
{
- 0x88BC,
- "GL_BUFFER_MAPPED_OES",
+ 0x88BD, "GL_BUFFER_MAP_POINTER_OES",
},
{
- 0x88BD,
- "GL_BUFFER_MAP_POINTER_OES",
+ 0x88BF, "GL_TIME_ELAPSED_EXT",
},
{
- 0x88BF,
- "GL_TIME_ELAPSED_EXT",
+ 0x0C10, "GL_SCISSOR_BOX",
},
{
- 0x0C10,
- "GL_SCISSOR_BOX",
+ 0x0C11, "GL_SCISSOR_TEST",
},
{
- 0x0C11,
- "GL_SCISSOR_TEST",
+ 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
},
{
- 0x80000000,
- "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
+ 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
},
{
- 0x8A48,
- "GL_TEXTURE_SRGB_DECODE_EXT",
+ 0x300E, "GL_CONTEXT_LOST",
},
{
- 0x300E,
- "GL_CONTEXT_LOST",
+ 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
},
{
- 0x02000000,
- "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
+ 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
},
{
- 0x8C2F,
- "GL_ANY_SAMPLES_PASSED_EXT",
+ 0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
},
{
- 0x8BD2,
- "GL_TEXTURE_WIDTH_QCOM",
+ 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
},
{
- 0x8BD3,
- "GL_TEXTURE_HEIGHT_QCOM",
+ 0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
},
{
- 0x8BD4,
- "GL_TEXTURE_DEPTH_QCOM",
+ 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
},
{
- 0x8BD5,
- "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
+ 0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
},
{
- 0x8BD6,
- "GL_TEXTURE_FORMAT_QCOM",
+ 0x8BD7, "GL_TEXTURE_TYPE_QCOM",
},
{
- 0x8BD7,
- "GL_TEXTURE_TYPE_QCOM",
+ 0x8B8D, "GL_CURRENT_PROGRAM",
},
{
- 0x8B8D,
- "GL_CURRENT_PROGRAM",
+ 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
},
{
- 0x8BD9,
- "GL_TEXTURE_NUM_LEVELS_QCOM",
+ 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
},
{
- 0x00200000,
- "GL_STENCIL_BUFFER_BIT5_QCOM",
+ 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
},
{
- 0x8B8A,
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
+ 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
},
{
- 0x8B8B,
- "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
+ 0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
},
{
- 0x8B8C,
- "GL_SHADING_LANGUAGE_VERSION",
+ 0x8BDA, "GL_TEXTURE_TARGET_QCOM",
},
{
- 0x8BDA,
- "GL_TEXTURE_TARGET_QCOM",
+ 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
},
{
- 0x8BDB,
- "GL_TEXTURE_OBJECT_VALID_QCOM",
+ 0x8BDC, "GL_STATE_RESTORE",
},
{
- 0x8BDC,
- "GL_STATE_RESTORE",
+ 0x8B88, "GL_SHADER_SOURCE_LENGTH",
},
{
- 0x8B88,
- "GL_SHADER_SOURCE_LENGTH",
+ 0x8B89, "GL_ACTIVE_ATTRIBUTES",
},
{
- 0x8B89,
- "GL_ACTIVE_ATTRIBUTES",
+ 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
},
{
- 0x93C9,
- "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
+ 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
},
{
- 0x93C8,
- "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
+ 0x8B84, "GL_INFO_LOG_LENGTH",
},
{
- 0x8B84,
- "GL_INFO_LOG_LENGTH",
+ 0x8B85, "GL_ATTACHED_SHADERS",
},
{
- 0x8B85,
- "GL_ATTACHED_SHADERS",
+ 0x8B86, "GL_ACTIVE_UNIFORMS",
},
{
- 0x8B86,
- "GL_ACTIVE_UNIFORMS",
+ 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
},
{
- 0x8B87,
- "GL_ACTIVE_UNIFORM_MAX_LENGTH",
+ 0x8B80, "GL_DELETE_STATUS",
},
{
- 0x8B80,
- "GL_DELETE_STATUS",
+ 0x8B81, "GL_COMPILE_STATUS",
},
{
- 0x8B81,
- "GL_COMPILE_STATUS",
+ 0x8B82, "GL_LINK_STATUS",
},
{
- 0x8B82,
- "GL_LINK_STATUS",
+ 0x8B83, "GL_VALIDATE_STATUS",
},
{
- 0x8B83,
- "GL_VALIDATE_STATUS",
+ 0x8D48, "GL_STENCIL_INDEX8",
},
{
- 0x8D48,
- "GL_STENCIL_INDEX8",
+ 0x8D46, "GL_STENCIL_INDEX1_OES",
},
{
- 0x8D46,
- "GL_STENCIL_INDEX1_OES",
+ 0x8D47, "GL_STENCIL_INDEX4_OES",
},
{
- 0x8D47,
- "GL_STENCIL_INDEX4_OES",
+ 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
},
{
- 0x8D44,
- "GL_RENDERBUFFER_INTERNAL_FORMAT",
+ 0x00000100, "GL_DEPTH_BUFFER_BIT",
},
{
- 0x00000100,
- "GL_DEPTH_BUFFER_BIT",
+ 0x8D42, "GL_RENDERBUFFER_WIDTH",
},
{
- 0x8D42,
- "GL_RENDERBUFFER_WIDTH",
+ 0x8D43, "GL_RENDERBUFFER_HEIGHT",
},
{
- 0x8D43,
- "GL_RENDERBUFFER_HEIGHT",
+ 0x8D40, "GL_FRAMEBUFFER",
},
{
- 0x8D40,
- "GL_FRAMEBUFFER",
+ 0x8D41, "GL_RENDERBUFFER",
},
{
- 0x8D41,
- "GL_RENDERBUFFER",
+ 0x0BD0, "GL_DITHER",
},
{
- 0x0BD0,
- "GL_DITHER",
+ 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
},
{
- 0x93D3,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
+ 0x1801, "GL_DEPTH_EXT",
},
{
- 0x1801,
- "GL_DEPTH_EXT",
+ 0x1800, "GL_COLOR_EXT",
},
{
- 0x1800,
- "GL_COLOR_EXT",
+ 0x1802, "GL_STENCIL_EXT",
},
{
- 0x1802,
- "GL_STENCIL_EXT",
+ 0x0B21, "GL_LINE_WIDTH",
},
{
- 0x0B21,
- "GL_LINE_WIDTH",
+ 0x81A5, "GL_DEPTH_COMPONENT16",
},
{
- 0x81A5,
- "GL_DEPTH_COMPONENT16",
+ 0x81A6, "GL_DEPTH_COMPONENT24_OES",
},
{
- 0x81A6,
- "GL_DEPTH_COMPONENT24_OES",
+ 0x81A7, "GL_DEPTH_COMPONENT32_OES",
},
{
- 0x81A7,
- "GL_DEPTH_COMPONENT32_OES",
+ 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
},
{
- 0x88FE,
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
+ 0x8B6A, "GL_FLOAT_MAT4x3_NV",
},
{
- 0x8B6A,
- "GL_FLOAT_MAT4x3_NV",
+ 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
},
{
- 0x93D0,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
+ 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
},
{
- 0x9143,
- "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
+ 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x9144,
- "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x9145,
- "GL_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
},
{
- 0x9146,
- "GL_DEBUG_SEVERITY_HIGH_KHR",
+ 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
},
{
- 0x9147,
- "GL_DEBUG_SEVERITY_MEDIUM_KHR",
+ 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
},
{
- 0x9148,
- "GL_DEBUG_SEVERITY_LOW_KHR",
+ 0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
},
{
- 0x9260,
- "GL_GCCSO_SHADER_BINARY_FJ",
+ 0x8F60, "GL_MALI_SHADER_BINARY_ARM",
},
{
- 0x8F60,
- "GL_MALI_SHADER_BINARY_ARM",
+ 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
},
{
- 0x8F61,
- "GL_MALI_PROGRAM_BINARY_ARM",
+ 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
},
{
- 0x87EE,
- "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
+ 0x822B, "GL_RG8_EXT",
},
{
- 0x822B,
- "GL_RG8_EXT",
+ 0x822F, "GL_RG16F_EXT",
},
{
- 0x822F,
- "GL_RG16F_EXT",
+ 0x822D, "GL_R16F_EXT",
},
{
- 0x822D,
- "GL_R16F_EXT",
+ 0x822E, "GL_R32F_EXT",
},
{
- 0x822E,
- "GL_R32F_EXT",
+ 1, "GL_ES_VERSION_2_0",
},
{
- 1,
- "GL_ES_VERSION_2_0",
+ 0x84F9, "GL_DEPTH_STENCIL_OES",
},
{
- 0x84F9,
- "GL_DEPTH_STENCIL_OES",
+ 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
},
{
- 0x8368,
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
+ 0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
},
{
- 0x8819,
- "GL_LUMINANCE_ALPHA32F_EXT",
+ 0x8818, "GL_LUMINANCE32F_EXT",
},
{
- 0x8818,
- "GL_LUMINANCE32F_EXT",
+ 0x8363, "GL_UNSIGNED_SHORT_5_6_5",
},
{
- 0x8363,
- "GL_UNSIGNED_SHORT_5_6_5",
+ 0x8814, "GL_RGBA32F_EXT",
},
{
- 0x8814,
- "GL_RGBA32F_EXT",
+ 0x84F2, "GL_ALL_COMPLETED_NV",
},
{
- 0x84F2,
- "GL_ALL_COMPLETED_NV",
+ 0x8816, "GL_ALPHA32F_EXT",
},
{
- 0x8816,
- "GL_ALPHA32F_EXT",
+ 0x84F4, "GL_FENCE_CONDITION_NV",
},
{
- 0x84F4,
- "GL_FENCE_CONDITION_NV",
+ 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
},
{
- 0x8366,
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
+ 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
},
{
- 0x8365,
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
+ 0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
},
{
- 0x84F7,
- "GL_COMMANDS_COMPLETED_CHROMIUM",
+ 0x881E, "GL_LUMINANCE16F_EXT",
},
{
- 0x881E,
- "GL_LUMINANCE16F_EXT",
+ 0x84FA, "GL_UNSIGNED_INT_24_8_OES",
},
{
- 0x84FA,
- "GL_UNSIGNED_INT_24_8_OES",
+ 0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
},
{
- 0x881F,
- "GL_LUMINANCE_ALPHA16F_EXT",
+ 0x881A, "GL_RGBA16F_EXT",
},
{
- 0x881A,
- "GL_RGBA16F_EXT",
+ 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x84FE,
- "GL_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x0901, "GL_CCW",
},
{
- 0x0901,
- "GL_CCW",
+ 0x0900, "GL_CW",
},
{
- 0x0900,
- "GL_CW",
+ 0x8229, "GL_R8_EXT",
},
{
- 0x8229,
- "GL_R8_EXT",
+ 0x9283, "GL_DISJOINT_NV",
},
{
- 0x9283,
- "GL_DISJOINT_NV",
+ 0x8227, "GL_RG_EXT",
},
{
- 0x8227,
- "GL_RG_EXT",
+ 0x8B66, "GL_FLOAT_MAT2x4_NV",
},
{
- 0x8B66,
- "GL_FLOAT_MAT2x4_NV",
+ 0x8B67, "GL_FLOAT_MAT3x2_NV",
},
{
- 0x8B67,
- "GL_FLOAT_MAT3x2_NV",
+ 0x8B65, "GL_FLOAT_MAT2x3_NV",
},
{
- 0x8B65,
- "GL_FLOAT_MAT2x3_NV",
+ 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
},
{
- 0x8B62,
- "GL_SAMPLER_2D_SHADOW_EXT",
+ 0x8B63, "GL_SAMPLER_2D_RECT_ARB",
},
{
- 0x8B63,
- "GL_SAMPLER_2D_RECT_ARB",
+ 0x8B60, "GL_SAMPLER_CUBE",
},
{
- 0x8B60,
- "GL_SAMPLER_CUBE",
+ 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
},
{
- 0x00001000,
- "GL_DEPTH_BUFFER_BIT4_QCOM",
+ 0x8B68, "GL_FLOAT_MAT3x4_NV",
},
{
- 0x8B68,
- "GL_FLOAT_MAT3x4_NV",
+ 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
},
{
- 0x83F0,
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
+ 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
},
{
- 0x00000080,
- "GL_COLOR_BUFFER_BIT7_QCOM",
+ 0x88F0, "GL_DEPTH24_STENCIL8_OES",
},
{
- 0x88F0,
- "GL_DEPTH24_STENCIL8_OES",
+ 0x80A0, "GL_SAMPLE_COVERAGE",
},
{
- 0x80A0,
- "GL_SAMPLE_COVERAGE",
+ 0x928F, "GL_DST_ATOP_NV",
},
{
- 0x928F,
- "GL_DST_ATOP_NV",
+ 0x80A9, "GL_SAMPLES",
},
{
- 0x80A9,
- "GL_SAMPLES",
+ 0x80A8, "GL_SAMPLE_BUFFERS",
},
{
- 0x80A8,
- "GL_SAMPLE_BUFFERS",
+ 0x0D55, "GL_ALPHA_BITS",
},
{
- 0x0D55,
- "GL_ALPHA_BITS",
+ 0x0D54, "GL_BLUE_BITS",
},
{
- 0x0D54,
- "GL_BLUE_BITS",
+ 0x0D57, "GL_STENCIL_BITS",
},
{
- 0x0D57,
- "GL_STENCIL_BITS",
+ 0x0D56, "GL_DEPTH_BITS",
},
{
- 0x0D56,
- "GL_DEPTH_BITS",
+ 0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
},
{
- 0x8CD5,
- "GL_FRAMEBUFFER_COMPLETE",
+ 0x0D50, "GL_SUBPIXEL_BITS",
},
{
- 0x0D50,
- "GL_SUBPIXEL_BITS",
+ 0x0D53, "GL_GREEN_BITS",
},
{
- 0x0D53,
- "GL_GREEN_BITS",
+ 0x0D52, "GL_RED_BITS",
},
{
- 0x0D52,
- "GL_RED_BITS",
+ 0x8037, "GL_POLYGON_OFFSET_FILL",
},
{
- 0x8037,
- "GL_POLYGON_OFFSET_FILL",
+ 0x928C, "GL_SRC_OUT_NV",
},
{
- 0x928C,
- "GL_SRC_OUT_NV",
+ 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
},
{
- 0x8034,
- "GL_UNSIGNED_SHORT_5_5_5_1",
+ 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
},
{
- 0x8033,
- "GL_UNSIGNED_SHORT_4_4_4_4",
+ 0x928B, "GL_DST_IN_NV",
},
{
- 0x928B,
- "GL_DST_IN_NV",
+ 0x0305, "GL_ONE_MINUS_DST_ALPHA",
},
{
- 0x0305,
- "GL_ONE_MINUS_DST_ALPHA",
+ 0x0304, "GL_DST_ALPHA",
},
{
- 0x0304,
- "GL_DST_ALPHA",
+ 0x0307, "GL_ONE_MINUS_DST_COLOR",
},
{
- 0x0307,
- "GL_ONE_MINUS_DST_COLOR",
+ 0x0306, "GL_DST_COLOR",
},
{
- 0x0306,
- "GL_DST_COLOR",
+ 0x0301, "GL_ONE_MINUS_SRC_COLOR",
},
{
- 0x0301,
- "GL_ONE_MINUS_SRC_COLOR",
+ 0x0300, "GL_SRC_COLOR",
},
{
- 0x0300,
- "GL_SRC_COLOR",
+ 0x0303, "GL_ONE_MINUS_SRC_ALPHA",
},
{
- 0x0303,
- "GL_ONE_MINUS_SRC_ALPHA",
+ 0x0302, "GL_SRC_ALPHA",
},
{
- 0x0302,
- "GL_SRC_ALPHA",
+ 0x0308, "GL_SRC_ALPHA_SATURATE",
},
{
- 0x0308,
- "GL_SRC_ALPHA_SATURATE",
+ 0x2A00, "GL_POLYGON_OFFSET_UNITS",
},
{
- 0x2A00,
- "GL_POLYGON_OFFSET_UNITS",
+ 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
},
{
- 0xFFFFFFFF,
- "GL_ALL_SHADER_BITS_EXT",
+ 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM",
},
{
- 0x00800000,
- "GL_STENCIL_BUFFER_BIT7_QCOM",
+ 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
},
{
- 0x8C4D,
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
+ 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM",
},
{
- 0x00020000,
- "GL_STENCIL_BUFFER_BIT1_QCOM",
+ 0x8D00, "GL_DEPTH_ATTACHMENT",
},
{
- 0x8D00,
- "GL_DEPTH_ATTACHMENT",
+ 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
},
{
- 0x8FA0,
- "GL_PERFMON_GLOBAL_MODE_QCOM",
+ 0x8815, "GL_RGB32F_EXT",
},
{
- 0x8815,
- "GL_RGB32F_EXT",
+ 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
},
{
- 0x813D,
- "GL_TEXTURE_MAX_LEVEL_APPLE",
+ 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
},
{
- 0x8DFD,
- "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
+ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
},
{
- 0x8CDD,
- "GL_FRAMEBUFFER_UNSUPPORTED",
+ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
},
{
- 0x8CDF,
- "GL_MAX_COLOR_ATTACHMENTS_EXT",
+ 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT",
},
{
- 0x90F3,
- "GL_CONTEXT_ROBUST_ACCESS_EXT",
+ 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
},
{
- 0x90F2,
- "GL_MAX_MULTIVIEW_BUFFERS_EXT",
+ 0x90F1, "GL_MULTIVIEW_EXT",
},
{
- 0x90F1,
- "GL_MULTIVIEW_EXT",
+ 0x90F0, "GL_COLOR_ATTACHMENT_EXT",
},
{
- 0x90F0,
- "GL_COLOR_ATTACHMENT_EXT",
+ 0x803C, "GL_ALPHA8_OES",
},
{
- 0x803C,
- "GL_ALPHA8_OES",
+ 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
},
{
- 0x84F5,
- "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
+ 0x882A, "GL_DRAW_BUFFER5_EXT",
},
{
- 0x882A,
- "GL_DRAW_BUFFER5_EXT",
+ 0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
},
{
- 0x80AA,
- "GL_SAMPLE_COVERAGE_VALUE",
+ 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
},
{
- 0x84F6,
- "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
+ 0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
},
{
- 0x80AB,
- "GL_SAMPLE_COVERAGE_INVERT",
+ 0x8C41, "GL_SRGB8_NV",
},
{
- 0x8C41,
- "GL_SRGB8_NV",
+ 0x8C40, "GL_SRGB_EXT",
},
{
- 0x8C40,
- "GL_SRGB_EXT",
+ 0x882B, "GL_DRAW_BUFFER6_EXT",
},
{
- 0x882B,
- "GL_DRAW_BUFFER6_EXT",
+ 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
},
{
- 0x8C17,
- "GL_UNSIGNED_NORMALIZED_EXT",
+ 0x8A4A, "GL_SKIP_DECODE_EXT",
},
{
- 0x8A4A,
- "GL_SKIP_DECODE_EXT",
+ 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
},
{
- 0x8A4F,
- "GL_PROGRAM_PIPELINE_OBJECT_EXT",
+ 0x882C, "GL_DRAW_BUFFER7_EXT",
},
{
- 0x882C,
- "GL_DRAW_BUFFER7_EXT",
+ 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
},
{
- 0x0010,
- "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
+ 0x882D, "GL_DRAW_BUFFER8_EXT",
},
{
- 0x882D,
- "GL_DRAW_BUFFER8_EXT",
+ 0x8F37, "GL_COPY_WRITE_BUFFER_NV",
},
{
- 0x8F37,
- "GL_COPY_WRITE_BUFFER_NV",
+ 0x8F36, "GL_COPY_READ_BUFFER_NV",
},
{
- 0x8F36,
- "GL_COPY_READ_BUFFER_NV",
+ 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x84FF,
- "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x6000, "GL_TEXTURE_POOL_CHROMIUM",
},
{
- 0x6000,
- "GL_TEXTURE_POOL_CHROMIUM",
+ 0x0B74, "GL_DEPTH_FUNC",
},
{
- 0x0B74,
- "GL_DEPTH_FUNC",
+ 0x8A49, "GL_DECODE_EXT",
},
{
- 0x8A49,
- "GL_DECODE_EXT",
+ 0x881B, "GL_RGB16F_EXT",
},
{
- 0x881B,
- "GL_RGB16F_EXT",
+ 0x0B71, "GL_DEPTH_TEST",
},
{
- 0x0B71,
- "GL_DEPTH_TEST",
+ 0x0B70, "GL_DEPTH_RANGE",
},
{
- 0x0B70,
- "GL_DEPTH_RANGE",
+ 0x0B73, "GL_DEPTH_CLEAR_VALUE",
},
{
- 0x0B73,
- "GL_DEPTH_CLEAR_VALUE",
+ 0x0B72, "GL_DEPTH_WRITEMASK",
},
{
- 0x0B72,
- "GL_DEPTH_WRITEMASK",
+ 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
},
{
- 0x85BA,
- "GL_UNSIGNED_SHORT_8_8_APPLE",
+ 0x882E, "GL_DRAW_BUFFER9_EXT",
},
{
- 0x882E,
- "GL_DRAW_BUFFER9_EXT",
+ 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
},
{
- 0x6001,
- "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
+ 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
},
{
- 0x8073,
- "GL_MAX_3D_TEXTURE_SIZE_OES",
+ 0x8072, "GL_TEXTURE_WRAP_R_OES",
},
{
- 0x8072,
- "GL_TEXTURE_WRAP_R_OES",
+ 0x9289, "GL_DST_OVER_NV",
},
{
- 0x9289,
- "GL_DST_OVER_NV",
+ 0x882F, "GL_DRAW_BUFFER10_EXT",
},
{
- 0x882F,
- "GL_DRAW_BUFFER10_EXT",
+ 0x8074, "GL_VERTEX_ARRAY_KHR",
},
{
- 0x8074,
- "GL_VERTEX_ARRAY_KHR",
+ 0x80E1, "GL_BGRA_EXT",
},
{
- 0x80E1,
- "GL_BGRA_EXT",
+ 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
},
{
- 0x8ED7,
- "GL_COVERAGE_AUTOMATIC_NV",
+ 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
},
{
- 0x8ED6,
- "GL_COVERAGE_EDGE_FRAGMENTS_NV",
+ 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
},
{
- 0x8ED5,
- "GL_COVERAGE_ALL_FRAGMENTS_NV",
+ 0x8ED4, "GL_COVERAGE_SAMPLES_NV",
},
{
- 0x8ED4,
- "GL_COVERAGE_SAMPLES_NV",
+ 0x8ED3, "GL_COVERAGE_BUFFERS_NV",
},
{
- 0x8ED3,
- "GL_COVERAGE_BUFFERS_NV",
+ 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
},
{
- 0x8ED2,
- "GL_COVERAGE_ATTACHMENT_NV",
+ 0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
},
{
- 0x8ED1,
- "GL_COVERAGE_COMPONENT4_NV",
+ 0x8ED0, "GL_COVERAGE_COMPONENT_NV",
},
{
- 0x8ED0,
- "GL_COVERAGE_COMPONENT_NV",
+ 0x9288, "GL_SRC_OVER_NV",
},
{
- 0x9288,
- "GL_SRC_OVER_NV",
+ 0x800B, "GL_FUNC_REVERSE_SUBTRACT",
},
{
- 0x800B,
- "GL_FUNC_REVERSE_SUBTRACT",
+ 0x00000400, "GL_STENCIL_BUFFER_BIT",
},
{
- 0x00000400,
- "GL_STENCIL_BUFFER_BIT",
+ 0x800A, "GL_FUNC_SUBTRACT",
},
{
- 0x800A,
- "GL_FUNC_SUBTRACT",
+ 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
},
{
- 0x8E2C,
- "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
+ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
},
{
- 0x889F,
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
+ 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
},
{
- 0x8219,
- "GL_FRAMEBUFFER_UNDEFINED_OES",
+ 0x8E22, "GL_TRANSFORM_FEEDBACK",
},
{
- 0x8E22,
- "GL_TRANSFORM_FEEDBACK",
+ 0x8E28, "GL_TIMESTAMP_EXT",
},
{
- 0x8E28,
- "GL_TIMESTAMP_EXT",
+ 0x8006, "GL_FUNC_ADD",
},
{
- 0x8006,
- "GL_FUNC_ADD",
+ 0x8007, "GL_MIN_EXT",
},
{
- 0x8007,
- "GL_MIN_EXT",
+ 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
},
{
- 0x8004,
- "GL_ONE_MINUS_CONSTANT_ALPHA",
+ 0x8005, "GL_BLEND_COLOR",
},
{
- 0x8005,
- "GL_BLEND_COLOR",
+ 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
},
{
- 0x8002,
- "GL_ONE_MINUS_CONSTANT_COLOR",
+ 0x8003, "GL_CONSTANT_ALPHA",
},
{
- 0x8003,
- "GL_CONSTANT_ALPHA",
+ 0x8001, "GL_CONSTANT_COLOR",
},
{
- 0x8001,
- "GL_CONSTANT_COLOR",
+ 0x0204, "GL_GREATER",
},
{
- 0x0204,
- "GL_GREATER",
+ 0x0205, "GL_NOTEQUAL",
},
{
- 0x0205,
- "GL_NOTEQUAL",
+ 0x0206, "GL_GEQUAL",
},
{
- 0x0206,
- "GL_GEQUAL",
+ 0x0207, "GL_ALWAYS",
},
{
- 0x0207,
- "GL_ALWAYS",
+ 0x0200, "GL_NEVER",
},
{
- 0x0200,
- "GL_NEVER",
+ 0x0201, "GL_LESS",
},
{
- 0x0201,
- "GL_LESS",
+ 0x0202, "GL_EQUAL",
},
{
- 0x0202,
- "GL_EQUAL",
+ 0x0203, "GL_LEQUAL",
},
{
- 0x0203,
- "GL_LEQUAL",
+ 0x2901, "GL_REPEAT",
},
{
- 0x2901,
- "GL_REPEAT",
+ 0x92A0, "GL_EXCLUSION_NV",
},
{
- 0x92A0,
- "GL_EXCLUSION_NV",
+ 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
},
{
- 0x93D8,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
+ 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
},
{
- 0x93D9,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
+ 0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
},
{
- 0x8FB2,
- "GL_GPU_OPTIMIZED_QCOM",
+ 0x190A, "GL_LUMINANCE_ALPHA",
},
{
- 0x190A,
- "GL_LUMINANCE_ALPHA",
+ 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
},
{
- 0x8FB0,
- "GL_BINNING_CONTROL_HINT_QCOM",
+ 0x92A1, "GL_CONTRAST_NV",
},
{
- 0x92A1,
- "GL_CONTRAST_NV",
+ 0x1E00, "GL_KEEP",
},
{
- 0x1E00,
- "GL_KEEP",
+ 0x1E01, "GL_REPLACE",
},
{
- 0x1E01,
- "GL_REPLACE",
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},
{
- 0x1E02,
- "GL_INCR",
+ 0x1E03, "GL_DECR",
},
{
- 0x1E03,
- "GL_DECR",
+ 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
},
{
- 0x93D6,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
+ 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
},
{
- 0x93D7,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
+ 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
},
{
- 0x93D4,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
+ 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
},
{
- 0x93D5,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
+ 0x0BE2, "GL_BLEND",
},
{
- 0x0BE2,
- "GL_BLEND",
+ 0x84CB, "GL_TEXTURE11",
},
{
- 0x84CB,
- "GL_TEXTURE11",
+ 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE",
},
{
- 0x8D55,
- "GL_RENDERBUFFER_STENCIL_SIZE",
+ 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE",
},
{
- 0x8D54,
- "GL_RENDERBUFFER_DEPTH_SIZE",
+ 0x8D57, "GL_MAX_SAMPLES_ANGLE",
},
{
- 0x8D57,
- "GL_MAX_SAMPLES_ANGLE",
+ 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
},
{
- 0x8D56,
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
+ 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE",
},
{
- 0x8D51,
- "GL_RENDERBUFFER_GREEN_SIZE",
+ 0x8D50, "GL_RENDERBUFFER_RED_SIZE",
},
{
- 0x8D50,
- "GL_RENDERBUFFER_RED_SIZE",
+ 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE",
},
{
- 0x8D53,
- "GL_RENDERBUFFER_ALPHA_SIZE",
+ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE",
},
{
- 0x8D52,
- "GL_RENDERBUFFER_BLUE_SIZE",
+ 0x92A6, "GL_VIVIDLIGHT_NV",
},
{
- 0x92A6,
- "GL_VIVIDLIGHT_NV",
+ 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM",
},
{
- 0x00080000,
- "GL_STENCIL_BUFFER_BIT3_QCOM",
+ 0x92A7, "GL_LINEARLIGHT_NV",
},
{
- 0x92A7,
- "GL_LINEARLIGHT_NV",
+ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
},
{
- 0x886A,
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
+ 0x0C01, "GL_DRAW_BUFFER_EXT",
},
{
- 0x0C01,
- "GL_DRAW_BUFFER_EXT",
+ 0x78F2, "GL_IMAGE_SCANOUT_CHROMIUM",
},
{
- 0x93C7,
- "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
+ 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
},
{
- 0x8B5F,
- "GL_SAMPLER_3D_OES",
+ 0x8B5F, "GL_SAMPLER_3D_OES",
},
{
- 0x8B95,
- "GL_PALETTE8_RGB8_OES",
+ 0x8B95, "GL_PALETTE8_RGB8_OES",
},
{
- 0x9250,
- "GL_SHADER_BINARY_DMP",
+ 0x9250, "GL_SHADER_BINARY_DMP",
},
{
- 0x10000000,
- "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
+ 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
},
{
- 0x8C92,
- "GL_ATC_RGB_AMD",
+ 0x8C92, "GL_ATC_RGB_AMD",
},
{
- 0x9154,
- "GL_VERTEX_ARRAY_OBJECT_EXT",
+ 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
},
{
- 0x9153,
- "GL_QUERY_OBJECT_EXT",
+ 0x9153, "GL_QUERY_OBJECT_EXT",
},
{
- 0x8864,
- "GL_QUERY_COUNTER_BITS_EXT",
+ 0x8864, "GL_QUERY_COUNTER_BITS_EXT",
},
{
- 0x9151,
- "GL_BUFFER_OBJECT_EXT",
+ 0x9151, "GL_BUFFER_OBJECT_EXT",
},
{
- 0x8C93,
- "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
+ 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
},
{
- 0x00000002,
- "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
+ 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
},
{
- 0x00000001,
- "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
+ 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
},
{
- 0x9248,
- "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
+ 0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
},
{
- 0x00000004,
- "GL_COLOR_BUFFER_BIT2_QCOM",
+ 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM",
},
{
- 0x1702,
- "GL_TEXTURE",
+ 0x1702, "GL_TEXTURE",
},
{
- 0x00000008,
- "GL_COLOR_BUFFER_BIT3_QCOM",
+ 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM",
},
{
- 0x8B58,
- "GL_BOOL_VEC3",
+ 0x8B58, "GL_BOOL_VEC3",
},
{
- 0x8828,
- "GL_DRAW_BUFFER3_EXT",
+ 0x8828, "GL_DRAW_BUFFER3_EXT",
},
{
- 0x8DF0,
- "GL_LOW_FLOAT",
+ 0x8DF0, "GL_LOW_FLOAT",
},
{
- 0x1906,
- "GL_ALPHA",
+ 0x1906, "GL_ALPHA",
},
{
- 0x1907,
- "GL_RGB",
+ 0x1907, "GL_RGB",
},
{
- 0x8FBB,
- "GL_GPU_DISJOINT_EXT",
+ 0x8FBB, "GL_GPU_DISJOINT_EXT",
},
{
- 0x1902,
- "GL_DEPTH_COMPONENT",
+ 0x1902, "GL_DEPTH_COMPONENT",
},
{
- 0x8B56,
- "GL_BOOL",
+ 0x8B56, "GL_BOOL",
},
{
- 0x93DB,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
+ 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
},
{
- 0x8B9B,
- "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
+ 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
},
{
- 0x8B9A,
- "GL_IMPLEMENTATION_COLOR_READ_TYPE",
+ 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
},
{
- 0x93DA,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
+ 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
},
{
- 0x1908,
- "GL_RGBA",
+ 0x1908, "GL_RGBA",
},
{
- 0x8DF2,
- "GL_HIGH_FLOAT",
+ 0x8DF2, "GL_HIGH_FLOAT",
},
{
- 0x93DD,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
+ 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
},
{
- 0x8827,
- "GL_DRAW_BUFFER2_EXT",
+ 0x8827, "GL_DRAW_BUFFER2_EXT",
},
{
- 0x9243,
- "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
+ 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
},
{
- 0x8DF3,
- "GL_LOW_INT",
+ 0x8DF3, "GL_LOW_INT",
},
{
- 0x82E8,
- "GL_MAX_LABEL_LENGTH_KHR",
+ 0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
},
{
- 0x82E6,
- "GL_SAMPLER_KHR",
+ 0x82E6, "GL_SAMPLER_KHR",
},
{
- 0x0C02,
- "GL_READ_BUFFER_EXT",
+ 0x0C02, "GL_READ_BUFFER_EXT",
},
{
- 0x82E3,
- "GL_QUERY_KHR",
+ 0x82E3, "GL_QUERY_KHR",
},
{
- 0x82E2,
- "GL_PROGRAM_KHR",
+ 0x82E2, "GL_PROGRAM_KHR",
},
{
- 0x82E1,
- "GL_SHADER_KHR",
+ 0x82E1, "GL_SHADER_KHR",
},
{
- 0x8B52,
- "GL_FLOAT_VEC4",
+ 0x8B52, "GL_FLOAT_VEC4",
},
{
- 0x9240,
- "GL_UNPACK_FLIP_Y_CHROMIUM",
+ 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM",
},
{
- 0x8DF6,
- "GL_UNSIGNED_INT_10_10_10_2_OES",
+ 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES",
},
{
- 0x8230,
- "GL_RG32F_EXT",
+ 0x8230, "GL_RG32F_EXT",
},
{
- 0x8DF7,
- "GL_INT_10_10_10_2_OES",
+ 0x8DF7, "GL_INT_10_10_10_2_OES",
},
{
- 0x9246,
- "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
+ 0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
},
{
- 0x8B69,
- "GL_FLOAT_MAT4x2_NV",
+ 0x8B69, "GL_FLOAT_MAT4x2_NV",
},
{
- 0x812D,
- "GL_CLAMP_TO_BORDER_NV",
+ 0x812D, "GL_CLAMP_TO_BORDER_NV",
},
{
- 0x812F,
- "GL_CLAMP_TO_EDGE",
+ 0x812F, "GL_CLAMP_TO_EDGE",
},
{
- 0x86A3,
- "GL_COMPRESSED_TEXTURE_FORMATS",
+ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS",
},
{
- 0x9244,
- "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
+ 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
},
{
- 0x86A2,
- "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
+ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
},
{
- 0x0CF3,
- "GL_UNPACK_SKIP_ROWS_EXT",
+ 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
},
{
- 0x0CF2,
- "GL_UNPACK_ROW_LENGTH_EXT",
+ 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT",
},
{
- 0x140C,
- "GL_FIXED",
+ 0x140C, "GL_FIXED",
},
{
- 0x8008,
- "GL_MAX_EXT",
+ 0x8008, "GL_MAX_EXT",
},
{
- 0x0CF5,
- "GL_UNPACK_ALIGNMENT",
+ 0x0CF5, "GL_UNPACK_ALIGNMENT",
},
{
- 0x0CF4,
- "GL_UNPACK_SKIP_PIXELS_EXT",
+ 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
},
{
- 0x8009,
- "GL_BLEND_EQUATION",
+ 0x8009, "GL_BLEND_EQUATION",
},
{
- 0x1401,
- "GL_UNSIGNED_BYTE",
+ 0x1401, "GL_UNSIGNED_BYTE",
},
{
- 0x1400,
- "GL_BYTE",
+ 0x1400, "GL_BYTE",
},
{
- 0x1403,
- "GL_UNSIGNED_SHORT",
+ 0x1403, "GL_UNSIGNED_SHORT",
},
{
- 0x1402,
- "GL_SHORT",
+ 0x1402, "GL_SHORT",
},
{
- 0x1405,
- "GL_UNSIGNED_INT",
+ 0x1405, "GL_UNSIGNED_INT",
},
{
- 0x1404,
- "GL_INT",
+ 0x1404, "GL_INT",
},
{
- 0x1406,
- "GL_FLOAT",
+ 0x1406, "GL_FLOAT",
},
{
- 0x8043,
- "GL_LUMINANCE4_ALPHA4_OES",
+ 0x8043, "GL_LUMINANCE4_ALPHA4_OES",
},
{
- 0x8040,
- "GL_LUMINANCE8_OES",
+ 0x8040, "GL_LUMINANCE8_OES",
},
{
- 0x8045,
- "GL_LUMINANCE8_ALPHA8_OES",
+ 0x8045, "GL_LUMINANCE8_ALPHA8_OES",
},
{
- 0x8CD1,
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
+ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
},
{
- 0x00040000,
- "GL_STENCIL_BUFFER_BIT2_QCOM",
+ 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM",
},
{
- 0x8CD0,
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
+ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
},
{
- 0x8CE4,
- "GL_COLOR_ATTACHMENT4_EXT",
+ 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT",
},
{
- 0x8CD3,
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
+ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
},
{
- 0x929E,
- "GL_DIFFERENCE_NV",
+ 0x929E, "GL_DIFFERENCE_NV",
},
{
- 0x0B90,
- "GL_STENCIL_TEST",
+ 0x0B90, "GL_STENCIL_TEST",
},
{
- 0x8CD2,
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
+ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
},
{
- 0x881C,
- "GL_ALPHA16F_EXT",
+ 0x881C, "GL_ALPHA16F_EXT",
},
{
- 0x928E,
- "GL_SRC_ATOP_NV",
+ 0x928E, "GL_SRC_ATOP_NV",
},
{
- 0x8CD4,
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
+ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
},
{
- 0x9298,
- "GL_LIGHTEN_NV",
+ 0x9298, "GL_LIGHTEN_NV",
},
{
- 0x8CD7,
- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
+ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
},
{
- 0x9112,
- "GL_OBJECT_TYPE_APPLE",
+ 0x9112, "GL_OBJECT_TYPE_APPLE",
},
{
- 0x8038,
- "GL_POLYGON_OFFSET_FACTOR",
+ 0x8038, "GL_POLYGON_OFFSET_FACTOR",
},
{
- 0x851A,
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
+ 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
},
{
- 0x851C,
- "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
+ 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
},
{
- 0x8CD9,
- "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
+ 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
},
{
- 0x84CC,
- "GL_TEXTURE12",
+ 0x84CC, "GL_TEXTURE12",
},
{
- 0x0BA2,
- "GL_VIEWPORT",
+ 0x0BA2, "GL_VIEWPORT",
},
{
- 0x84CA,
- "GL_TEXTURE10",
+ 0x84CA, "GL_TEXTURE10",
},
{
- 0x84CF,
- "GL_TEXTURE15",
+ 0x78F1, "GL_IMAGE_MAP_CHROMIUM",
},
{
- 0x84CE,
- "GL_TEXTURE14",
+ 0x84CF, "GL_TEXTURE15",
},
{
- 0x84CD,
- "GL_TEXTURE13",
+ 0x84CE, "GL_TEXTURE14",
},
{
- 0x9115,
- "GL_SYNC_FLAGS_APPLE",
+ 0x84CD, "GL_TEXTURE13",
},
{
- 0x9286,
- "GL_SRC_NV",
+ 0x9115, "GL_SYNC_FLAGS_APPLE",
},
{
- 0x83F3,
- "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
+ 0x9286, "GL_SRC_NV",
},
{
- 0x83F2,
- "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
+ 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
},
{
- 0x83F1,
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
+ 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
},
{
- 0x9114,
- "GL_SYNC_STATUS_APPLE",
+ 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
},
{
- 0x8C0A,
- "GL_SGX_BINARY_IMG",
+ 0x9114, "GL_SYNC_STATUS_APPLE",
},
{
- 0x9285,
- "GL_BLEND_ADVANCED_COHERENT_NV",
+ 0x8C0A, "GL_SGX_BINARY_IMG",
},
{
- 0x911C,
- "GL_CONDITION_SATISFIED_APPLE",
+ 0x9285, "GL_BLEND_ADVANCED_COHERENT_NV",
},
{
- 0x911B,
- "GL_TIMEOUT_EXPIRED_APPLE",
+ 0x911C, "GL_CONDITION_SATISFIED_APPLE",
},
{
- 0x911A,
- "GL_ALREADY_SIGNALED_APPLE",
+ 0x911B, "GL_TIMEOUT_EXPIRED_APPLE",
},
{
- 0x9284,
- "GL_CONJOINT_NV",
+ 0x911A, "GL_ALREADY_SIGNALED_APPLE",
},
{
- 0x911D,
- "GL_WAIT_FAILED_APPLE",
+ 0x9284, "GL_CONJOINT_NV",
},
{
- 0x929A,
- "GL_COLORBURN_NV",
+ 0x911D, "GL_WAIT_FAILED_APPLE",
},
{
- 0x929B,
- "GL_HARDLIGHT_NV",
+ 0x929A, "GL_COLORBURN_NV",
},
{
- 0x929C,
- "GL_SOFTLIGHT_NV",
+ 0x929B, "GL_HARDLIGHT_NV",
},
{
- 0x846D,
- "GL_ALIASED_POINT_SIZE_RANGE",
+ 0x929C, "GL_SOFTLIGHT_NV",
},
{
- 0x846E,
- "GL_ALIASED_LINE_WIDTH_RANGE",
+ 0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
},
{
- 0x929F,
- "GL_MINUS_NV",
+ 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
},
{
- 0x9282,
- "GL_UNCORRELATED_NV",
+ 0x929F, "GL_MINUS_NV",
},
{
- 0x9113,
- "GL_SYNC_CONDITION_APPLE",
+ 0x9282, "GL_UNCORRELATED_NV",
},
{
- 0x93A4,
- "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
+ 0x9113, "GL_SYNC_CONDITION_APPLE",
},
{
- 0x9111,
- "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
+ 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
},
{
- 0x93A6,
- "GL_PROGRAM_BINARY_ANGLE",
+ 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
},
{
- 0x9117,
- "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
+ 0x93A6, "GL_PROGRAM_BINARY_ANGLE",
},
{
- 0x93A0,
- "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
+ 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
},
{
- 0x93A3,
- "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
+ 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
},
{
- 0x93A2,
- "GL_TEXTURE_USAGE_ANGLE",
+ 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
},
{
- 0x8802,
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
+ 0x93A2, "GL_TEXTURE_USAGE_ANGLE",
},
{
- 0x9119,
- "GL_SIGNALED_APPLE",
+ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
},
{
- 0x9118,
- "GL_UNSIGNALED_APPLE",
+ 0x9119, "GL_SIGNALED_APPLE",
},
{
- 0x9294,
- "GL_MULTIPLY_NV",
+ 0x9118, "GL_UNSIGNALED_APPLE",
},
{
- 0x9295,
- "GL_SCREEN_NV",
+ 0x9294, "GL_MULTIPLY_NV",
},
{
- 0x9296,
- "GL_OVERLAY_NV",
+ 0x9295, "GL_SCREEN_NV",
},
{
- 0x9297,
- "GL_DARKEN_NV",
+ 0x9296, "GL_OVERLAY_NV",
},
{
- 0x0020,
- "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
+ 0x9297, "GL_DARKEN_NV",
},
{
- 0x8C01,
- "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
+ 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
},
{
- 0x8C00,
- "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
+ 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
},
{
- 0x8A52,
- "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
+ 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
},
{
- 0x8C02,
- "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
+ 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
},
{
- 0x84C9,
- "GL_TEXTURE9",
+ 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
},
{
- 0x84C8,
- "GL_TEXTURE8",
+ 0x84C9, "GL_TEXTURE9",
},
{
- 0x8869,
- "GL_MAX_VERTEX_ATTRIBS",
+ 0x84C8, "GL_TEXTURE8",
},
{
- 0x84C3,
- "GL_TEXTURE3",
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{
- 0x2700,
- "GL_NEAREST_MIPMAP_NEAREST",
+ 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL",
},
{
- 0x0B98,
- "GL_STENCIL_WRITEMASK",
+ 0x2700, "GL_NEAREST_MIPMAP_NEAREST",
},
{
- 0x8B40,
- "GL_PROGRAM_OBJECT_EXT",
+ 0x0B98, "GL_STENCIL_WRITEMASK",
},
{
- 0x1004,
- "GL_TEXTURE_BORDER_COLOR_NV",
+ 0x8B40, "GL_PROGRAM_OBJECT_EXT",
},
{
- 0x8B48,
- "GL_SHADER_OBJECT_EXT",
+ 0x1004, "GL_TEXTURE_BORDER_COLOR_NV",
},
{
- 0x912F,
- "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
+ 0x8B48, "GL_SHADER_OBJECT_EXT",
},
{
- 0x924A,
- "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
+ 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
},
{
- 0x20000000,
- "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
+ 0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
},
{
- 0x0DE1,
- "GL_TEXTURE_2D",
+ 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
},
{
- 0x80C9,
- "GL_BLEND_SRC_RGB",
+ 0x0DE1, "GL_TEXTURE_2D",
},
{
- 0x80C8,
- "GL_BLEND_DST_RGB",
+ 0x80C9, "GL_BLEND_SRC_RGB",
},
{
- 0x8059,
- "GL_RGB10_A2_EXT",
+ 0x80C8, "GL_BLEND_DST_RGB",
},
{
- 0x8058,
- "GL_RGBA8_OES",
+ 0x8059, "GL_RGB10_A2_EXT",
},
{
- 0x8B93,
- "GL_PALETTE4_RGBA4_OES",
+ 0x8058, "GL_RGBA8_OES",
},
{
- 0x00002000,
- "GL_DEPTH_BUFFER_BIT5_QCOM",
+ 0x8B93, "GL_PALETTE4_RGBA4_OES",
},
{
- 0x8051,
- "GL_RGB8_OES",
+ 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
},
{
- 0x8052,
- "GL_RGB10_EXT",
+ 0x8051, "GL_RGB8_OES",
},
{
- 0x8CAB,
- "GL_RENDERBUFFER_SAMPLES_ANGLE",
+ 0x8052, "GL_RGB10_EXT",
},
{
- 0x8057,
- "GL_RGB5_A1",
+ 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
},
{
- 0x8056,
- "GL_RGBA4",
+ 0x8057, "GL_RGB5_A1",
},
{
- 0x150A,
- "GL_INVERT",
+ 0x8056, "GL_RGBA4",
},
{
- 0x01000000,
- "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
+ 0x150A, "GL_INVERT",
},
{
- 0x78ED,
- "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
+ 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
},
{
- 0x78EE,
- "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
},
{
- 0x78EF,
- "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
- 0x0B45,
- "GL_CULL_FACE_MODE",
+ 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
- 0x8B92,
- "GL_PALETTE4_R5_G6_B5_OES",
+ 0x0B45, "GL_CULL_FACE_MODE",
},
{
- 0x00100000,
- "GL_STENCIL_BUFFER_BIT4_QCOM",
+ 0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
},
{
- 0x9299,
- "GL_COLORDODGE_NV",
+ 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM",
},
{
- 0x8D20,
- "GL_STENCIL_ATTACHMENT",
+ 0x9299, "GL_COLORDODGE_NV",
},
{
- 0x8B91,
- "GL_PALETTE4_RGBA8_OES",
+ 0x8D20, "GL_STENCIL_ATTACHMENT",
},
{
- 0x00000200,
- "GL_DEPTH_BUFFER_BIT1_QCOM",
+ 0x8B91, "GL_PALETTE4_RGBA8_OES",
},
{
- 0x00008000,
- "GL_COVERAGE_BUFFER_BIT_NV",
+ 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
},
{
- 0x1506,
- "GL_XOR_NV",
+ 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
},
{
- 0x8CA8,
- "GL_READ_FRAMEBUFFER_ANGLE",
+ 0x1506, "GL_XOR_NV",
},
{
- 0x8CA9,
- "GL_DRAW_FRAMEBUFFER_ANGLE",
+ 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
},
{
- 0x8CA6,
- "GL_FRAMEBUFFER_BINDING",
+ 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
},
{
- 0x8CA7,
- "GL_RENDERBUFFER_BINDING",
+ 0x8CA6, "GL_FRAMEBUFFER_BINDING",
},
{
- 0x8CA4,
- "GL_STENCIL_BACK_VALUE_MASK",
+ 0x8CA7, "GL_RENDERBUFFER_BINDING",
},
{
- 0x8CA5,
- "GL_STENCIL_BACK_WRITEMASK",
+ 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
},
{
- 0x8B90,
- "GL_PALETTE4_RGB8_OES",
+ 0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
},
{
- 0x8CA3,
- "GL_STENCIL_BACK_REF",
+ 0x8B90, "GL_PALETTE4_RGB8_OES",
},
{
- 0x80CB,
- "GL_BLEND_SRC_ALPHA",
+ 0x8CA3, "GL_STENCIL_BACK_REF",
},
{
- 0x80CA,
- "GL_BLEND_DST_ALPHA",
+ 0x80CB, "GL_BLEND_SRC_ALPHA",
},
{
- 0x8CE7,
- "GL_COLOR_ATTACHMENT7_EXT",
+ 0x80CA, "GL_BLEND_DST_ALPHA",
},
{
- 0x93B0,
- "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
+ 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
},
{
- 0x93B1,
- "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
+ 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
},
{
- 0x93B2,
- "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
+ 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
},
{
- 0x93B3,
- "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
+ 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
},
{
- 0x93B4,
- "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
+ 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
},
{
- 0x93B5,
- "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
+ 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
},
{
- 0x93B6,
- "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
+ 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
},
{
- 0x93B7,
- "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
+ 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
},
{
- 0x8CD6,
- "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
+ 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
},
{
- 0x93B9,
- "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
+ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
},
{
- 0x8253,
- "GL_GUILTY_CONTEXT_RESET_EXT",
+ 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
},
{
- 0x8CE5,
- "GL_COLOR_ATTACHMENT5_EXT",
+ 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT",
},
{
- 0x8CE9,
- "GL_COLOR_ATTACHMENT9_EXT",
+ 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
},
{
- 0x8B96,
- "GL_PALETTE8_RGBA8_OES",
+ 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
},
{
- 0x8872,
- "GL_MAX_TEXTURE_IMAGE_UNITS",
+ 0x8B96, "GL_PALETTE8_RGBA8_OES",
},
{
- 0x8508,
- "GL_DECR_WRAP",
+ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
},
{
- 0x92AD,
- "GL_HSL_HUE_NV",
+ 0x8508, "GL_DECR_WRAP",
},
{
- 0x92AE,
- "GL_HSL_SATURATION_NV",
+ 0x92AD, "GL_HSL_HUE_NV",
},
{
- 0x92AF,
- "GL_HSL_COLOR_NV",
+ 0x92AE, "GL_HSL_SATURATION_NV",
},
{
- 0x8DC4,
- "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
+ 0x92AF, "GL_HSL_COLOR_NV",
},
{
- 0x8507,
- "GL_INCR_WRAP",
+ 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
},
{
- 0x8895,
- "GL_ELEMENT_ARRAY_BUFFER_BINDING",
+ 0x8507, "GL_INCR_WRAP",
},
{
- 0x8894,
- "GL_ARRAY_BUFFER_BINDING",
+ 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
},
{
- 0x92A3,
- "GL_INVERT_RGB_NV",
+ 0x8894, "GL_ARRAY_BUFFER_BINDING",
},
{
- 0x92A4,
- "GL_LINEARDODGE_NV",
+ 0x92A3, "GL_INVERT_RGB_NV",
},
{
- 0x92A5,
- "GL_LINEARBURN_NV",
+ 0x92A4, "GL_LINEARDODGE_NV",
},
{
- 0x8893,
- "GL_ELEMENT_ARRAY_BUFFER",
+ 0x92A5, "GL_LINEARBURN_NV",
},
{
- 0x8892,
- "GL_ARRAY_BUFFER",
+ 0x8893, "GL_ELEMENT_ARRAY_BUFFER",
},
{
- 0x92A8,
- "GL_PINLIGHT_NV",
+ 0x8892, "GL_ARRAY_BUFFER",
},
{
- 0x92A9,
- "GL_HARDMIX_NV",
+ 0x92A8, "GL_PINLIGHT_NV",
},
{
- 0x8BD8,
- "GL_TEXTURE_IMAGE_VALID_QCOM",
+ 0x92A9, "GL_HARDMIX_NV",
},
{
- 0x84D5,
- "GL_TEXTURE21",
+ 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
},
{
- 0x9287,
- "GL_DST_NV",
+ 0x84D5, "GL_TEXTURE21",
},
{
- 0x93BA,
- "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
+ 0x9287, "GL_DST_NV",
},
{
- 0x93BB,
- "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
+ 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
},
{
- 0x93BC,
- "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
+ 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
},
{
- 0x93BD,
- "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
+ 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
},
{
- 0x84E8,
- "GL_MAX_RENDERBUFFER_SIZE",
+ 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
},
{
- 0x9281,
- "GL_BLEND_OVERLAP_NV",
+ 0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
},
{
- 0x9280,
- "GL_BLEND_PREMULTIPLIED_SRC_NV",
+ 0x9281, "GL_BLEND_OVERLAP_NV",
},
{
- 0x8370,
- "GL_MIRRORED_REPEAT",
+ 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
},
{
- 0x84E0,
- "GL_ACTIVE_TEXTURE",
+ 0x8370, "GL_MIRRORED_REPEAT",
},
{
- 0x8800,
- "GL_STENCIL_BACK_FUNC",
+ 0x84E0, "GL_ACTIVE_TEXTURE",
},
{
- 0x8801,
- "GL_STENCIL_BACK_FAIL",
+ 0x8800, "GL_STENCIL_BACK_FUNC",
},
{
- 0x0D33,
- "GL_MAX_TEXTURE_SIZE",
+ 0x8801, "GL_STENCIL_BACK_FAIL",
},
{
- 0x8624,
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
+ 0x0D33, "GL_MAX_TEXTURE_SIZE",
},
{
- 0x8625,
- "GL_VERTEX_ATTRIB_ARRAY_TYPE",
+ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
},
{
- 0x8622,
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
+ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
},
{
- 0x8623,
- "GL_VERTEX_ATTRIB_ARRAY_SIZE",
+ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
},
{
- 0x8DB9,
- "GL_FRAMEBUFFER_SRGB_EXT",
+ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
},
{
- 0x8259,
- "GL_ACTIVE_PROGRAM_EXT",
+ 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
},
{
- 0x8258,
- "GL_PROGRAM_SEPARABLE_EXT",
+ 0x8259, "GL_ACTIVE_PROGRAM_EXT",
},
{
- 0x8256,
- "GL_RESET_NOTIFICATION_STRATEGY_EXT",
+ 0x8258, "GL_PROGRAM_SEPARABLE_EXT",
},
{
- 0x8255,
- "GL_UNKNOWN_CONTEXT_RESET_EXT",
+ 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT",
},
{
- 0x8254,
- "GL_INNOCENT_CONTEXT_RESET_EXT",
+ 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT",
},
{
- 0x1100,
- "GL_DONT_CARE",
+ 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT",
},
{
- 0x1101,
- "GL_FASTEST",
+ 0x1100, "GL_DONT_CARE",
},
{
- 0x8251,
- "GL_DEBUG_TYPE_OTHER_KHR",
+ 0x1101, "GL_FASTEST",
},
{
- 0x8250,
- "GL_DEBUG_TYPE_PERFORMANCE_KHR",
+ 0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
},
{
- 0x8CEB,
- "GL_COLOR_ATTACHMENT11_EXT",
+ 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
},
{
- 0x8CEC,
- "GL_COLOR_ATTACHMENT12_EXT",
+ 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
},
{
- 0x0408,
- "GL_FRONT_AND_BACK",
+ 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
},
{
- 0x8CEA,
- "GL_COLOR_ATTACHMENT10_EXT",
+ 0x0408, "GL_FRONT_AND_BACK",
},
{
- 0x8CEF,
- "GL_COLOR_ATTACHMENT15_EXT",
+ 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
},
{
- 0x8CED,
- "GL_COLOR_ATTACHMENT13_EXT",
+ 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
},
{
- 0x8829,
- "GL_DRAW_BUFFER4_EXT",
+ 0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
},
{
- 0x0404,
- "GL_FRONT",
+ 0x8829, "GL_DRAW_BUFFER4_EXT",
},
{
- 0x0405,
- "GL_BACK",
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},
{
- 0x88E1,
- "GL_STREAM_READ",
+ 0x0405, "GL_BACK",
},
{
- 0x88E0,
- "GL_STREAM_DRAW",
+ 0x88E1, "GL_STREAM_READ",
},
{
- 0x88E4,
- "GL_STATIC_DRAW",
+ 0x88E0, "GL_STREAM_DRAW",
},
{
- 0x93C6,
- "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
+ 0x88E4, "GL_STATIC_DRAW",
},
{
- 0x88E8,
- "GL_DYNAMIC_DRAW",
+ 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
},
{
- 0x9291,
- "GL_PLUS_NV",
+ 0x88E8, "GL_DYNAMIC_DRAW",
},
{
- 0x8CAA,
- "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
+ 0x9291, "GL_PLUS_NV",
},
{
- 0x93C5,
- "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
+ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
},
{
- 0x40000000,
- "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
+ 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
},
{
- 0x9116,
- "GL_SYNC_FENCE_APPLE",
+ 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
},
{
- 0x93C4,
- "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
+ 0x9116, "GL_SYNC_FENCE_APPLE",
},
{
- 0x88EE,
- "GL_ETC1_SRGB8_NV",
+ 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
},
{
- 0x93C3,
- "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
+ 0x88EE, "GL_ETC1_SRGB8_NV",
},
{
- 0x00000800,
- "GL_DEPTH_BUFFER_BIT3_QCOM",
+ 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
},
{
- 0x1903,
- "GL_RED_EXT",
+ 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
},
{
- 0x93C2,
- "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
+ 0x1903, "GL_RED_EXT",
},
{
- 0x8CE2,
- "GL_COLOR_ATTACHMENT2_EXT",
+ 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
},
{
- 0x8BC1,
- "GL_COUNTER_RANGE_AMD",
+ 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
},
{
- 0x8CE0,
- "GL_COLOR_ATTACHMENT0",
+ 0x8BC1, "GL_COUNTER_RANGE_AMD",
},
{
- 0x8CE1,
- "GL_COLOR_ATTACHMENT1_EXT",
+ 0x8CE0, "GL_COLOR_ATTACHMENT0",
},
{
- 0x8CE6,
- "GL_COLOR_ATTACHMENT6_EXT",
+ 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
},
{
- 0x93C1,
- "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
+ 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
},
{
- 0x8A1F,
- "GL_RGB_422_APPLE",
+ 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
},
{
- 0x93DC,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
+ 0x8A1F, "GL_RGB_422_APPLE",
},
{
- 0x9292,
- "GL_PLUS_DARKER_NV",
+ 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
},
{
- 0x8CE8,
- "GL_COLOR_ATTACHMENT8_EXT",
+ 0x9292, "GL_PLUS_DARKER_NV",
},
{
- 0x93C0,
- "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
+ 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
},
{
- 0x0C23,
- "GL_COLOR_WRITEMASK",
+ 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
},
{
- 0x0C22,
- "GL_COLOR_CLEAR_VALUE",
+ 0x0C23, "GL_COLOR_WRITEMASK",
},
{
- 0x8823,
- "GL_WRITEONLY_RENDERING_QCOM",
+ 0x0C22, "GL_COLOR_CLEAR_VALUE",
},
{
- 0x8824,
- "GL_MAX_DRAW_BUFFERS_EXT",
+ 0x8823, "GL_WRITEONLY_RENDERING_QCOM",
},
{
- 0x825A,
- "GL_PROGRAM_PIPELINE_BINDING_EXT",
+ 0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
},
{
- 0x1909,
- "GL_LUMINANCE",
+ 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
},
{
- 0x0D3A,
- "GL_MAX_VIEWPORT_DIMS",
+ 0x1909, "GL_LUMINANCE",
},
{
- 0x8B53,
- "GL_INT_VEC2",
+ 0x0D3A, "GL_MAX_VIEWPORT_DIMS",
},
{
- 0x8826,
- "GL_DRAW_BUFFER1_EXT",
+ 0x8B53, "GL_INT_VEC2",
},
{
- 0x809E,
- "GL_SAMPLE_ALPHA_TO_COVERAGE",
+ 0x8826, "GL_DRAW_BUFFER1_EXT",
},
{
- 0x8BC0,
- "GL_COUNTER_TYPE_AMD",
+ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
},
{
- 0x8BC3,
- "GL_PERCENTAGE_AMD",
+ 0x8BC0, "GL_COUNTER_TYPE_AMD",
},
{
- 0x8BC2,
- "GL_UNSIGNED_INT64_AMD",
+ 0x8BC3, "GL_PERCENTAGE_AMD",
},
{
- 0x8BC5,
- "GL_PERFMON_RESULT_SIZE_AMD",
+ 0x8BC2, "GL_UNSIGNED_INT64_AMD",
},
{
- 0x8BC4,
- "GL_PERFMON_RESULT_AVAILABLE_AMD",
+ 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
},
{
- 0x8BC6,
- "GL_PERFMON_RESULT_AMD",
+ 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
+ },
+ {
+ 0x8BC6, "GL_PERFMON_RESULT_AMD",
},
};
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
index b54aa79..a297112 100644
--- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
+++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
@@ -12,103 +12,65 @@
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
static const GLenum valid_attachment_table[] = {
- GL_COLOR_ATTACHMENT0,
- GL_DEPTH_ATTACHMENT,
- GL_STENCIL_ATTACHMENT,
+ GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
};
static const GLenum valid_backbuffer_attachment_table[] = {
- GL_COLOR_EXT,
- GL_DEPTH_EXT,
- GL_STENCIL_EXT,
+ GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
};
static const GLenum valid_blit_filter_table[] = {
- GL_NEAREST,
- GL_LINEAR,
+ GL_NEAREST, GL_LINEAR,
};
static const GLenum valid_buffer_parameter_table[] = {
- GL_BUFFER_SIZE,
- GL_BUFFER_USAGE,
+ GL_BUFFER_SIZE, GL_BUFFER_USAGE,
};
static const GLenum valid_buffer_target_table[] = {
- GL_ARRAY_BUFFER,
- GL_ELEMENT_ARRAY_BUFFER,
+ GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
};
static const GLenum valid_buffer_usage_table[] = {
- GL_STREAM_DRAW,
- GL_STATIC_DRAW,
- GL_DYNAMIC_DRAW,
+ GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
};
static const GLenum valid_capability_table[] = {
- GL_BLEND,
- GL_CULL_FACE,
- GL_DEPTH_TEST,
- GL_DITHER,
- GL_POLYGON_OFFSET_FILL,
- GL_SAMPLE_ALPHA_TO_COVERAGE,
- GL_SAMPLE_COVERAGE,
- GL_SCISSOR_TEST,
- GL_STENCIL_TEST,
+ GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST,
+ GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
+ GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST,
};
static const GLenum valid_cmp_function_table[] = {
- GL_NEVER,
- GL_LESS,
- GL_EQUAL,
- GL_LEQUAL,
- GL_GREATER,
- GL_NOTEQUAL,
- GL_GEQUAL,
- GL_ALWAYS,
+ GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
+ GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
};
static const GLenum valid_draw_mode_table[] = {
- GL_POINTS,
- GL_LINE_STRIP,
- GL_LINE_LOOP,
- GL_LINES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN,
- GL_TRIANGLES,
+ GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
+ GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
};
static const GLenum valid_dst_blend_factor_table[] = {
- GL_ZERO,
- GL_ONE,
- GL_SRC_COLOR,
- GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR,
- GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA,
- GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR,
- GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA,
- GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_ZERO, GL_ONE,
+ GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
};
static const GLenum valid_equation_table[] = {
- GL_FUNC_ADD,
- GL_FUNC_SUBTRACT,
- GL_FUNC_REVERSE_SUBTRACT,
+ GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
};
static const GLenum valid_face_mode_table[] = {
- GL_CW,
- GL_CCW,
+ GL_CW, GL_CCW,
};
static const GLenum valid_face_type_table[] = {
- GL_FRONT,
- GL_BACK,
- GL_FRONT_AND_BACK,
+ GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
};
static const GLboolean valid_false_only_table[] = {
@@ -229,20 +191,15 @@ static const GLenum valid_g_l_state_table[] = {
};
static const GLenum valid_get_max_index_type_table[] = {
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_SHORT,
- GL_UNSIGNED_INT,
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
};
static const GLenum valid_get_tex_param_target_table[] = {
- GL_TEXTURE_2D,
- GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_hint_mode_table[] = {
- GL_FASTEST,
- GL_NICEST,
- GL_DONT_CARE,
+ GL_FASTEST, GL_NICEST, GL_DONT_CARE,
};
static const GLenum valid_hint_target_table[] = {
@@ -250,8 +207,7 @@ static const GLenum valid_hint_target_table[] = {
};
static const GLenum valid_index_type_table[] = {
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_SHORT,
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
};
static const GLenum valid_pixel_store_table[] = {
@@ -263,34 +219,24 @@ static const GLenum valid_pixel_store_table[] = {
};
static const GLint valid_pixel_store_alignment_table[] = {
- 1,
- 2,
- 4,
- 8,
+ 1, 2, 4, 8,
};
static const GLenum valid_pixel_type_table[] = {
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_SHORT_5_6_5,
- GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_program_parameter_table[] = {
- GL_DELETE_STATUS,
- GL_LINK_STATUS,
- GL_VALIDATE_STATUS,
- GL_INFO_LOG_LENGTH,
- GL_ATTACHED_SHADERS,
- GL_ACTIVE_ATTRIBUTES,
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
- GL_ACTIVE_UNIFORMS,
+ GL_DELETE_STATUS, GL_LINK_STATUS,
+ GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH,
+ GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES,
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
GL_ACTIVE_UNIFORM_MAX_LENGTH,
};
static const GLenum valid_query_object_parameter_table[] = {
- GL_QUERY_RESULT_EXT,
- GL_QUERY_RESULT_AVAILABLE_EXT,
+ GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
};
static const GLenum valid_query_parameter_table[] = {
@@ -308,35 +254,23 @@ static const GLenum valid_query_target_table[] = {
};
static const GLenum valid_read_pixel_format_table[] = {
- GL_ALPHA,
- GL_RGB,
- GL_RGBA,
+ GL_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_read_pixel_type_table[] = {
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_SHORT_5_6_5,
- GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_render_buffer_format_table[] = {
- GL_RGBA4,
- GL_RGB565,
- GL_RGB5_A1,
- GL_DEPTH_COMPONENT16,
- GL_STENCIL_INDEX8,
+ GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
};
static const GLenum valid_render_buffer_parameter_table[] = {
- GL_RENDERBUFFER_RED_SIZE,
- GL_RENDERBUFFER_GREEN_SIZE,
- GL_RENDERBUFFER_BLUE_SIZE,
- GL_RENDERBUFFER_ALPHA_SIZE,
- GL_RENDERBUFFER_DEPTH_SIZE,
- GL_RENDERBUFFER_STENCIL_SIZE,
- GL_RENDERBUFFER_WIDTH,
- GL_RENDERBUFFER_HEIGHT,
+ GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE,
+ GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE,
+ GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE,
+ GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT,
GL_RENDERBUFFER_INTERNAL_FORMAT,
};
@@ -345,74 +279,48 @@ static const GLenum valid_render_buffer_target_table[] = {
};
static const GLenum valid_reset_status_table[] = {
- GL_GUILTY_CONTEXT_RESET_ARB,
- GL_INNOCENT_CONTEXT_RESET_ARB,
+ GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
GL_UNKNOWN_CONTEXT_RESET_ARB,
};
static const GLenum valid_shader_parameter_table[] = {
- GL_SHADER_TYPE,
- GL_DELETE_STATUS,
- GL_COMPILE_STATUS,
- GL_INFO_LOG_LENGTH,
- GL_SHADER_SOURCE_LENGTH,
- GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
+ GL_SHADER_TYPE, GL_DELETE_STATUS,
+ GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH,
+ GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
};
static const GLenum valid_shader_precision_table[] = {
- GL_LOW_FLOAT,
- GL_MEDIUM_FLOAT,
- GL_HIGH_FLOAT,
- GL_LOW_INT,
- GL_MEDIUM_INT,
- GL_HIGH_INT,
+ GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
+ GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT,
};
static const GLenum valid_shader_type_table[] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
+ GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
};
static const GLenum valid_src_blend_factor_table[] = {
- GL_ZERO,
- GL_ONE,
- GL_SRC_COLOR,
- GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR,
- GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA,
- GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR,
- GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA,
- GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_ZERO, GL_ONE,
+ GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
GL_SRC_ALPHA_SATURATE,
};
static const GLenum valid_stencil_op_table[] = {
- GL_KEEP,
- GL_ZERO,
- GL_REPLACE,
- GL_INCR,
- GL_INCR_WRAP,
- GL_DECR,
- GL_DECR_WRAP,
- GL_INVERT,
+ GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR,
+ GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
};
static const GLenum valid_string_type_table[] = {
- GL_VENDOR,
- GL_RENDERER,
- GL_VERSION,
- GL_SHADING_LANGUAGE_VERSION,
- GL_EXTENSIONS,
+ GL_VENDOR, GL_RENDERER, GL_VERSION,
+ GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
};
static const GLenum valid_texture_bind_target_table[] = {
- GL_TEXTURE_2D,
- GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
};
static const GLint valid_texture_border_table[] = {
@@ -420,102 +328,64 @@ static const GLint valid_texture_border_table[] = {
};
static const GLenum valid_texture_format_table[] = {
- GL_ALPHA,
- GL_LUMINANCE,
- GL_LUMINANCE_ALPHA,
- GL_RGB,
- GL_RGBA,
+ GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_texture_internal_format_table[] = {
- GL_ALPHA,
- GL_LUMINANCE,
- GL_LUMINANCE_ALPHA,
- GL_RGB,
- GL_RGBA,
+ GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_texture_internal_format_storage_table[] = {
- GL_RGB565,
- GL_RGBA4,
- GL_RGB5_A1,
- GL_ALPHA8_EXT,
- GL_LUMINANCE8_EXT,
- GL_LUMINANCE8_ALPHA8_EXT,
- GL_RGB8_OES,
- GL_RGBA8_OES,
+ GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT,
+ GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
};
static const GLenum valid_texture_mag_filter_mode_table[] = {
- GL_NEAREST,
- GL_LINEAR,
+ GL_NEAREST, GL_LINEAR,
};
static const GLenum valid_texture_min_filter_mode_table[] = {
- GL_NEAREST,
- GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST,
- GL_LINEAR_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR,
- GL_LINEAR_MIPMAP_LINEAR,
+ GL_NEAREST, GL_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR,
};
static const GLenum valid_texture_parameter_table[] = {
- GL_TEXTURE_MAG_FILTER,
- GL_TEXTURE_MIN_FILTER,
- GL_TEXTURE_POOL_CHROMIUM,
- GL_TEXTURE_WRAP_S,
- GL_TEXTURE_WRAP_T,
+ GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
+ GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
};
static const GLenum valid_texture_pool_table[] = {
- GL_TEXTURE_POOL_MANAGED_CHROMIUM,
- GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
};
static const GLenum valid_texture_target_table[] = {
- GL_TEXTURE_2D,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
};
static const GLenum valid_texture_usage_table[] = {
- GL_NONE,
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
+ GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
};
static const GLenum valid_texture_wrap_mode_table[] = {
- GL_CLAMP_TO_EDGE,
- GL_MIRRORED_REPEAT,
- GL_REPEAT,
+ GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
};
static const GLint valid_vertex_attrib_size_table[] = {
- 1,
- 2,
- 3,
- 4,
+ 1, 2, 3, 4,
};
static const GLenum valid_vertex_attrib_type_table[] = {
- GL_BYTE,
- GL_UNSIGNED_BYTE,
- GL_SHORT,
- GL_UNSIGNED_SHORT,
- GL_FLOAT,
+ GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
};
static const GLenum valid_vertex_attribute_table[] = {
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
- GL_VERTEX_ATTRIB_ARRAY_ENABLED,
- GL_VERTEX_ATTRIB_ARRAY_SIZE,
- GL_VERTEX_ATTRIB_ARRAY_STRIDE,
- GL_VERTEX_ATTRIB_ARRAY_TYPE,
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE,
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE,
GL_CURRENT_VERTEX_ATTRIB,
};
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc
index f83cf17..20766db 100644
--- a/gpu/command_buffer/service/in_process_command_buffer.cc
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc
@@ -607,13 +607,14 @@ gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer(
size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id) {
CheckSequencedThread();
*id = -1;
linked_ptr<gfx::GpuMemoryBuffer> buffer =
make_linked_ptr(g_gpu_memory_buffer_factory->CreateGpuMemoryBuffer(
- width, height, internalformat));
+ width, height, internalformat, usage));
if (!buffer.get())
return NULL;
diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h
index 7cd5b08..1b35e08 100644
--- a/gpu/command_buffer/service/in_process_command_buffer.h
+++ b/gpu/command_buffer/service/in_process_command_buffer.h
@@ -98,11 +98,11 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
// GpuControl implementation:
virtual gpu::Capabilities GetCapabilities() OVERRIDE;
- virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(
- size_t width,
- size_t height,
- unsigned internalformat,
- int32* id) OVERRIDE;
+ virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width,
+ size_t height,
+ unsigned internalformat,
+ unsigned usage,
+ int32* id) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
virtual uint32 InsertSyncPoint() OVERRIDE;
virtual void SignalSyncPoint(uint32 sync_point,
diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
index 5948d76..ad8b5d0 100644
--- a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
+++ b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
@@ -42,7 +42,7 @@ class MockGpuMemoryBuffer : public gfx::GpuMemoryBuffer {
Die();
}
- MOCK_METHOD1(Map, void*(gfx::GpuMemoryBuffer::AccessMode));
+ MOCK_METHOD0(Map, void*());
MOCK_METHOD0(Unmap, void());
MOCK_CONST_METHOD0(IsMapped, bool());
MOCK_CONST_METHOD0(GetStride, uint32());
@@ -58,8 +58,8 @@ class MockGpuMemoryBufferFactory : public GpuMemoryBufferFactory {
MockGpuMemoryBufferFactory() {}
virtual ~MockGpuMemoryBufferFactory() {}
- MOCK_METHOD3(CreateGpuMemoryBuffer,
- gfx::GpuMemoryBuffer*(size_t, size_t, unsigned));
+ MOCK_METHOD4(CreateGpuMemoryBuffer,
+ gfx::GpuMemoryBuffer*(size_t, size_t, unsigned, unsigned));
private:
DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBufferFactory);
@@ -126,8 +126,10 @@ TEST_F(MockGpuMemoryBufferTest, Lifecycle) {
handle.type = gfx::SHARED_MEMORY_BUFFER;
handle.handle = duped_shared_memory_handle;
- EXPECT_CALL(*gpu_memory_buffer_factory_.get(), CreateGpuMemoryBuffer(
- kImageWidth, kImageHeight, GL_RGBA8_OES))
+ EXPECT_CALL(
+ *gpu_memory_buffer_factory_.get(),
+ CreateGpuMemoryBuffer(
+ kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM))
.Times(1)
.WillOnce(Return(gpu_memory_buffer))
.RetiresOnSaturation();
@@ -138,7 +140,7 @@ TEST_F(MockGpuMemoryBufferTest, Lifecycle) {
// Create the image. This should add the image ID to the ImageManager.
GLuint image_id = glCreateImageCHROMIUM(
- kImageWidth, kImageHeight, GL_RGBA8_OES);
+ kImageWidth, kImageHeight, GL_RGBA8_OES, GL_IMAGE_MAP_CHROMIUM);
EXPECT_NE(0u, image_id);
EXPECT_TRUE(image_manager_->LookupImage(image_id) != NULL);
@@ -149,12 +151,11 @@ TEST_F(MockGpuMemoryBufferTest, Lifecycle) {
shared_memory.Map(bytes);
EXPECT_TRUE(shared_memory.memory());
- EXPECT_CALL(*gpu_memory_buffer, Map(gfx::GpuMemoryBuffer::READ_WRITE))
+ EXPECT_CALL(*gpu_memory_buffer, Map())
.Times(1)
.WillOnce(Return(shared_memory.memory()))
.RetiresOnSaturation();
- uint8* mapped_buffer = static_cast<uint8*>(
- glMapImageCHROMIUM(image_id, GL_READ_WRITE));
+ uint8* mapped_buffer = static_cast<uint8*>(glMapImageCHROMIUM(image_id));
ASSERT_TRUE(mapped_buffer != NULL);
// Assign a value to each pixel.
diff --git a/gpu/command_buffer/tests/gl_manager.cc b/gpu/command_buffer/tests/gl_manager.cc
index eeb3307..b0b947e 100644
--- a/gpu/command_buffer/tests/gl_manager.cc
+++ b/gpu/command_buffer/tests/gl_manager.cc
@@ -276,11 +276,12 @@ gfx::GpuMemoryBuffer* GLManager::CreateGpuMemoryBuffer(
size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id) {
*id = -1;
scoped_ptr<gfx::GpuMemoryBuffer> buffer(
gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
- width, height, internalformat));
+ width, height, internalformat, usage));
if (!buffer.get())
return NULL;
diff --git a/gpu/command_buffer/tests/gl_manager.h b/gpu/command_buffer/tests/gl_manager.h
index 7b51b9e..feb40a1 100644
--- a/gpu/command_buffer/tests/gl_manager.h
+++ b/gpu/command_buffer/tests/gl_manager.h
@@ -101,6 +101,7 @@ class GLManager : private GpuControl {
virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
virtual uint32 InsertSyncPoint() OVERRIDE;
diff --git a/gpu/gles2_conform_support/egl/display.cc b/gpu/gles2_conform_support/egl/display.cc
index fd2eba4..4e06918 100644
--- a/gpu/gles2_conform_support/egl/display.cc
+++ b/gpu/gles2_conform_support/egl/display.cc
@@ -277,6 +277,7 @@ gfx::GpuMemoryBuffer* Display::CreateGpuMemoryBuffer(
size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id) {
NOTIMPLEMENTED();
return NULL;
diff --git a/gpu/gles2_conform_support/egl/display.h b/gpu/gles2_conform_support/egl/display.h
index 3619e1f..89fb754 100644
--- a/gpu/gles2_conform_support/egl/display.h
+++ b/gpu/gles2_conform_support/egl/display.h
@@ -79,6 +79,7 @@ class Display : private gpu::GpuControl {
virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width,
size_t height,
unsigned internalformat,
+ unsigned usage,
int32* id) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
virtual uint32 InsertSyncPoint() OVERRIDE;