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-rw-r--r--gpu/command_buffer/client/cmd_buffer_helper.cc6
1 files changed, 5 insertions, 1 deletions
diff --git a/gpu/command_buffer/client/cmd_buffer_helper.cc b/gpu/command_buffer/client/cmd_buffer_helper.cc
index 22af6db..cb4752b 100644
--- a/gpu/command_buffer/client/cmd_buffer_helper.cc
+++ b/gpu/command_buffer/client/cmd_buffer_helper.cc
@@ -199,11 +199,15 @@ void CommandBufferHelper::WaitForAvailableEntries(int32 count) {
if (pending > limit) {
Flush();
} else if (commands_issued_ % kCommandsPerFlushCheck == 0) {
+#if !defined(OS_ANDROID)
// Allow this command buffer to be pre-empted by another if a "reasonable"
- // amount of work has been done.
+ // amount of work has been done. On highend machines, this reduces the
+ // latency of GPU commands. However, on Android, this can cause the
+ // kernel to thrash between generating GPU commands and executing them.
clock_t current_time = clock();
if (current_time - last_flush_time_ > kFlushDelay * CLOCKS_PER_SEC)
Flush();
+#endif
}
}