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* gpu: content: Explicitly disable gpu on desktophendrikw2015-05-011-16/+1
* Added ability to specify disabled extensions in the GPU Workarounds.dyen2015-05-016-2/+96
* Add a GN flag for the Windows multi-dll build.brettw2015-05-011-0/+1
* Expand gpu raster blacklist to all PowerVR Rogueboliu2015-05-011-7/+3
* Fix max_samples in command buffer capabilities.senorblanco2015-05-013-1/+40
* Disable eglWaitSyncKHR on Adreno 3xxboliu2015-05-011-1/+18
* Revert of Add a GN flag for the Windows multi-dll build. (patchset #3 id:4000...rickyz2015-05-011-1/+0
* Add a GN flag for the Windows multi-dll build.brettw2015-05-011-0/+1
* ui: Enable virtual contexts for linuxhendrikw2015-05-013-12/+11
* Add the gl{Compressed}TexSubImage3D bindings.zmo2015-04-301-9/+0
* gpu: Delete gpu_scheduler_mock.h.tfarina2015-04-302-29/+0
* Blacklist GPU raster on Adreno 3xx with ES2-only drivers.aelias2015-04-301-1/+18
* Add ES3 CompressedTexImage3D to GPU command buffer.zmo2015-04-3037-446/+1252
* Handle currently bound texture id in PowerVR workaroundboliu2015-04-291-0/+7
* Blacklist GPU raster and canvas on Immersion GPUs.aelias2015-04-291-7/+1
* Offscreen framebuffer creation on Mali-400 GPUrahul.g2015-04-293-7/+25
* Avoid EGLImage target texture reuse on PowerVRboliu2015-04-296-13/+56
* gpu: Remove testonly header files from service_sources target.tfarina2015-04-281-2/+0
* Disable egl_khr_wait_sync on PowerVR Rogue G6tobiasjs2015-04-281-1/+24
* gpu: Fix dependency cycle between service_sources and config_sources.tfarina2015-04-2816-16/+45
* Update vertexAttribIPointer in GPU command bufferguanxian.li2015-04-288-6/+130
* Emulate GL_PRIMITIVE_RESTART_FIXED_INDEX: part Izmo2015-04-284-11/+18
* gpu: Fix some context lost marking glitches+leaks and add UMA statssievers2015-04-2816-117/+482
* gpu: Disallow zero sized offscreen framebuffershendrikw2015-04-271-0/+1
* Windows GN component build fixes: gpu, gcmbrettw2015-04-241-2/+0
* gpu: Add missing dependency on xdisplaycheck.tfarina2015-04-241-0/+9
* Update {virtual,override} to follow C++11 style in gpu.nick2015-04-241-3/+3
* Removed obsolete float_util.h as VS2013 supports standards well enough.mateuszs2015-04-243-3/+3
* Add glBlendBarrierKHR to Skia's GL bindings.bsalomon2015-04-241-0/+1
* Add glBlendEquation to skia GL bindingscdalton2015-04-231-0/+1
* Add ES3 GetIntegeri_v, GetInteger64i_v to GPU command buffer.zmo2015-04-2328-234/+721
* NaCl/GYP: remove references to prep_toolchain.ncbray2015-04-212-6/+0
* Reland: Fix errors found in Mac gn component buildsjiangj2015-04-182-0/+17
* Add ES3 glGetInteger64v to GPU command buffer.zmo2015-04-1835-313/+925
* Disable Occlusion Query on older PowerVR SGX 544 driversmckev2015-04-171-1/+13
* gpu_perftests: Use zero size gl surface for offscreen renderingtiago.vignatti2015-04-161-1/+10
* Revert of Fix errors found in Mac gn component builds (patchset #10 id:180001...maniscalco2015-04-162-17/+0
* Fix errors found in Mac gn component buildsjiangj2015-04-162-0/+17
* Handle GPU command buffer client side Get* caching.zmo2015-04-155-27/+344
* Add MacOS X 10.10 Yosemite support to GPUTestBotConfig.iceman2015-04-154-24/+116
* gpu: Minor GpuMemoryBuffer cleanup.reveman2015-04-141-11/+11
* gpu_unittests: Add EXECUTABLE_SUFFIX in isolate scripttiago.vignatti2015-04-141-2/+2
* Enable hardware acceleration for Nouveau and Stage3Ddbdaniel422015-04-141-12/+6
* gl_tests: Use zero size gl surface for offscreen renderingtiago.vignatti2015-04-139-48/+18
* Change GpuMemoryBuffer::GetStride interface from unsigned to signed.dcastagna2015-04-122-3/+3
* We started redesigning GpuMemoryBuffer interface to handle multiple buffers [...emircan2015-04-116-2/+70
* Fix Core GL profile detection.kbr2015-04-111-93/+119
* gfx namespace cleanup.dcastagna2015-04-112-12/+12
* GPU Tracer no longer issue device traces when device category is off.dyen2015-04-113-31/+70
* Add VDA supported profile to GPUInfohenryhsu2015-04-104-15/+48