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* Fix transform feedback bugsqiankun.miao2016-03-115-29/+94
* [WebGL] a bunch of small fixes: unnecessary arguments, typos...yunchao.he2016-03-112-3/+3
* Fix a few issues in Tex function handling.zmo2016-03-113-67/+94
* Disable DirectComposition on Windows <10jbauman2016-03-101-1/+16
* Get rid of gpu related switches by passing gpu::GpuPreferences via IPC.penghuang2016-03-103-28/+2
* Handle UNPACK_SKIP_* and PACK_SKIP_* parameters on the client side.zmo2016-03-098-146/+171
* mustash: SurfaceTexture* => gpu/ipc/commonfsamuel2016-03-096-0/+157
* Don't detach SurfaceTexture from GL Context on Mali <= KitKat.liberato2016-03-092-0/+17
* Added initial Vulkan build files as well as a basic implementation file.dyen2016-03-097-0/+328
* Minor clean-up to gles2_cmd_copy_texture_chromium.cc.erikchen2016-03-091-2/+2
* Revert of Get rid of gpu related switches by passing gpu::GpuPreferences via ...simonhatch2016-03-093-2/+28
* gpu: Allow passing waiting command buffer id to target command buffer.sunnyps2016-03-083-5/+95
* Update GL_IMPLEMENTATION_COLOR_READ_FORMAT for BGRAericrk2016-03-086-5/+25
* Command buffer: generate correct GL error for invalid level for compressed te...yunchao.he2016-03-081-2/+9
* Get rid of gpu related switches by passing gpu::GpuPreferences via IPC.penghuang2016-03-073-28/+2
* [gpu/config] Do not limit cubemaps to 1024 on OSX >= 10.10cwallez2016-03-071-2/+6
* Fix GL version strings in testsmartina.kollarova2016-03-074-5/+5
* mustash: Move gpu/ipc to gpu/ipc/commonfsamuel2016-03-0515-126/+29
* [gpu/config] on Linux AMD using ANGLE do not fallback to softwarecwallez2016-03-041-0/+3
* Conditionalize build of dEQP tests again.kbr2016-03-031-1/+2
* android: limit max texture size to 4096boliu2016-03-021-1/+11
* Revert "Build dEQP tests only with build_angle_deqp_tests==1."kbr2016-03-021-74/+56
* Refactor gles2_conform warning suppressions to apply to all platforms.kbr2016-03-021-25/+12
* Command buffer: buffer size is zero should be correct if width/height/depth i...yunchao.he2016-03-022-4/+136
* Fix angle_deqp_gles3_tests target dep.jmadill2016-03-021-1/+1
* Move content:GPUVideo...Stats to gpu::Video...Stats. HolyJavaStyleNamingBatman!markdittmer2016-03-026-0/+172
* Build dEQP tests only with build_angle_deqp_tests==1.kbr2016-03-021-56/+74
* gpu: Add out-of-line copy ctors for complex classes.vmpstr2016-03-0132-0/+72
* Correct the uniformbuffer name in commandbuffer service.xinghua.cao2016-03-013-81/+48
* Check that MediaCodec sends FORMAT_CHANGED before decoded buffers.liberato2016-03-011-1/+21
* Use GpuPreferences to avoid directly accessing switches in gpu related codepenghuang2016-02-2930-124/+289
* tracing: Make ConvertableToTraceFormat move-onlyprimiano2016-02-291-10/+9
* command_buffer: Enable gl path rendering by defaultkkinnunen2016-02-299-48/+7
* Command buffer: we should check internalformat at first if it exists, then ch...yunchao.he2016-02-273-129/+146
* Fix segfault in gpu_timingmartina.kollarova2016-02-261-1/+1
* WebGL 2: Fix bugs for drawing when the type of vertex attrib is a packed type.yunchao.he2016-02-266-24/+32
* command buffer: fix the bug when check fbo status before reading.yunchao.he2016-02-262-15/+20
* gpu: Do not shrink level_infos vectorboliu2016-02-261-0/+2
* Revert of gpu: Expose internal format R8 instead of RED. (patchset #8 id:1400...dcastagna2016-02-255-7/+6
* Revert of command_buffer_gles2: Implement EGL default Display as a global obj...zmo2016-02-2520-1975/+761
* GPU Mac build fix.zmo2016-02-251-1/+1
* command_buffer_gles2: Implement EGL default Display as a global objectkkinnunen2016-02-2520-761/+1975
* command_buffer: Do not try to delete vertex arrays on lost contextskkinnunen2016-02-253-20/+29
* Use SurfaceTexture transform matrix for texture copies.liberato2016-02-242-7/+17
* Revert of Mustash: move content::GPUVideoMemoryUsageStats to gpu::VideoMemory...thakis2016-02-246-168/+0
* gpu: Expose internal format R8 instead of RED.dcastagna2016-02-245-6/+7
* Mock glTexSubImage3D and test GLES2DecoderImpl::ClearLevel3D.zmo2016-02-243-4/+183
* Command buffer: width/height/depth(texture dimension) equal to 0 is valid.yunchao.he2016-02-241-1/+1
* Android: Use virtualized context only for those with compatible configjinsukkim2016-02-241-1/+1
* Added GLStreamTextureImage : GLImage, which exposesliberato2016-02-2422-335/+826