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* mustash: Move gpu/ipc to gpu/ipc/commonfsamuel2016-03-0515-126/+29
* [gpu/config] on Linux AMD using ANGLE do not fallback to softwarecwallez2016-03-041-0/+3
* Conditionalize build of dEQP tests again.kbr2016-03-031-1/+2
* android: limit max texture size to 4096boliu2016-03-021-1/+11
* Revert "Build dEQP tests only with build_angle_deqp_tests==1."kbr2016-03-021-74/+56
* Refactor gles2_conform warning suppressions to apply to all platforms.kbr2016-03-021-25/+12
* Command buffer: buffer size is zero should be correct if width/height/depth i...yunchao.he2016-03-022-4/+136
* Fix angle_deqp_gles3_tests target dep.jmadill2016-03-021-1/+1
* Move content:GPUVideo...Stats to gpu::Video...Stats. HolyJavaStyleNamingBatman!markdittmer2016-03-026-0/+172
* Build dEQP tests only with build_angle_deqp_tests==1.kbr2016-03-021-56/+74
* gpu: Add out-of-line copy ctors for complex classes.vmpstr2016-03-0132-0/+72
* Correct the uniformbuffer name in commandbuffer service.xinghua.cao2016-03-013-81/+48
* Check that MediaCodec sends FORMAT_CHANGED before decoded buffers.liberato2016-03-011-1/+21
* Use GpuPreferences to avoid directly accessing switches in gpu related codepenghuang2016-02-2930-124/+289
* tracing: Make ConvertableToTraceFormat move-onlyprimiano2016-02-291-10/+9
* command_buffer: Enable gl path rendering by defaultkkinnunen2016-02-299-48/+7
* Command buffer: we should check internalformat at first if it exists, then ch...yunchao.he2016-02-273-129/+146
* Fix segfault in gpu_timingmartina.kollarova2016-02-261-1/+1
* WebGL 2: Fix bugs for drawing when the type of vertex attrib is a packed type.yunchao.he2016-02-266-24/+32
* command buffer: fix the bug when check fbo status before reading.yunchao.he2016-02-262-15/+20
* gpu: Do not shrink level_infos vectorboliu2016-02-261-0/+2
* Revert of gpu: Expose internal format R8 instead of RED. (patchset #8 id:1400...dcastagna2016-02-255-7/+6
* Revert of command_buffer_gles2: Implement EGL default Display as a global obj...zmo2016-02-2520-1975/+761
* GPU Mac build fix.zmo2016-02-251-1/+1
* command_buffer_gles2: Implement EGL default Display as a global objectkkinnunen2016-02-2520-761/+1975
* command_buffer: Do not try to delete vertex arrays on lost contextskkinnunen2016-02-253-20/+29
* Use SurfaceTexture transform matrix for texture copies.liberato2016-02-242-7/+17
* Revert of Mustash: move content::GPUVideoMemoryUsageStats to gpu::VideoMemory...thakis2016-02-246-168/+0
* gpu: Expose internal format R8 instead of RED.dcastagna2016-02-245-6/+7
* Mock glTexSubImage3D and test GLES2DecoderImpl::ClearLevel3D.zmo2016-02-243-4/+183
* Command buffer: width/height/depth(texture dimension) equal to 0 is valid.yunchao.he2016-02-241-1/+1
* Android: Use virtualized context only for those with compatible configjinsukkim2016-02-241-1/+1
* Added GLStreamTextureImage : GLImage, which exposesliberato2016-02-2422-335/+826
* Move content:GPUVideo...Stats to gpu::Video...Stats. HolyJavaStyleNamingBatman!markdittmer2016-02-236-0/+168
* gpu: Make gpu channel message filter aware of multiple streams.sunnyps2016-02-231-0/+4
* Add mac_optional_gpu_tests_rel bots to gpu related CLs.zmo2016-02-231-0/+1
* Initialize uninitialized 3D textures on demand.zmo2016-02-239-141/+598
* Fix GPU acceleration on Intel GMA*lof842016-02-222-0/+34
* Enable timer queries on ES2 WebGL.ewell2016-02-201-4/+7
* command_buffer: Implement glGetStringi for GL ES 3.0kkinnunen2016-02-1918-47/+257
* Revert of Only call gles2::Terminate when all Display objects are deleted (pa...markusheintz2016-02-192-144/+22
* Only call gles2::Terminate when all Display objects are deletedsvaisanen2016-02-192-22/+144
* gpu: Expand disable_program_cache driver versionsboliu2016-02-181-2/+2
* Force time elapsed queries on certain drivers.ewell2016-02-182-21/+17
* Allow RED internal format for CopyTextureCHROMIUM.dcastagna2016-02-171-1/+1
* command_buffer: Enable gl path rendering only if mixed samples is supportedkkinnunen2016-02-174-15/+35
* Upgrade TexSubImage3D and TexStorage3D.zmo2016-02-179-91/+290
* Disable CHROMIUM_ycbcr_420v_image for GL Core Profile.dcastagna2016-02-161-2/+6
* Disable D3D11 on AMD drivers 15.200.* and 15.201.*.geofflang2016-02-161-1/+21
* Introducing gpu::CommandBufferId as a distinct, IdType<...>-based type.lukasza2016-02-1630-86/+501