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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_SURFACES_SURFACE_MANAGER_H_
#define CC_SURFACES_SURFACE_MANAGER_H_

#include <stdint.h>

#include <list>
#include <unordered_map>
#include <unordered_set>
#include <vector>

#include "base/macros.h"
#include "base/observer_list.h"
#include "base/threading/thread_checker.h"
#include "cc/surfaces/surface_damage_observer.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surface_sequence.h"
#include "cc/surfaces/surfaces_export.h"

namespace cc {
class CompositorFrame;
class Surface;

class CC_SURFACES_EXPORT SurfaceManager {
 public:
  SurfaceManager();
  ~SurfaceManager();

  void RegisterSurface(Surface* surface);
  void DeregisterSurface(SurfaceId surface_id);

  // Destroy the Surface once a set of sequence numbers has been satisfied.
  void Destroy(scoped_ptr<Surface> surface);

  Surface* GetSurfaceForId(SurfaceId surface_id);

  void AddObserver(SurfaceDamageObserver* obs) {
    observer_list_.AddObserver(obs);
  }

  void RemoveObserver(SurfaceDamageObserver* obs) {
    observer_list_.RemoveObserver(obs);
  }

  bool SurfaceModified(SurfaceId surface_id);

  // A frame for a surface satisfies a set of sequence numbers in a particular
  // id namespace.
  void DidSatisfySequences(uint32_t id_namespace,
                           std::vector<uint32_t>* sequence);

  void RegisterSurfaceIdNamespace(uint32_t id_namespace);

  // Invalidate a namespace that might still have associated sequences,
  // possibly because a renderer process has crashed.
  void InvalidateSurfaceIdNamespace(uint32_t id_namespace);

 private:
  void GarbageCollectSurfaces();

  using SurfaceMap = std::unordered_map<SurfaceId, Surface*, SurfaceIdHash>;
  SurfaceMap surface_map_;
  base::ObserverList<SurfaceDamageObserver> observer_list_;
  base::ThreadChecker thread_checker_;

  // List of surfaces to be destroyed, along with what sequences they're still
  // waiting on.
  using SurfaceDestroyList = std::list<Surface*>;
  SurfaceDestroyList surfaces_to_destroy_;

  // Set of SurfaceSequences that have been satisfied by a frame but not yet
  // waited on.
  std::unordered_set<SurfaceSequence, SurfaceSequenceHash> satisfied_sequences_;

  // Set of valid surface ID namespaces. When a namespace is removed from
  // this set, any remaining sequences with that namespace are considered
  // satisfied.
  std::unordered_set<uint32_t> valid_surface_id_namespaces_;

  DISALLOW_COPY_AND_ASSIGN(SurfaceManager);
};

}  // namespace cc

#endif  // CC_SURFACES_SURFACE_MANAGER_H_