summaryrefslogtreecommitdiffstats
path: root/content/browser/gamepad/platform_data_fetcher_win.h
blob: 9cae9cc438b2973389d7d79ab5adccef654f530e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
#define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_

#include "build/build_config.h"

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <XInput.h>

#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/scoped_native_library.h"
#include "content/browser/gamepad/data_fetcher.h"

namespace content {

class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
 public:
  GamepadPlatformDataFetcherWin();
  virtual ~GamepadPlatformDataFetcherWin();
  virtual void GetGamepadData(WebKit::WebGamepads* pads,
                              bool devices_changed_hint) OVERRIDE;
 private:
  // The three function types we use from xinput1_3.dll.
  typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
  typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
    DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
  typedef DWORD (WINAPI *XInputGetStateFunc)(
      DWORD dwUserIndex, XINPUT_STATE* pState);

  // Get functions from dynamically loaded xinput1_3.dll. We don't use
  // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
  // isn't redistributable. Returns true if loading was successful. We include
  // xinput1_3.dll with Chrome.
  bool GetXinputDllFunctions();

  base::ScopedNativeLibrary xinput_dll_;
  bool xinput_available_;

  // Function pointers to XInput functionality, retrieved in
  // |GetXinputDllFunctions|.
  XInputEnableFunc xinput_enable_;
  XInputGetCapabilitiesFunc xinput_get_capabilities_;
  XInputGetStateFunc xinput_get_state_;

  DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
};

}  // namespace content

#endif  // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_