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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_

#include <string>

#include "gpu/gpu_export.h"

#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)                   \
  GPU_OP(AVOID_EGL_IMAGE_TARGET_TEXTURE_REUSE,               \
         avoid_egl_image_target_texture_reuse)               \
  GPU_OP(BROKEN_EGL_IMAGE_REF_COUNTING,                      \
         broken_egl_image_ref_counting)                      \
  GPU_OP(CLEAR_ALPHA_IN_READPIXELS,                          \
         clear_alpha_in_readpixels)                          \
  GPU_OP(CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE,            \
         clear_uniforms_before_first_program_use)            \
  GPU_OP(COUNT_ALL_IN_VARYINGS_PACKING,                      \
         count_all_in_varyings_packing)                      \
  GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS,                     \
         disable_angle_instanced_arrays)                     \
  GPU_OP(DISABLE_ASYNC_READPIXELS,                           \
         disable_async_readpixels)                           \
  GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED,                    \
         disable_blend_equation_advanced)                    \
  GPU_OP(DISABLE_CHROMIUM_FRAMEBUFFER_MULTISAMPLE,           \
         disable_chromium_framebuffer_multisample)           \
  GPU_OP(DISABLE_D3D11,                                      \
         disable_d3d11)                                      \
  GPU_OP(DISABLE_DEPTH_TEXTURE,                              \
         disable_depth_texture)                              \
  GPU_OP(DISABLE_DIRECT_COMPOSITION,                         \
         disable_direct_composition)                         \
  GPU_OP(DISABLE_DISCARD_FRAMEBUFFER,                        \
         disable_discard_framebuffer)                        \
  GPU_OP(DISABLE_EXT_DRAW_BUFFERS,                           \
         disable_ext_draw_buffers)                           \
  GPU_OP(DISABLE_GL_RGB_FORMAT,                              \
         disable_gl_rgb_format)                              \
  GPU_OP(DISABLE_MSAA_ON_NON_WEBGL_CONTEXTS,                 \
         disable_msaa_on_non_webgl_contexts)                 \
  GPU_OP(DISABLE_MULTIMONITOR_MULTISAMPLING,                 \
         disable_multimonitor_multisampling)                 \
  GPU_OP(DISABLE_MULTISAMPLED_RENDER_TO_TEXTURE,             \
         disable_multisampled_render_to_texture)             \
  GPU_OP(DISABLE_OVERLAY_CA_LAYERS,                          \
         disable_overlay_ca_layers)                          \
  GPU_OP(DISABLE_POST_SUB_BUFFERS_FOR_ONSCREEN_SURFACES,     \
         disable_post_sub_buffers_for_onscreen_surfaces)     \
  GPU_OP(DISABLE_PROGRAM_CACHE,                              \
         disable_program_cache)                              \
  GPU_OP(DISABLE_TEXTURE_STORAGE,                            \
         disable_texture_storage)                            \
  GPU_OP(DISABLE_TIMESTAMP_QUERIES,                          \
         disable_timestamp_queries)                          \
  GPU_OP(ETC1_POWER_OF_TWO_ONLY,                             \
         etc1_power_of_two_only)                             \
  GPU_OP(EXIT_ON_CONTEXT_LOST,                               \
         exit_on_context_lost)                               \
  GPU_OP(FORCE_CUBE_COMPLETE,                                \
         force_cube_complete)                                \
  GPU_OP(FORCE_CUBE_MAP_POSITIVE_X_ALLOCATION,               \
         force_cube_map_positive_x_allocation)               \
  GPU_OP(FORCE_DISCRETE_GPU,                                 \
         force_discrete_gpu)                                 \
  GPU_OP(FORCE_GL_FINISH_AFTER_COMPOSITING,                  \
         force_gl_finish_after_compositing)                  \
  GPU_OP(FORCE_INTEGRATED_GPU,                               \
         force_integrated_gpu)                               \
  GPU_OP(GL_BEGIN_GL_END_ON_FBO_CHANGE_TO_BACKBUFFER,        \
         gl_begin_gl_end_on_fbo_change_to_backbuffer)        \
  GPU_OP(GL_CLEAR_BROKEN,                                    \
         gl_clear_broken)                                    \
  GPU_OP(IGNORE_EGL_SYNC_FAILURES,                           \
         ignore_egl_sync_failures)                           \
  GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER,                  \
         init_gl_position_in_vertex_shader)                  \
  GPU_OP(INIT_TEXTURE_MAX_ANISOTROPY,                        \
         init_texture_max_anisotropy)                        \
  GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE,                   \
         init_varyings_without_static_use)                   \
  GPU_OP(INIT_VERTEX_ATTRIBUTES,                             \
         init_vertex_attributes)                             \
  GPU_OP(MAX_COPY_TEXTURE_CHROMIUM_SIZE_1048576,             \
         max_copy_texture_chromium_size_1048576)             \
  GPU_OP(MAX_COPY_TEXTURE_CHROMIUM_SIZE_262144,              \
         max_copy_texture_chromium_size_262144)              \
  GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024,               \
         max_cube_map_texture_size_limit_1024)               \
  GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096,               \
         max_cube_map_texture_size_limit_4096)               \
  GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512,                \
         max_cube_map_texture_size_limit_512)                \
  GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32,                    \
         max_fragment_uniform_vectors_32)                    \
  GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096,                        \
         max_texture_size_limit_4096)                        \
  GPU_OP(MAX_VARYING_VECTORS_16,                             \
         max_varying_vectors_16)                             \
  GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256,                     \
         max_vertex_uniform_vectors_256)                     \
  GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION,             \
         needs_glsl_built_in_function_emulation)             \
  GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND,                  \
         needs_offscreen_buffer_workaround)                  \
  GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER,        \
         pack_parameters_workaround_with_pack_buffer)        \
  GPU_OP(REGENERATE_STRUCT_NAMES,                            \
         regenerate_struct_names)                            \
  GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT,                  \
         remove_pow_with_constant_exponent)                  \
  GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE,                      \
         restore_scissor_on_fbo_change)                      \
  GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN,                  \
         reverse_point_sprite_coord_origin)                  \
  GPU_OP(SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS,             \
         scalarize_vec_and_mat_constructor_args)             \
  GPU_OP(SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP,        \
         set_texture_filter_before_generating_mipmap)        \
  GPU_OP(SET_ZERO_LEVEL_BEFORE_GENERATING_MIPMAP,            \
         set_zero_level_before_generating_mipmap)            \
  GPU_OP(SIMULATE_OUT_OF_MEMORY_ON_LARGE_TEXTURES,           \
         simulate_out_of_memory_on_large_textures)           \
  GPU_OP(SURFACE_TEXTURE_CANT_DETACH,                        \
         surface_texture_cant_detach)                        \
  GPU_OP(SWIZZLE_RGBA_FOR_ASYNC_READPIXELS,                  \
         swizzle_rgba_for_async_readpixels)                  \
  GPU_OP(TEXSUBIMAGE_FASTER_THAN_TEXIMAGE,                   \
         texsubimage_faster_than_teximage)                   \
  GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE,      \
         unbind_attachments_on_bound_render_fbo_delete)      \
  GPU_OP(UNBIND_EGL_CONTEXT_TO_FLUSH_DRIVER_CACHES,          \
         unbind_egl_context_to_flush_driver_caches)          \
  GPU_OP(UNBIND_FBO_ON_CONTEXT_SWITCH,                       \
         unbind_fbo_on_context_switch)                       \
  GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION,          \
         unfold_short_circuit_as_ternary_operation)          \
  GPU_OP(UNPACK_ALIGNMENT_WORKAROUND_WITH_UNPACK_BUFFER,     \
         unpack_alignment_workaround_with_unpack_buffer)     \
  GPU_OP(UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX,           \
         unroll_for_loop_with_sampler_array_index)           \
  GPU_OP(USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS,          \
         use_client_side_arrays_for_stream_buffers)          \
  GPU_OP(USE_CURRENT_PROGRAM_AFTER_SUCCESSFUL_LINK,          \
         use_current_program_after_successful_link)          \
  GPU_OP(USE_NON_ZERO_SIZE_FOR_CLIENT_SIDE_STREAM_BUFFERS,   \
         use_non_zero_size_for_client_side_stream_buffers)   \
  GPU_OP(USE_VIRTUALIZED_GL_CONTEXTS,                        \
         use_virtualized_gl_contexts)                        \
  GPU_OP(VALIDATE_MULTISAMPLE_BUFFER_ALLOCATION,             \
         validate_multisample_buffer_allocation)             \
  GPU_OP(WAKE_UP_GPU_BEFORE_DRAWING,                         \
         wake_up_gpu_before_drawing)                         \

namespace gpu {

// Provides all types of GPU driver bug workarounds.
enum GpuDriverBugWorkaroundType {
#define GPU_OP(type, name) type,
  GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
  NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
};

GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString(
    GpuDriverBugWorkaroundType type);

}  // namespace gpu

#endif  // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_