summaryrefslogtreecommitdiffstats
path: root/media/audio/audio_manager_base.cc
blob: cdc555f4f95a55d000e5d59c6a211db83dafc561 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/audio_manager_base.h"

#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/message_loop_proxy.h"
#include "base/threading/thread.h"
#include "build/build_config.h"
#include "media/audio/audio_output_dispatcher_impl.h"
#include "media/audio/audio_output_proxy.h"
#include "media/audio/audio_output_resampler.h"
#include "media/audio/audio_util.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
#include "media/base/media_switches.h"

namespace media {

static const int kStreamCloseDelaySeconds = 5;

// Default maximum number of output streams that can be open simultaneously
// for all platforms.
static const int kDefaultMaxOutputStreams = 16;

// Default maximum number of input streams that can be open simultaneously
// for all platforms.
static const int kDefaultMaxInputStreams = 16;

static const int kMaxInputChannels = 2;

const char AudioManagerBase::kDefaultDeviceName[] = "Default";
const char AudioManagerBase::kDefaultDeviceId[] = "default";

struct AudioManagerBase::DispatcherParams {
  DispatcherParams(const AudioParameters& input,
                   const AudioParameters& output,
                   const std::string& device_id)
      : input_params(input),
        output_params(output),
        input_device_id(device_id) {}
  ~DispatcherParams() {}

  const AudioParameters input_params;
  const AudioParameters output_params;
  const std::string input_device_id;
  scoped_refptr<AudioOutputDispatcher> dispatcher;

 private:
  DISALLOW_COPY_AND_ASSIGN(DispatcherParams);
};

class AudioManagerBase::CompareByParams {
 public:
  explicit CompareByParams(const DispatcherParams* dispatcher)
      : dispatcher_(dispatcher) {}
  bool operator()(DispatcherParams* dispatcher_in) const {
    // We will reuse the existing dispatcher when:
    // 1) Unified IO is not used, input_params and output_params of the
    //    existing dispatcher are the same as the requested dispatcher.
    // 2) Unified IO is used, input_params, output_params and input_device_id
    //    of the existing dispatcher are the same as the request dispatcher.
    return (dispatcher_->input_params == dispatcher_in->input_params &&
            dispatcher_->output_params == dispatcher_in->output_params &&
            (!dispatcher_->input_params.input_channels() ||
             dispatcher_->input_device_id == dispatcher_in->input_device_id));
  }

 private:
  const DispatcherParams* dispatcher_;
};

AudioManagerBase::AudioManagerBase()
    : max_num_output_streams_(kDefaultMaxOutputStreams),
      max_num_input_streams_(kDefaultMaxInputStreams),
      num_output_streams_(0),
      num_input_streams_(0),
      // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
      // block the UI thread when swapping devices.
      output_listeners_(
          ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
      audio_thread_(new base::Thread("AudioThread")) {
#if defined(OS_WIN)
  audio_thread_->init_com_with_mta(true);
#elif defined(OS_MACOSX)
  // CoreAudio calls must occur on the main thread of the process, which in our
  // case is sadly the browser UI thread.  Failure to execute calls on the right
  // thread leads to crashes and odd behavior.  See http://crbug.com/158170.
  // TODO(dalecurtis): We should require the message loop to be passed in.
  const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
  if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
      base::MessageLoopProxy::current() &&
      base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) {
    message_loop_ = base::MessageLoopProxy::current();
    return;
  }
#endif

  CHECK(audio_thread_->Start());
  message_loop_ = audio_thread_->message_loop_proxy();
}

AudioManagerBase::~AudioManagerBase() {
  // The platform specific AudioManager implementation must have already
  // stopped the audio thread. Otherwise, we may destroy audio streams before
  // stopping the thread, resulting an unexpected behavior.
  // This way we make sure activities of the audio streams are all stopped
  // before we destroy them.
  CHECK(!audio_thread_.get());
  // All the output streams should have been deleted.
  DCHECK_EQ(0, num_output_streams_);
  // All the input streams should have been deleted.
  DCHECK_EQ(0, num_input_streams_);
}

string16 AudioManagerBase::GetAudioInputDeviceModel() {
  return string16();
}

scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
  return message_loop_;
}

scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
  // Lazily start the worker thread.
  if (!audio_thread_->IsRunning())
    CHECK(audio_thread_->Start());

  return audio_thread_->message_loop_proxy();
}

AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
    const AudioParameters& params,
    const std::string& input_device_id) {
  // TODO(miu): Fix ~50 call points across several unit test modules to call
  // this method on the audio thread, then uncomment the following:
  // DCHECK(message_loop_->BelongsToCurrentThread());

  if (!params.IsValid()) {
    DLOG(ERROR) << "Audio parameters are invalid";
    return NULL;
  }

  // Limit the number of audio streams opened. This is to prevent using
  // excessive resources for a large number of audio streams. More
  // importantly it prevents instability on certain systems.
  // See bug: http://crbug.com/30242.
  if (num_output_streams_ >= max_num_output_streams_) {
    DLOG(ERROR) << "Number of opened output audio streams "
                << num_output_streams_
                << " exceed the max allowed number "
                << max_num_output_streams_;
    return NULL;
  }

  AudioOutputStream* stream;
  switch (params.format()) {
    case AudioParameters::AUDIO_PCM_LINEAR:
      stream = MakeLinearOutputStream(params);
      break;
    case AudioParameters::AUDIO_PCM_LOW_LATENCY:
      stream = MakeLowLatencyOutputStream(params, input_device_id);
      break;
    case AudioParameters::AUDIO_FAKE:
      stream = FakeAudioOutputStream::MakeFakeStream(this, params);
      break;
    default:
      stream = NULL;
      break;
  }

  if (stream) {
    ++num_output_streams_;
  }

  return stream;
}

AudioInputStream* AudioManagerBase::MakeAudioInputStream(
    const AudioParameters& params, const std::string& device_id) {
  // TODO(miu): Fix ~20 call points across several unit test modules to call
  // this method on the audio thread, then uncomment the following:
  // DCHECK(message_loop_->BelongsToCurrentThread());

  if (!params.IsValid() || (params.channels() > kMaxInputChannels) ||
      device_id.empty()) {
    DLOG(ERROR) << "Audio parameters are invalid for device " << device_id;
    return NULL;
  }

  if (num_input_streams_ >= max_num_input_streams_) {
    DLOG(ERROR) << "Number of opened input audio streams "
                << num_input_streams_
                << " exceed the max allowed number " << max_num_input_streams_;
    return NULL;
  }

  AudioInputStream* stream;
  switch (params.format()) {
    case AudioParameters::AUDIO_PCM_LINEAR:
      stream = MakeLinearInputStream(params, device_id);
      break;
    case AudioParameters::AUDIO_PCM_LOW_LATENCY:
      stream = MakeLowLatencyInputStream(params, device_id);
      break;
    case AudioParameters::AUDIO_FAKE:
      stream = FakeAudioInputStream::MakeFakeStream(this, params);
      break;
    default:
      stream = NULL;
      break;
  }

  if (stream) {
    ++num_input_streams_;
  }

  return stream;
}

AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy(
    const AudioParameters& params, const std::string& input_device_id) {
#if defined(OS_IOS)
  // IOS implements audio input only.
  NOTIMPLEMENTED();
  return NULL;
#else
  DCHECK(message_loop_->BelongsToCurrentThread());

  // If we're not using AudioOutputResampler our output parameters are the same
  // as our input parameters.
  AudioParameters output_params = params;
  if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) {
    output_params = GetPreferredOutputStreamParameters(params);

    // Ensure we only pass on valid output parameters.
    if (!output_params.IsValid()) {
      // We've received invalid audio output parameters, so switch to a mock
      // output device based on the input parameters.  This may happen if the OS
      // provided us junk values for the hardware configuration.
      LOG(ERROR) << "Invalid audio output parameters received; using fake "
                 << "audio path. Channels: " << output_params.channels() << ", "
                 << "Sample Rate: " << output_params.sample_rate() << ", "
                 << "Bits Per Sample: " << output_params.bits_per_sample()
                 << ", Frames Per Buffer: "
                 << output_params.frames_per_buffer();

      // Tell the AudioManager to create a fake output device.
      output_params = AudioParameters(
          AudioParameters::AUDIO_FAKE, params.channel_layout(),
          params.sample_rate(), params.bits_per_sample(),
          params.frames_per_buffer());
    }
  }

  DispatcherParams* dispatcher_params =
      new DispatcherParams(params, output_params, input_device_id);

  AudioOutputDispatchers::iterator it =
      std::find_if(output_dispatchers_.begin(), output_dispatchers_.end(),
                   CompareByParams(dispatcher_params));
  if (it != output_dispatchers_.end()) {
    delete dispatcher_params;
    return new AudioOutputProxy((*it)->dispatcher);
  }

  const base::TimeDelta kCloseDelay =
      base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds);

  if (output_params.format() != AudioParameters::AUDIO_FAKE) {
    scoped_refptr<AudioOutputDispatcher> dispatcher =
        new AudioOutputResampler(this, params, output_params, input_device_id,
                                 kCloseDelay);
    dispatcher_params->dispatcher = dispatcher;
    return new AudioOutputProxy(dispatcher.get());
  }

  scoped_refptr<AudioOutputDispatcher> dispatcher =
      new AudioOutputDispatcherImpl(this, output_params, input_device_id,
                                    kCloseDelay);
  dispatcher_params->dispatcher = dispatcher;
  output_dispatchers_.push_back(dispatcher_params);
  return new AudioOutputProxy(dispatcher.get());
#endif  // defined(OS_IOS)
}

void AudioManagerBase::ShowAudioInputSettings() {
}

void AudioManagerBase::GetAudioInputDeviceNames(
    media::AudioDeviceNames* device_names) {
}

void AudioManagerBase::ReleaseOutputStream(AudioOutputStream* stream) {
  DCHECK(stream);
  // TODO(xians) : Have a clearer destruction path for the AudioOutputStream.
  // For example, pass the ownership to AudioManager so it can delete the
  // streams.
  --num_output_streams_;
  delete stream;
}

void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) {
  DCHECK(stream);
  // TODO(xians) : Have a clearer destruction path for the AudioInputStream.
  --num_input_streams_;
  delete stream;
}

void AudioManagerBase::Shutdown() {
  // To avoid running into deadlocks while we stop the thread, shut it down
  // via a local variable while not holding the audio thread lock.
  scoped_ptr<base::Thread> audio_thread;
  {
    base::AutoLock lock(audio_thread_lock_);
    audio_thread_.swap(audio_thread);
  }

  if (!audio_thread)
    return;

  // Only true when we're sharing the UI message loop with the browser.  The UI
  // loop is no longer running at this time and browser destruction is imminent.
  if (message_loop_->BelongsToCurrentThread()) {
    ShutdownOnAudioThread();
  } else {
    message_loop_->PostTask(FROM_HERE, base::Bind(
        &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
  }

  // Stop() will wait for any posted messages to be processed first.
  audio_thread->Stop();
}

void AudioManagerBase::ShutdownOnAudioThread() {
// IOS implements audio input only.
#if defined(OS_IOS)
  return;
#else
  // This should always be running on the audio thread, but since we've cleared
  // the audio_thread_ member pointer when we get here, we can't verify exactly
  // what thread we're running on.  The method is not public though and only
  // called from one place, so we'll leave it at that.
  AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
  for (; it != output_dispatchers_.end(); ++it) {
    scoped_refptr<AudioOutputDispatcher>& dispatcher = (*it)->dispatcher;
    if (dispatcher.get()) {
      dispatcher->Shutdown();
      // All AudioOutputProxies must have been freed before Shutdown is called.
      // If they still exist, things will go bad.  They have direct pointers to
      // both physical audio stream objects that belong to the dispatcher as
      // well as the message loop of the audio thread that will soon go away.
      // So, better crash now than later.
      DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive";
      dispatcher = NULL;
    }
  }

  output_dispatchers_.clear();
#endif  // defined(OS_IOS)
}

void AudioManagerBase::AddOutputDeviceChangeListener(
    AudioDeviceListener* listener) {
  DCHECK(message_loop_->BelongsToCurrentThread());
  output_listeners_.AddObserver(listener);
}

void AudioManagerBase::RemoveOutputDeviceChangeListener(
    AudioDeviceListener* listener) {
  DCHECK(message_loop_->BelongsToCurrentThread());
  output_listeners_.RemoveObserver(listener);
}

void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  DVLOG(1) << "Firing OnDeviceChange() notifications.";
  FOR_EACH_OBSERVER(AudioDeviceListener, output_listeners_, OnDeviceChange());
}

AudioParameters AudioManagerBase::GetDefaultOutputStreamParameters() {
  return GetPreferredOutputStreamParameters(AudioParameters());
}

AudioParameters AudioManagerBase::GetInputStreamParameters(
    const std::string& device_id) {
  NOTREACHED();
  return AudioParameters();
}

}  // namespace media