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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains definitions of handy methods and macros used by the
// O3D DirectX code.
#ifndef O3D_CORE_WIN_D3D9_UTILS_D3D9_H_
#define O3D_CORE_WIN_D3D9_UTILS_D3D9_H_
#include <d3d9.h>
#include <DxErr.h>
#include "base/logging.h"
#include "core/cross/stream.h"
#define HR(x) ::o3d::VerifyHResult((x), __FILE__, __LINE__, #x)
namespace o3d {
class Field;
inline bool VerifyHResult(HRESULT hr, const char* file, int line,
const char* call) {
if (FAILED(hr)) {
DLOG(ERROR) << "DX Error in file " << file
<< " line " << line << L": "
<< DXGetErrorString(hr) << L": " << call;
return false;
}
return true;
}
union Float2DWord {
float my_float;
DWORD my_dword;
};
D3DDECLTYPE DX9DataType(const Field& stream);
D3DDECLUSAGE DX9UsageType(Stream::Semantic semantic);
Stream::Semantic SemanticFromDX9UsageType(D3DDECLUSAGE usage);
} // namespace o3d
#endif // O3D_CORE_WIN_D3D9_UTILS_D3D9_H_
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