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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_API_IMPLEMENTATION_H_
#define UI_GL_GL_API_IMPLEMENTATION_H_

#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"

namespace gfx {

class GLContext;

void InitializeGLBindingsGL();
void InitializeGLExtensionBindingsGL(GLContext* context);
void InitializeDebugGLBindingsGL();
void ClearGLBindingsGL();

class GL_EXPORT RealGLApi : public GLApi {
 public:
  RealGLApi();
  void Initialize(DriverGL* driver);

  // Include the auto-generated part of this class. We split this because
  // it means we can easily edit the non-auto generated parts right here in
  // this file instead of having to edit some template or the code generator.
  #include "gl_bindings_api_autogen_gl.h"

 private:
  DriverGL* driver_;
};

}  // namespace gfx

#endif  // UI_GL_GL_API_IMPLEMENTATION_H_