diff options
author | Romain Guy <romainguy@google.com> | 2010-07-27 17:39:27 -0700 |
---|---|---|
committer | Romain Guy <romainguy@google.com> | 2010-07-27 19:52:29 -0700 |
commit | ac670c0433d19397d4e36ced2110475b6f54fe26 (patch) | |
tree | 10722cd4e465fc053f9536cc312c1125a694108a /libs/hwui/Vertex.h | |
parent | bb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff) | |
download | frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.zip frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.gz frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.bz2 |
Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.
Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'libs/hwui/Vertex.h')
-rw-r--r-- | libs/hwui/Vertex.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h index ffd0633..1f54086 100644 --- a/libs/hwui/Vertex.h +++ b/libs/hwui/Vertex.h @@ -21,14 +21,6 @@ namespace android { namespace uirenderer { /** - * Simple structure to describe a vertex with a position. - * This is used to draw filled rectangles without a texture. - */ -struct SimpleVertex { - float position[2]; -}; // struct SimpleVertex - -/** * Simple structure to describe a vertex with a position and a texture. */ struct TextureVertex { |