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authorRomain Guy <romainguy@google.com>2010-07-27 17:39:27 -0700
committerRomain Guy <romainguy@google.com>2010-07-27 19:52:29 -0700
commitac670c0433d19397d4e36ced2110475b6f54fe26 (patch)
tree10722cd4e465fc053f9536cc312c1125a694108a /libs/hwui/Vertex.h
parentbb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff)
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Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'libs/hwui/Vertex.h')
-rw-r--r--libs/hwui/Vertex.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
index ffd0633..1f54086 100644
--- a/libs/hwui/Vertex.h
+++ b/libs/hwui/Vertex.h
@@ -21,14 +21,6 @@ namespace android {
namespace uirenderer {
/**
- * Simple structure to describe a vertex with a position.
- * This is used to draw filled rectangles without a texture.
- */
-struct SimpleVertex {
- float position[2];
-}; // struct SimpleVertex
-
-/**
* Simple structure to describe a vertex with a position and a texture.
*/
struct TextureVertex {