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authorChris Craik <ccraik@google.com>2012-10-08 09:46:05 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-10-08 09:46:05 -0700
commitbb5f014ae805f166328d72cbf826e8f1f17c9daf (patch)
treeca094cf6b7854c575b1f33d4159a9d162cb7c8b4 /libs
parent0e2aade9f1cfbbbdb60889ca9e1399093eb542ac (diff)
parentb30cb10a0c75c2295e89b1b30d91a73f38ee09fb (diff)
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Merge "Use offset in line drawing" into jb-mr1-dev
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 7c23e4b..cc536f2 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2076,7 +2076,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
setupDrawShader();
setupDrawBlending(isAA, mode);
setupDrawProgram();
- setupDrawModelViewIdentity();
+ setupDrawModelViewIdentity(true);
setupDrawColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderIdentityUniforms();