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hwui
Commit message (
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Author
Age
Files
Lines
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Add tile dimensions into snapshot and use it for setting tile rect
Sreedhar Telukuntla
2013-07-23
4
-1
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+41
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Remove opaque check in GLRenderer when preparing dirty region.
Wei Zou
2013-05-17
1
-0
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+15
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Correct executable bit for source files
Kenny Root
2013-04-13
2
-0
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+0
*
Revert "Remove opaque check in GLRenderer when preparing dirty region."
Steve Kondik
2013-04-06
1
-9
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+1
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hwui: This code should only be enabled with QCOM_BSP
Steve Kondik
2013-04-04
1
-1
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+1
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Remove opaque check in GLRenderer when preparing dirty region.
Wei Zou
2013-03-31
1
-1
/
+9
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Use the same interrupt/resume logic for all functor calls
Chris Craik
2012-11-28
1
-4
/
+2
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Avoid tesselation path when useCenter is set
Chris Craik
2012-11-01
1
-1
/
+1
*
Merge "Handle offscreen animations correctly" into jb-mr1-dev
Chet Haase
2012-10-23
1
-9
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+10
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Handle offscreen animations correctly
Chet Haase
2012-10-23
1
-9
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+10
*
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Properly draw the window background on window resize
Romain Guy
2012-10-22
1
-1
/
+1
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/
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Don't null the reference to Bitmap pixels until we're really ready
Chet Haase
2012-10-22
2
-7
/
+18
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Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
8
-13
/
+58
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Take into account the texture layer's transform for clipping
Romain Guy
2012-10-17
2
-10
/
+19
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Enable mipmapping, without a deadlock this time
Romain Guy
2012-10-17
2
-5
/
+6
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Merge "Correctly adjust clip regions that lie offscreen" into jb-mr1-dev
Chet Haase
2012-10-17
1
-3
/
+14
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Correctly adjust clip regions that lie offscreen
Chet Haase
2012-10-16
1
-3
/
+14
*
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workaround to unbreak the build (deadlock during boot)
Mathias Agopian
2012-10-16
1
-1
/
+1
*
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Merge "Add API to enable mipmaps on Bitmap Bug #7353771" into jb-mr1-dev
Romain Guy
2012-10-16
4
-3
/
+25
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Add API to enable mipmaps on Bitmap
Romain Guy
2012-10-16
4
-3
/
+25
*
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Merge "Always use the correct pixel store size Bug #7357394" into jb-mr1-dev
Romain Guy
2012-10-16
1
-6
/
+4
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Always use the correct pixel store size
Romain Guy
2012-10-16
1
-6
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+4
*
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Support clipping in Canvas.drawBitmapMesh()
Romain Guy
2012-10-16
1
-24
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+25
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*
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HW Acceleration support for stroked arcs with BUTT caps
Chris Craik
2012-10-15
3
-47
/
+300
*
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Merge "fix stroke sub-hairline threshold" into jb-mr1-dev
Chris Craik
2012-10-12
1
-1
/
+1
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fix stroke sub-hairline threshold
Chris Craik
2012-10-12
1
-1
/
+1
*
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Prevent possible divide by 0
Romain Guy
2012-10-10
1
-2
/
+2
*
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Allow 9patches to shrink
Romain Guy
2012-10-10
2
-11
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+17
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Merge "Use offset in line drawing" into jb-mr1-dev
Chris Craik
2012-10-08
1
-1
/
+1
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Use offset in line drawing
Chris Craik
2012-10-05
1
-1
/
+1
*
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Work around a possible driver bug
Romain Guy
2012-10-07
1
-0
/
+1
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Draw stroked rectangle as meshes instead of textures
Romain Guy
2012-10-02
1
-4
/
+21
*
Quick reject empty paths
Chris Craik
2012-10-01
2
-1
/
+11
*
Fix texture corruption
Chet Haase
2012-09-30
3
-34
/
+36
*
Fix a couple of rendering issues
Romain Guy
2012-09-28
7
-13
/
+33
*
Merge "Plug memory leak that happens when reusing display lists Bug #7195815"...
Hiroshi Lockheimer
2012-09-27
1
-6
/
+8
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Plug memory leak that happens when reusing display lists
Romain Guy
2012-09-27
1
-6
/
+8
*
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Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev
Romain Guy
2012-09-27
7
-8
/
+63
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*
Skia's ColorMatrix vector is in the 0..255 range not 0..1
Romain Guy
2012-09-27
1
-0
/
+6
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Don't use the QCOM_tiled_rendering extension with functors
Romain Guy
2012-09-27
6
-8
/
+57
*
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Fix rectangle AA offset calculation
Chris Craik
2012-09-27
2
-29
/
+54
*
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Merge "Add stroke support to polygonal shape rendering" into jb-mr1-dev
Chris Craik
2012-09-27
7
-179
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+362
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Add stroke support to polygonal shape rendering
Chris Craik
2012-09-26
7
-179
/
+362
*
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Merge "Make gradients beautiful again Bug #7239634" into jb-mr1-dev
Romain Guy
2012-09-26
3
-10
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+19
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Make gradients beautiful again
Romain Guy
2012-09-26
3
-10
/
+19
*
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Merge "Applies a layer's color filter even when the layer is a quad Bug #7238...
Romain Guy
2012-09-26
1
-5
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+5
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Applies a layer's color filter even when the layer is a quad
Romain Guy
2012-09-26
1
-5
/
+5
*
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Assign default texture id of 0
Chet Haase
2012-09-26
5
-15
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+13
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fix a possible dead-lock when clearing caches
Mathias Agopian
2012-09-25
1
-9
/
+17
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make sure to destroy GL objects on the GL thread
Mathias Agopian
2012-09-25
2
-3
/
+2
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