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author | Chris Craik <ccraik@google.com> | 2012-10-01 13:50:37 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2012-10-01 13:50:37 -0700 |
commit | bf09ffb4e0dc820aeae56a3e576aed33cab218da (patch) | |
tree | 23eabf3a77837da300aeab0f442f58868faa3e65 /libs/hwui | |
parent | bfbf6e1232013a999f4776f7fdf7cf6fb577f89b (diff) | |
download | frameworks_base-bf09ffb4e0dc820aeae56a3e576aed33cab218da.zip frameworks_base-bf09ffb4e0dc820aeae56a3e576aed33cab218da.tar.gz frameworks_base-bf09ffb4e0dc820aeae56a3e576aed33cab218da.tar.bz2 |
Quick reject empty paths
bug:7260035
Adding a circle of radius 0 to a path is a no-op in skia, so detect
this case both in the PathRenderer, and in quickReject().
Change-Id: I7a172db49a5d5351b4734b39d4e4ca6379658096
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 7 | ||||
-rw-r--r-- | libs/hwui/PathRenderer.cpp | 5 |
2 files changed, 11 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index c015077..c2e6ee3 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1265,7 +1265,7 @@ bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, fl } bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { - if (mSnapshot->isIgnored()) { + if (mSnapshot->isIgnored() || bottom <= top || right <= left) { return true; } @@ -1951,6 +1951,11 @@ void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) { // TODO: try clipping large paths to viewport PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer); + if (!vertexBuffer.getSize()) { + // no vertices to draw + return; + } + setupDraw(); setupDrawNoTexture(); if (isAA) setupDrawAA(); diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp index 4a66c62..5b55c2b 100644 --- a/libs/hwui/PathRenderer.cpp +++ b/libs/hwui/PathRenderer.cpp @@ -323,6 +323,11 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices); + if (!tempVertices.size()) { + // path was empty, return without allocating vertex buffer + return; + } + #if VERTEX_DEBUG for (unsigned int i = 0; i < tempVertices.size(); i++) { ALOGD("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]); |