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* Rename enum gfx::BufferFormat::RGBX_8888 to BGRX_8888Haixia Shi2015-08-213-8/+8
* Add better support for RGBA_4444 textures.reveman2015-08-201-1/+20
* Logs buffers/renderbuffers. Additionally, makesericrk2015-08-205-34/+116
* Re-land: cc: Use worker context for one-copy tile initialization.reveman2015-08-203-2/+4
* gpu: If not cube complete, the texture isn't renderable, no matter mipmap com...dongseong.hwang2015-08-202-2/+73
* Mandoline: Rename mojo::Frame to mojo::CompositorFrame and avoid a conversion.fsamuel2015-08-192-0/+14
* Add glCompressedCopySubTextureCHROMIUMchristiank2015-08-1924-68/+999
* Fix error when binding reserved zero samplerguanxian.li2015-08-192-0/+13
* Revert of base: Remove using:: declaration from version.h header. (patchset #...thakis2015-08-193-8/+8
* Added suport for integer versions of GetQueryObjectvEXT().dyen2015-08-1911-2/+82
* base: Remove using:: declaration from version.h header.tfarina2015-08-193-8/+8
* Revert of Re-land: cc: Use worker context for one-copy tile initialization. (...sky2015-08-183-4/+2
* Revert of "gpu: Nexus5 and ANGLE crashes with GL_TEXTURE_CUBE_MAP_NEGATIVE_X"...leviw2015-08-188-225/+6
* Re-land: cc: Use worker context for one-copy tile initialization.reveman2015-08-183-2/+4
* Implemented GPU Timer Disjoint Value checking on the GLES2 Client.dyen2015-08-1822-75/+339
* Fix a scissor op bug in CopyTextureCHROMIUM.zmo2015-08-181-0/+2
* Reland of "gpu: Nexus5 and ANGLE crashes with GL_TEXTURE_CUBE_MAP_NEGATIVE_X"dongseong.hwang2015-08-188-6/+225
* Add GenericSharedMemoryId and use w/ GpuMemoryBufferericrk2015-08-171-1/+1
* Revert of gpu: workaround force_cube_map_positive_x_allocation fixes Android ...jmadill2015-08-178-221/+6
* gpu: workaround force_cube_map_positive_x_allocation fixes Android crash.dongseong.hwang2015-08-168-6/+221
* command_buffer: Use GLSL core version that matches the OpenGL versionkkinnunen2015-08-138-96/+216
* gpu: Remove unneeded dependency from gles2_conform_support.exehendrikw2015-08-121-1/+0
* Add various GPU isolates for GN.dpranke2015-08-123-1/+29
* Add YUV_420_BIPLANAR to gfx::BufferFormat.andresantoso2015-08-123-0/+11
* Move NumberOfPlanesForGpuMemoryBufferFormat to gfxandresantoso2015-08-121-23/+4
* Revert of Move NumberOfPlanesForGpuMemoryBufferFormat to gfx (patchset #4 id:...rockot2015-08-121-4/+23
* Move NumberOfPlanesForGpuMemoryBufferFormat to gfxandresantoso2015-08-121-23/+4
* Fix some protobuf issues (unnecessary imports, missing syntax) detected with apkasting2015-08-111-0/+1
* gpu: Allow for null commandline in command_bufferhendrikw2015-08-104-29/+46
* Mac Overlays: Add GPU back-pressureccameron2015-08-101-0/+2
* Revert of Re-land: cc: Use worker context for one-copy tile initialization. (...kbr2015-08-091-1/+0
* Re-land: cc: Use worker context for one-copy tile initialization.reveman2015-08-091-0/+1
* Revert of Mac Overlays: Add GPU back-pressure (patchset #8 id:140001 of https...kbr2015-08-091-2/+0
* Mac Overlays: Add GPU back-pressureccameron2015-08-091-0/+2
* Update SplitString calls to new formbrettw2015-08-087-23/+28
* gpu: Implement a eglCreatePbufferSurfacehendrikw2015-08-071-1/+26
* [RELAND] Upgrade ReadPixels to ES3 semantic in command buffer.zmo2015-08-0710-127/+215
* Remove dead Python code in gpu/martina.kollarova2015-08-071-216/+0
* Revert of Upgrade ReadPixels to ES3 semantic in command buffer. (patchset #5 ...magjed2015-08-0710-215/+127
* Upgrade ReadPixels to ES3 semantic in command buffer.zmo2015-08-0710-127/+215
* Revert of cc: Use worker context for one-copy tile initialization. (patchset ...kbr2015-08-071-1/+0
* Fixes dependency in //mojo/gles2sky2015-08-071-1/+4
* Revert of Update SplitString calls to new form (patchset #5 id:80001 of https...pkasting2015-08-077-28/+23
* Update SplitString calls to new formbrettw2015-08-077-23/+28
* cc: Use worker context for one-copy tile initialization.reveman2015-08-061-0/+1
* Clean up includes in gpu command buffermartina.kollarova2015-08-0611-23/+28
* [tracing] Introduce MemoryDumpArgs to enable light and heavy dumpsssid2015-08-062-2/+4
* Allow supplying data for depth and stencil textures in ES3qiankun.miao2015-08-062-4/+7
* Refactor gpu code generationmartina.kollarova2015-08-061-905/+811
* Fix overlays on Mac OS when running on Core Profile.kbr2015-08-066-112/+216